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    posted a message on Dean Ayala Asks: What Would Get You Back Into Hearthstone?

    Cheaper packs for developing nations like India. ₹3k to ₹3.5k for 50 packs isn't affordable for a vast majority of Indians. The quantity of Indians should make up for the lost profit per transaction. That's how Walmart operates

    Posted in: News
  • 3

    posted a message on Dean Ayala Asks: What Would Get You Back Into Hearthstone?
    Quote from Imicek>>

    - Cheaper game and better dust economics.

    - Epics would have the same rule as legendary card do.

    - Getting cosmetic details for like doing something that you actually need to spend a lot of time on. (Something similar as golden heroes with 500 wins)

    - "Weekly" adventure challenges that would be from the older adventures and would garant you something like 2 golden cards. (Rare/Common cuz Epic and Legendary would ruin the dust economy.)

    - Better collection and quest sorting as "Hearthstone Mathematics" showed us on their channel and more like changing position of your decks, button to copy your deck code to get quicker acess of your deck for your friends - also for mobile players, better searching bar cuz now you can´t find like "taunt + deathrattle". ( Click here + Click here)

    - Achievements!!! -> Even a little ones that would be about clicking like 10 times on rastakhan´s board on the "pyramid" or something similar.

    - Hidden not hidden "reward cards" the same as it was in the past with like Old Murk Eye but with a lot more rewards.

    - Better reward system for ladder cuz you don´t even have a motivation to play.

    - Older cardbacks and skins and also doing a little story animations they did for them in the past. ( Click here )

    - Something like older adventures cuz I really enjoyed them the most of all PVE adventures now around.

    - Buffing cards that didn´t ever see any play just a little bit like Bestial Wrath , Illidan Stormrage and more so if you open them you aren´t that sad as a new player cuz you opened something not "metabreaking" but decent.

    - Nerfing cards in wild/standard that are popular and unfun to play against - Barnes, Kingsbane, Aluneth, Jade Idol. (It´s always sad to lose just because one topdeck like I mentioned.)

    - Better and detailed informations about patches/expansions/updates. (There is every time something new that wasn´t on the list like "Jaina nerf" and more that we need to discover, that shouldn´t be even a thing!)

    - Tournament mode and maybe even new mode.

    - Both rewards for wild and standard ladder. (Maybe also something for tryharding arena)

    - Autosquelch for tilting players.

    - More events like we saw with Hakkar cardback.

    - More statistics of your account.

    - More rewards for achieving goals with your hero/account/collection.

    - Being able to buy older expansions/adventures from wild via in-game shop.

    - Being able to buy older adventures more times but you would need to complete them again and also complete heroic to get the cardback. (Or make events to complete your collection in wild - like "The Goblins Week" which you would have to complete something like "win 10 games in wild to get GVG pack")

    - And as my last thing would be Underwater expansion with Atlantida theme but with wow/hs characters.

    I´m really sorry If my intentions are bad or not the same as yours, have a good day/night everyone!

    I upvoted this just for the first point. The Indian gaming market has a lot of potential, but paying ₹3k - ₹3.5k just isn't affordable enough. Also, the game needs to be much smoother than it is.

    Posted in: News
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    posted a message on Day 1 Legend - Buff Maly Druid 2.0

    Bro this is not an easy deck to pilot, for sure. It's one of the harder decks out there, as is mentioned in the guide. It relies a lot on planning for subsequent turns, sequencing your turn properly, anticipating the opponent plays, making things weird for the opponent, setting up for 2 card combos like saronite chain gang and strongshell scavenger. A simple example is that I had 4 mana left, in a game, and I had an option between saronite chain gang and tar creeper. The opponent had a bunch of 3/3 and 3/1 minions on board. I went with tar creeper even though it's mana inefficient. Just because it makes the trades worse for him.

    I am a druid main and I'm 3-0 with this deck at present at rank 5, and it took me half an hour to get those wins. I didn't play perfectly, but it was good enough. I'll post some replays at the end of this comment. I'd recommend you watching them.

    Playing suggestions:
    Since you're at rank 17 with zoo, I would recommend trying to get to rank 10 at least, before giving this deck a shot.

    Crafting suggestion:
    I'd recommend not crafting this deck, and if you already crafted, then I'd strongly recommend NOT dusting it, because it's very hard to craft cards, and dusting cards makes your collection very weak, with the exception being nerfs, where you absolutely should dust all the nerfed cards.

    My games so far:
    https://hsreplay.net/replay/aiKSccUMXQBayodf4gNYmi
    https://hsreplay.net/replay/TLSkT6FtZp6ntsmjLhCUj4
    https://hsreplay.net/replay/D3yEjAqzKk927FmRvCjTF2

    Posted in: Day 1 Legend - Buff Maly Druid 2.0
  • 2

    posted a message on HotMEOWTH's Big Spell Mage - Top 50 Legend

    Maybe Skulking Geist. You don't see too many Jade druids anymore

    Posted in: HotMEOWTH's Big Spell Mage - Top 50 Legend
  • 3

    posted a message on Drywhisker Armorer

    Potentially insane synergy with Reckless Flurry

    Posted in: Drywhisker Armorer
  • 3

    posted a message on Unidentified Shield

    Has synergy with Reckless Flurry 3/4 times, one of which is a 15 damage AOE. I see potential.

    Posted in: Unidentified Shield
  • 6

    posted a message on Rattling Rascal

    I think this is an auto-include in Evolve Shaman. The 5/5 is probably costed at 5 mana. Possible combos:

    1. Rattling Rascal+Evolve (5 mana): The one turn before Doppelgangster+Evolve may matter, and this creates redundancy for Evolve targets, making Evolve a better keep in the opening hand
    2. Rattling Rascal+Thrall, Deathseer battlecry (9 mana)
    3. Rattling Rascal+Thrall, Deathseer's hero power (6 mana): Curves out after Thrall Deathseer played on turn 5.

    Evolve Shaman needed more evolve targets, and this one is a prime candidate

    Posted in: Rattling Rascal
  • 3

    posted a message on Reworked In-Depth Miracle Rogue Guide by Guukboii
    Quote from FreakyWay >>

    Hey i don't have Patches the Pirate - is he so important or what can i replace instead ?

     I spent 1600 dust on Patches. I haven't regretted the decision yet.
    He's the only decent counter to an opponent's Patches, and does 4-5 damage for free against non-Patches decks
    Posted in: Reworked In-Depth Miracle Rogue Guide by Guukboii
  • 2

    posted a message on Krul the Unshackled

    But, buuttt, Kun was supposedly a 0 mana 7/7 :'(

    Posted in: Krul the Unshackled
  • 2

    posted a message on Shadow Rager

    RobinRocket is probably one of the guys who rated this card meta defining. As more than half the voters agree (including memeing me), I think he has a valid point, and needs to be respected.

     

     

     

    Kappa

    Posted in: Shadow Rager
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