That chicken will never kill me ........
- nomad_ninga
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Member for 7 years, 4 months, and 24 days
Last active Thu, Jul, 5 2018 11:20:56 -
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LittleOgre posted a message on Stuff Hearthstone Players Never Say.Posted in: General Discussion -
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HyperOrange posted a message on Balancing existing cards so they can be played.Posted in: Fan CreationsFinally, I'll post some shaman cards and I'll do some nerfs as well.
What? Haven't you learned anything Alex? Making OP cards again? Don't worry guys because this buff comes with a nerf, a nerf that never happened but should have happened instead of making this one of the worst cards ever (compare to fiery waraxe).
The Doomhammer nerf. 1 more mana and 1 more overload make this more late game than midrange and lets shaman keep rockbiter weapon as a viable card.
I felt I should also include the Nightblade buff I did for the last card creation competition. Nothing too mind boggling but this makes the card better and more interesting.
I'm sticking with the original effect and reducing the durability by 1. This may seem like a nerf but it really isn't since when you get cursed blade you want to remove it as fast as possible and 2/2 for 1 is still very good. I made this card before MSoG and it didn't seem that broken back then but now it certainly would be if it stayed the same as in my original post.
Ok guys I'm sorry for making this too OP and unplayable. Surely now it's balanced...
That was all, thanks to everyone that had a constructive criticism of my cards and see you next time.
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mungo2613 posted a message on How long is too long?Posted in: General DiscussionYou should change if you're on a losing streak (3 or 5 losses depending on preference).
I once got a business card handed to me by a guy called Long Wang though, which is relevant to this topic.
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mungo2613 posted a message on Top 10 unbalanced Hearthstone cardsPosted in: Card DiscussionI'm fairly certain that Wobbling Runts is the most unbalanced card.
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Horkinger posted a message on Why do bad players constantly get lucky?Posted in: General DiscussionNo, that's called confirmation bias...
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RavenSunHP posted a message on Second wind: Warrior spellPosted in: Fan CreationsThe name does not match the effect, according to warcraft experience.
But above all, I think it is overwhelmingly OP: you get something that is much better than normal card draw, which is worth 1.5 in average.
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RavenSunHP posted a message on Barnes needs and can be nerfed in a healthy wayPosted in: Card DiscussionQuote from Lyra_Silvertongue >>Quote from RavenSunHP >>Barnes powerlevel in Big Priest is insane.
It can be countered by many decks. Cool. But that is not the point.
Big Priest is t2+. Cool. But that again is not the point.
The point is how highroll is made consistent in Barnes within Big Priest. How entire matchups that would otherwise be fair are bound to Barnes. Is it clear enough?
To the defenders of Barnes, i'd like to ask if they would un-nerf Naga Sea Witch as well. If your answer is 'no', please explain how Barnes is different. If the answer is 'yes', then clearly this discussion is not for you.
Going by the tired highroll logic we should then nerf Mountain Giant too since the card drastically increases the winrate of Even Lock if they hit the giant to play on turn 3. Highroll logic would also say that we nerf ANY glass cannon 1 mana minion due to aggro highrolling allowing 1 & and even 2 mana minions doing a third of an opponent's health if unanswered for a couple of turns. Oh, and I guess while we're at we might as well nerf N'Zoth and Gul'Dan for both of their battlecries highrolling for much better deathrattles (for decks with more than 6 deathrattle minions) and Gul'Dan fetching more Voidlords than Voidwalkers. Oh and don't forget RNG highrolling. Going by highroll logic we also need to then nerf Stonehill Defender so we can prevent arena players and constructed aggro players from fetching Tarim or Tyrion half of the time.
^ I could go on and include further highrolling in the game that would need to follow highroll logic if we nerfed Big Priest for that reason (e.g. shaman board clear highrolling or tempo rogue curvestone and draw rng highrolling early on), but I think you get the point. It would make little sense to focus solely one one deck when major highrolling is already prevalent in the game.
On to Naga Sea Witch. While I personally think a 3 mana increase on NSW was an over-the-top pendulum nerf, NSW and Big Priest are very different.
Let's compare the worst possible highroll for each deck at the earliest point shall we?
Big Priest - Coin, Barnes, Y'Sharjj, Rag. That's 16 damage over 2 turns, plus you often answer the 1/1 & maybe even answer the big minion with a transform effect/sap?
Giant Hunter/Giant Lock - NSW on turn 5, followed by 4-5 8/8s. That's 32-40 damage to face next turn. Some classes would technically lack any aoe answers that early to do anything and instantly lose (e.g. Rogue, Warlock, and Priest).
You can't honestly be trying to compare a potential turn 5 OTK to a couple of 8-10 mana minions that does half that damage or less are you?
You remind me of people that ask for all OTKs to be nerfed and broken (even when they aren't tier 1 simply because they hate them and have a bias for only minion-to-minion attrition games. In the end you have a multitude of options to destroy Big Priest. How about you be an intelligent gamer and break the meta instead of taking the lazy way out and asking for anything you don't agree with to be nerfed?
First off, tone down your arrogance. I am an intelligent gamer as much as you are, get down of your privileged seat if you want to discuss. Thank you.
On topic, Barnes is not identical to NSW in the same way Giant is not identical to Barnes. Barnes has huge synergies after it, Giant does not.
But Barnes is identical to NSW in the fact that it was always meant as a highroll card, yes, but it was indeed, highroll. Until resurrection became consistent. It simply got out of hand, in a way that no other Wild card has (yet), but exactly as NSW did.
This discussion is based on powerlevel, not on taste.
Also, whydoes Shadow Essence play the same effect, with only one more stat total, but costs (6)? Not legendary, but class card. Simple, because it was designed with Eternal Servitude already in mind, while Barnes was not.
Wild is Wild is also not an argument, because this was a thing already when Big Priest was in Standard. It just silently slipped off.
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Dezitronix posted a message on [Fan Expansion] Dawn of the Celestials - A Pandaren Themed Expansion (WIP)Posted in: Fan CreationsIntroduction
Azeroth is once again in turmoil. The Horde and Alliance are clashing once again, this time on the long-forgotten continent of Pandaria. With the help of the dangerous Zandalari, the Mogu have once again risen to rise an army and rebuild their lost nation. And all this hatred and desire for revenge has lead to the Sha once again spreading their influence to the once peaceful Pandaren folk, who strive to maintain a harmonious existence. Who will reign supreme in this war for Pandaria?
Mechanics
The major mechanic of this expansion is Meditate. This keyword is a lot like Battlecry, except it triggers at the start of the next turn. This rewards maintaining control over the board and having the intuition to know whether or not your opponent will have the correct answer for it. The Pandaren, peaceful by nature, like to make decisions by meditating and finding clarity.
The secondary mechanic of Dawn of the Celestials has to do with cards activating from not having Class minions in your deck, as there are some on the continent who strike to maintain their independence and neutrality, and will fight to the end to maintain it.
The Cards (84 out of 134 Cards)
Neutral Commons
Neutral Rares
Neutral Epics
Neutral Legendaries
Druid
Hunter
Mage
Paladin
Priest
Rogue
Shaman
Warlock
Warrior
My Other Fan Projects
Azeroth's Most Wanted! - A Bank Heist expansion (WIP)
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Sherman1986 posted a message on A Less Friendly Game of Chess - Tavern Brawl #159Posted in: Tavern BrawlQuote from Amitos9876 >>Quote from Sherman1986 >>I really like the fact they banned some cards. I hope this new feature is used more often, especially because many previous Tavern Brawls would be much more interesting with some cards banned. I know it's very obvious, but someone had to say it on this thread. :P
Which cards did they ban?
Evolve, Devolve, Unstable Evolution and all hero cards (including obviously Hagatha the Witch).
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Irini posted a message on Barnes needs and can be nerfed in a healthy wayPosted in: Card DiscussionQuote from FirePalyHSplayer >>4. Reno decks are highly favoured against Big Priest
I've played whole june season with a Renolock, Big Priest is my worst matchup. 'd be glad to here your secret tech to counter this. And if your answer is Bran + Kazakus + double Sheep Potion... well that's unlikely - and that's an understatement.
Thanks for your answer, I'm very curious about it.
Hi)
Don't worry, my answer is not going to be Kazakus potions only. Lets look at all five viable or semiviable Reno decks at this point: Kabal Classes(Mage,Priest,Warlock), Hunter and Shaman. Lets start with the Hero cards: 4 out of 5 hero cards are really impactfull in these decks with only Hagatha being a value RNG machine. Guldan: N'Zoth like effect with Lifesteal Darkbomb as a Hero Power? Really impactfull. Jaina: Infinite heal in theory and potentiall to spawn elemental every turn? Reallly impactfull. Anduin: Wipe everything except Barnes and Statue and then ping for 1 mana with repeatable Hero Power? Really impactfull. Rexxar: Craft any abomination you want to make some impact on the game? You've guessed it right: really impactfull :D. Even Hagatha with some Devolve or Hex is really impactfull but let's do not take this into consideration because it is too rng based.
What Powerfull things are they doing?
I don't think anyone doubts Renodecks can keep up with Big Priest once they made it to the late game. The problem is Big Priest can simply run away with the game early if you can't beat his resurrection chain, before you can realistically piece any of these combinations together.
Most of the games Big Priest loses is the deck beats itself with Shadow Essence into Barnes or by not finding any of their cheat stuff into the game effects at all.
It's not unbeatable, it's unfun to play against.
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if this was printed with a neutral common sap it wouldn't be too bad, you could also class lock it.
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is this the first post about him leaving?
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My best rank was 14, and I'm not bad I'm just not a net decker and I'm not great, nor is my collection.
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Looks like this was hit with a merge, sad I liked it the old way
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how about elo
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i de'ed my nzoth
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I think it would be fun with 0 attack, obviously it would need another change to balance it out.
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cool thanks