Like this card a lot, brings a lot of possibilities.
Not sure I would use this in freeze mage but it does allow to drop Alex and Ice Block on the same turn without using Emperor.
2
Like this card a lot, brings a lot of possibilities.
Not sure I would use this in freeze mage but it does allow to drop Alex and Ice Block on the same turn without using Emperor.
1
elven archer 2.0
i guess it does have some good synergy with loch and load though, especially as the meta is probably gonna slow down
2
Finally I can play 4 Elven Archers in my deck!
3
I don't say it's good on paladin (paladin's hero power is pretty good) but.. turn 4 murloc knight
turn 5 this + double hero power and you get the mrglglgl going.
4
You just might be the biggest SJW I've ever seen on these forums. If the game is too offensive for the Chinese, they shouldn't play it. Also your logic is flawed when you consider Chillmaw, and Living Roots.
I'm sorry you feel that way but at least in my own opinion I'm not a SJW (I know they exist). I wouldn't put anyone down for saying something less than politically correct, I was just stating that was likely the reasoning why they choose not to add a skull to him (I mean in a separate post I replied to you I didn't say you were wrong but simply asked you to consider both sides of the issue). Blizzard as a big reaching company pretty much has to be as PC as they can, they have a public business image to uphold. Blizzard removed the cigars from Tychus and Raynor for HOTS I imagine for the same reason as smoking is very frowned upon as a health act, especially when it can be seen as marketed towards children. Trust me mate, I'm cool with less than perfect sentence structure but if you find my posts unreadable because you think of me as a SJW I'd ask you to please try again, don't commit ad hominem and dismiss my ideas by labeling me as something I am not merely over a disagreement.
Dismissing the Chinese market as a whole is foolish and is easily fixed by simply changing the art on a few cards, that is a huge demographic that will bring in tons of money to Blizzard, it just makes too much economic sense. I know you might be advocating the integrity or art of the art work itself and there I can agree with you, it is a bummer they got rid of the lore accurate or cool factor of the cards but I understand why they'd make the decision. It's the same with several foreign games that are edited in terms of reduction of nudity or or anti catholic themes. Tera's transfer to the Western audiences drastically reduced the nudity aspects of female characters since it didn't appeal to the Western culture. The minute detail to the company itself of just altering the aesthetics to increase their demographic audience and earn a much larger profit is just a wise move economically. It would make less sense for the company to shun away everyone else and pander to their small demographic only unless the people they already have are whales to sustain a niche market.
To the last point, Living roots definitely looks like a zombie head, it's like a shriveled head but shows no bone (you have to squint to really examine it). Chillmaw I'll give that to you, it does look like bone, however it's a very damaged blacked odd looking bone so perhaps it's different enough from a human looking skull that it's ok (maybe they have QA analysts determine if it's ok or not).
1
This isn't as crazy as people think because the decks that want to run this would be clstandard control warrior, and dragon control warrior. Both decks are loaded with important battlecrys. Like Shield maiden, cruel taskmaster, darkwing corruptor, nefarian, alexstrasa, I could go on. So if you pull those cards from varian wrynn you don't get the battlecry effect. Which could cost you important lethal damage. Even boom would not get the boom bots which let's me honest is where the power is in that card. I would much rather get the three cards in my hand instead of slapping minions along the board at awkward times. Domy get me wrong this card is strong but not crazy OP strong.
3
Dr. Boom and pre-nerf Undertaker. I'm actually okay with Leeroy.
4
I don't think this card is terrible but it's not overly good either. I suspect most people will be seeing this as a webspinner random more than actively playing it as a card in their deck.
A 4 drop 4/4 is just under vanilla yeti but it's a beast which helps it break somewhat even. If you're ever in a situation where the battlecry does trigger, that's just bonus.
Perhaps mindless face hunter builds that dump their hands can make use of this but most face hunters I play against don't really dump their whole hands. There's almost always an owl, kill command or unleash that they're saving for that opportune moment.
In arena, I see this as a below average draft, losing out over yeti. Arena is all about the value game and this card only gets true value when your hand is empty or with potential beast synergy. Beast synergy can be made up elsewhere and in arena you want to try to keep a card advantage so....it to me does not seem like a very good pick.
2
Contrary to popular belief, face hunter do want to keep cards in their hand like KC and owls so they can get through taunts and do the last bit of damage, they also want to hero power as much as possible. Face hunter wants the damage then and there, a arcane golem when topdecking is much better than a 7/7 that gives your opponent time to remove.
2
Lol, I'm pretty sure Reckful came up with this deck.
Click on the buttons to change the PopCard background.
Click on the button to hide or unhide popcard elements.
1
Design wise, I can assume Blizzard might be looking at:
Savage Roar (It's actually the problem card of the combo, also they won't have to give people full Epic Dust refunds this way)
Master of DIsguise (Prevents any card like Animated Armor / Malganis from being Neutral
Archmage Antonitas (Limits design space of cheap mage spells, similar to Gadgetzan Auctioneer of the past. On a lesser scale, maybe they look at Gadgetzan again, and perhaps even consider Sorcerer's Apprentice for these reasons)
Charge (Limits what type of minions warrior can get their hands on. Things like Gorehowl + Alex/Charge of the past for example)
Tundra Rhino (Same situation as Charge/Warsong. I mean, look at all of the silly things you can do in those Discounted Tavern brawls thanks to this card)
Alexstrasza (Always have enabled quite uninteractive decks where you Pyroblast or Grom+Task to 2-Turn kill with the help of her. Besides, Blizzard is definitely doing something to nerf Freeze Mage, so it's either the freeze cards, Ice Block, or Alex)
Big Game Hunter (Makes 7+ Attack minions require an immediate board effect, or it'll go completely ignored)
Although it doesn't quite limit much design space, I wouldn't be surprised if Knife Juggler gets hit by the nerf bat because of all of the havoc and tournament defeats he has caused all by himself.
6
Warsong Commander says hi to Dire Wolf Alpha and Raid Leader.
1
Won't fit into the current meta rogues, that's for sure.
But it'll probably find a home in a new rogue type. This card also scales well into later development of Hearthstone as more deathrattles are added.
T2 Creeper/Nerubian/Thalnos > T3 Raptor
T4 Shredder > T5 Raptor + Evisc
Then of course the dream of tagging Sylvannas with this card.
2
Seems this card is best for countering strong plays at turn 6. Sylvannas / Highmane are two minions that come to mind here.
You can use this to seal off all value the opponent would have gotten for these, so if you have board you wind up ahead at this point. It costs a little bit more than an Owl + SW:Death, but it only takes 1 card slot. You also can possibly use those cards later to help seal out a game. The downside is that that high cost minion you Entomb could end up being a dead draw as you look for answers later.
It also works well for a powerful card like Tirion, or a Ysera that's immune to your Shadow words. But those are so close to Mind Control turn, so I'd rather use that on them. Entomb does provide redundancy in case you don't draw Mind Control by then, or it costs less so you can still play other stuff on the same turn.
Not a bad card; I'd think that people are going to experiment with at least 1 in their priest decks to see if it fits in.
2
While this card is strong, I think people are overhyping it. I'm gonna take a shot in the dark and call that this card will be the Troggzor of the expansion.
3
Lol; Shaman plays this turn 9 to take board back from Ragnaros. If it lives turn 10, you can Earthshock it and give it windfury to hit face for 20!
Although I don't think Shaman normally has that much board control by turn 9, and they don't normally run the Windfury granting cards...
1
Off the top of my head, this could be used to counter Naked Grommash
Otherwise, we have the Aviana synergy others have mentioned, as well as the Conceal/Shadowstep or Turn2 Silence plays that were mentioned in the reveal...
I'll be pretty sad if I pull this card from one of my packs...
3
This thing is a permanent dude slayer. It can help stave off a threat of Quartermaster midgame or completely negate a paladin hero power in a fatigue war. It also always threatens divine shield, so you don't have to waste spells/silences/other creatures just to pop these.
It's also anti-freeze mage stall. It'll respawn after Doomsayer, Blizzard or Flamestrike. Leaving yourself ready to buff it to push for the Ice Block proc.
It's fairly likely that this card will never see play on turn 4 (or 3 with coin); as it's way too low impact. But there may be situations later in the game that could warrant the use of this card. (As long as you aren't completely losing on board when you decide to play it)
Edit: Not saying this card is particularly good... but it might be experimented on a bit before being deemed playable or crap.
1
If my comments are captain obvious worthy, I wonder what the "T1 Coin, Innervate, Astral Communion!", "T2 Loot Hoarder, T3 Acolyte of Pain, T4 Astral Communion", or "If you don't draw this on curve, you auto concede" comments count as...
3
I'll preface my opinion with; This card is likely going to be very fun, in decks specifically tailored around it. But I don't think it's competitively viable.
Obviously, we want cycle in this deck. Novice Engineer, Loot Hoarder, Wrath, Acolyte of Pain, Coldlight Oracle, and Gnomish Inventor are all some early game cards that can be used to fight off aggro, and dig for Astral.
But we can also make later use of Azure Drake, Nourish and Ancient of Lore for late game (Post-Astral) card draw to replenish our hand size. We can furthermore use cards like Grand Crusader and Nefarian to generate more cards.
With all of the excess mana, it would be quite good to make use of the Inspire cards. Kodorider, Nexus-Champion Saraad, and Savage Combatant to be specific. (Maybe Tournament Medic to help stave off Aggro).
Innervates and Wild Growths can be used early to help ramp up in case we don't draw Astral; or can be used post astral for other plays. (Innervate = 7+5 mana cards, Wild Growth = Card Draw)
We can use Gadgetzan for some post-Astral Card draw. (Wrath or Wild Growth with Gadgetzan up means 2 cards drawn)
We can use Chrommagus for Astral combo-draw. For example; if Loothoarder is on the board we can do Chromaggus, Innervate, Astral Communion (Back at 10 mana) run loothoarder in; draw any draw card (twice), play them both to draw 2 more cards (again, twice each).
I would love to try out the deck, but there's no way I'm wasting 800 dust crafting these because I doubt it'll actually work out in practice. It'll need a lot of refining to see what ideas actually work with the card, and which fall flat.... but that's the fun about deck building right?