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    posted a message on No such thing as cancer decks

    This is right - hunter has been killed by reno.  Hunter was great at early board control targeted at a game that gets about to turn 8 -10.  That doesn't work with both reno and decks that are much more aggressive than a beast/secret hunter.

    Hunter was fast, but not fast enough for reno AND pirate decks.

    Posted in: General Discussion
  • 0

    posted a message on In your opinion, what cards are underutilized?

    Thanks - I like the results - makes the game more suspenseful and fun - I would feel kinda scummy running the stock aggroshaman list which is otherwise so straightforward and redundant.

    Posted in: Card Discussion
  • -1

    posted a message on Hearthstone: Lost Secrets of Un'Goro: New Expansion Name Leaked?
    Quote from hamtarofr >>

    i guess that was the joke

     Thank you for noticing.  I love it when I play wild and people play pirates thinking that the speed will get a win - then sludge belcher drops and the whole game turns around.
    Blizz absolutely needs a card with sludge belcher like effect to block the face rushes - maybe a 3 mana shielded minibot with taunt. 
    Posted in: News
  • 0

    posted a message on In your opinion, what cards are underutilized?

    Tinkmaster Overspark

    He is boss-level in my aggro-cancer-shaman deck.  10 in 10 chance to turn patches into a 5/5 Devilsaur.

    (I can hear you booing now)

    Seems like he would be good in token druid too.

    I am absolutely floored that he hasn't caught on in other aggro shaman decks - you have so many chances to use him if you get him.  He may not be the best 3-drop in the deck, but he doesn't overload you so you can still play FF 7/7 on turn 4 ftw.

    The situation to use him presents itself very often - opponent has some big guys I wish were a smaller squirell, but wouldn't kill me if they were devilsaurs, and I have a bunch of little guys or a totem that would be awesome as a devilsaur and I wouldn't really care if they were squirrels.

    granted it would suck if a FF 7/7 or totem golem got squirrelled, but if you have those cards on the board, you just don't play the 3-drop, and you are probably in good shape anyway.  if you played totem golem on 2, then you cant play a 3 drop on 3 anyway, and if FF 7/7 is out, then turn 3 is already past and your window to win is narrowing - it would be okay to tap for a totem in lieu of tinkmaster in that case.  

    3/3 for 3 is not terrible and the potential upside on turn 3 is huge.  In a pinch in the late game (turn 6+) you can even take a long shot that he transforms an enemy taunt into not-a-taunt so you can squeeze out the final damage for a win.

    You are welcome - gratuities are always appreciated.

    Posted in: Card Discussion
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    posted a message on Hearthstone: Lost Secrets of Un'Goro: New Expansion Name Leaked?

    Build that wall to keep out them pirates!

    May I suggest a 5 mana 3/5 taunt anklesaur with a deathrattle to summon a 1/2 microraptor with taunt?

    Posted in: News
  • 1

    posted a message on No such thing as cancer decks

    Tinkmaster Overspark loves Patches the Pirate 10/10 will turn to a 5/5 devilsaur.

    Also, Reno is the cancer the idea that you can RNG an aggro deck to a loss if you make it to turn 6 is causing way too many aggro-less matchups go to fatigue.

    When reno is gone and some of the aggro enabling OP shaman stuff is gone the meta will really morph in a positive way.  Assuming that hunter is given something useful and they kill off auctioneer so that they can give rogue something decent and control oriented, I think it is safe to assume that much of the current aggro is going to go the way of the old face hunters.

    wouldn't it be awesome to see some midrange decks again (other than mid-range shaman of course).  Makes me wish for the good old days of midrange (aka secret) palladin.  Ohh wait - I play mostly wild to avoid the flavor of the month standard.  In wild midrange secret pally is king!

    Posted in: General Discussion
  • 2

    posted a message on #1 Legend Aggro Shaman
    Quote from lullerz >>

    Where the F is Wilfred Fizzlebang?  Turn t1 patches plus turn 2 coin into a 5/5 Devilsaur?  Yes please - Sick.

     Sorry meant Tinkmaster Overspark
    Posted in: #1 Legend Aggro Shaman
  • 1

    posted a message on #1 Legend Aggro Shaman

    Where the F is Tinkmaster Overspark?  Turn t1 patches plus turn 2 coin into a 5/5 Devilsaur?  Yes please - Sick.

    Posted in: #1 Legend Aggro Shaman
  • 0

    posted a message on Jade Idol - NERF

    Reno outshines Kaz by a wide margin.  Kazakus will not see much play after reno goes away - no duplicates is a pretty punishing penalty as is.  Without reno - people won't opt to keep paying the 'only one of each card' price just for a spell that is still fairly RNG - especially considering bran goes away too.

    The spells are good value - but it is slow value, and you cant afford to be slow, especially with forced sub-optimal card choices.

     

    Posted in: Card Discussion
  • 0

    posted a message on Headed for WILD Legend! - S34 January 2017

    No Love for tried and true secret pally?  What gives?

    Posted in: Wild Format
  • 0

    posted a message on Whenever vs After - Design Philosophy Behind Triggered Abilities in Hearthstone

    When a priest steals my knife juggler - how does it make sense that he throws a knife at me?

    Posted in: News
  • 0

    posted a message on Ben Brode on Announcements of Announcements, Gadgetzan, Nerfs, & More
    Quote from AjaniGoldmane90 >>
    • There are a wide variety of classes being played.

    From my data of 211 matches played this month from rank 16 to 1 (most of them playing Dragon Priest):

    - 35% of Shamans

    - 15% of Warriors

    - 14% of Priests

    - 13% of Rogues

    - 7% of Druids/Mages/Warlocks

    - N/A Paladins and Hunters

    It happened in the past that in Magic the Gathering when a deck represented 20% of the meta in a tournament, there were bans after that tournament. Here we have 35% of shamans!! I'm getting really tired of them... A deck full of a bunch of powerful 1-drops is really difficult to stop if you don't play a "pirate deck" or you don't have a perfect starting hand. If at the beginning of February there'll be no nerfs, I'll start play Wild.

     I love how people play patches decks in wild - I always think 'how cute - meet my friend sludge belcher'
    Posted in: News
  • 0

    posted a message on Ben Brode on Announcements of Announcements, Gadgetzan, Nerfs, & More
    Quote from BenBrodeBack >>

    The thing is they actually didnm forsee pirates being most played cards just as they didnt forsee every shaman using maelstrom and spirit claws because they have too weak tools to do so. Theyre refusing to release servers for testing new patches but they also fail to evaluate cards power.

    In my opinion its totally their fault and next time they should take every step possible to be sure the meta will be more viable for every class and that 2/3 of decks wont be of same archetype with similar cards.

     Pre gadgetzan there was a lot of complaining about the non-viability of any pirate deck to catch on.  Things change.  Patches is awesome and so is small-time, but they need a good counter to pirates and cheap weapons.  I would like to see the kabal just get a 'steal opponents weapon - if it has 2 or less attack restore all of its durability and summon a 1/1 jester'.
     
    Posted in: News
  • 0

    posted a message on I think it's the best meta that has ever been on hearthstone
    Quote from sex92toso >>
    Quote from DoubleSummon >>
    Quote from sex92toso >>

    more balance yes, but also for the "old players". I can not imagine how far a new player can these days do on ladder S:

     True I am currently seeing on rank 15 a full miracle rogue against me.. feels bad for new players really what can they even play when people in rank 15 got complete lists? (just too lazy to climb, ok?)
    FH was meta from naxx to LOE then it lost hard to all the druids and renolocks, dunno about vanilla I didn't play it, I started a little before GVG launched, but I heard everyone was just playing miracle rogue all the time, and no deck could possibly win against it.
     
     
    Quote from Aegis24 >>
    Quote from sex92toso >>

    more balance yes, but also for the "old players". I can not imagine how far a new player can these days do on ladder S:

     Yeah I feel bad for new players.  Even all the way down at rank 20 you'll find tier 1-2 decks all throughout the season.
     
     
     Just quoted you 2 guys cause of the "separate" theme we are talking about.
     
    I dont know how would the community see a buff in maybe rewards in arena or simply card packs. I am not saying that they are not great, but lets be serious, people needs lots of grinding time nowadays. i, as arena player (as i dont like to play with and against the same cards every single time) can no longer compete in ladder. I just got unlucky with MSOG packs and got only 1 legen in like pack 30 or so.. (and all packs from arena, which with a mediocre average wins is even cheaper that the packs from shop). What i mean is, even though i got already all adventures, and the most needed cards in expansions, i will just cant even catch any P2W player in future expansions.. so, how is doing right now a player with just 2-3 Months old? Just.. absurd.
     
    I hope they buff somehow the "free-content" or this will just highly lose a lot of players.
     
    just my opinion =) 
     As a business model - what your are saying is exactly the opposite of what a good new player experience should be.
    New players should be able to at any point, come in and with relative ease be able to 'buy-in' for a reasonable fee and be able to obtain a tier 2-3 deck for a modest initial purchase.  Making a smaller and less impactful standard set and having more impactful 'on-the-run' sets enables that.  
    Face it, new paying players are what keep HS alive for Blizz and therefore are what make F2P possible.  You need to accept that if you are doing F2P you will only barely be able to keep up with the legends and rares that you might want.  If you are going to be F2P you will not be able to have each classes tier 1 decks, you will be lucky to be able to field 1 or 2 of the newest and hottest top tier decks.
    I am F2P and you have to be choosy about what decks you want to build and be very judicious with dust use.  I would love to be able to craft patches, but I won't do it because I have never had a decent warrior deck before and so I ignore that class. (And no reason to build miracle pirate rogue it seems.
    Also, there are usually some pretty great budget deck ideas that turn out fairly strong - budget evolve shaman rocks.
    As a player you should want Blizzard to rake in dough from paying players, even if it means that as soon as you cobble together most of a tier 1 deck, a new set release invalidates it.
    Also, if you are lucky enough to have started a while ago, you can always lean on wild and secret palladin for some stable wins that don't usually need many of the cards from new sets.  There was like zero effect on secret palladin from karazan and MSG - and if you don't run nzoth, then even wotog was irrelevant.
    Posted in: General Discussion
  • 0

    posted a message on Cards I think should be rotated out of Standard
    Quote from TomJacobs >>

    Well if you remove those cards (the ones ur salty about) the only decks that survive would be renomage renolock and renopriest thats just retarded.

     Word is that reno, is not gonna be standard for that much longer.
    Posted in: General Discussion
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