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    posted a message on Cho'gall

    I think that your opinion is precisely what is at issue.  Feel free to dust the card when you get it - I think that that will generally be considered a dumb move by those in the know.  And if you think that this is implying that you are dumb or not in the know, just realize that that is just my opinion :-)

    Posted in: Cho'gall
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    posted a message on Cho'gall

    So Warlock has a high class problem of having too many cards in hand - this give a lot of flexibility if you have the health, YOu can drop on turn seven a decent stat minion and play a spell, any spell regardless of mana cost.

    Posted in: Cho'gall
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    posted a message on Soggoth the Slitherer

    I think they forgot to add devine shield or deathrattle summon a sludge belcher

    Posted in: Soggoth the Slitherer
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    posted a message on Crusher Silent Druid [Legendary]

    Question:  I often win around turn 6-9 - rarely having the game go much farther.

    So I want to ask the unthinkable - I HAVE Dr. Boom, but does this deck NEED Dr. Boom?  I feel like I should sub out for some sticky midrange minions at mana cost around 3 - 5 when I draw Dr. Boom on the oppening hand I tend to loose as he clutters up a deck that WANTS VERY SPECIFIC THINGS TO HAPPEN, none of which have great synergy with DR. Boom.

    For example, I have never got to the point where I could use Boom or the bots with Savage Roar - I usually either win or loose before that in which case Boom and the bots are dying too much to make a roar effective.  

    The only time I can see a case for him is when you can innervate him out ahead of curve, but there are lots of other good choices for innervating out early too.

     

    Thoughts?

     

    I also love the fact that this tends to destroy lots of aggro (RIP mech mage and non-Reno control warrior) - although this is super vulnerable to reno which I find I am up against a lot.

    Posted in: Crusher Silent Druid [Legendary]
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    posted a message on Crusher Silent Druid [Legendary]

    Turn 5 victory vs Mech mage!

    Control warrior (minion poor couldn't hit a turn 1 eerie statute - great early game card if you can luck into drawing him out wth coin and inervate on turn 1 - use spells to clear small minions or silence on turn two for a wicked start.

    Posted in: Crusher Silent Druid [Legendary]
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    posted a message on Silence Priest

    Holy nova works well with a silence deck as the silencable minions can be kept alive longer - they have big health stats and so can often use a little topping off of health.  The biggest obstacles to making this strategy work better in my opinion is that you often ru into the situation where you have too many minions on the board that need to be silenced and you don't have it or you have lots of silence but no big minions to put out and hit with silence.

    I am trying to find the best value regular minions to play just for their stats.

    BTW my silence deck is here.

    http://www.hearthpwn.com/decks/422841-silencepriest

    Posted in: Silence Priest
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    posted a message on Silence Priest

    Inner Fire, Divine Spirit, Velens, and Azure Drake Seem to work counter to the silence mechanic.

     

    Also, silencable minions generally stick on the board well, so the lightbomb seems to work against a strong board control deck.

     

     

    Posted in: Silence Priest
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