so yea why is this one card still over looked in wild on a continual basis. I’m perfectly fine with big priest don’t get me wrong. But to allow a turn 4 big minion to drop from Barnes and then inst. resummon it over and over after is a bit much.
Mom fine with a turn 5 or 6 atleast then you have time to build a board or something. But turn 4 (or 3 if they have coin) shouldn’t be allowed. An easy fix would be to not allow them to resummon the minion barns summons.
And yes I know this only refers to wild, but wild is just a part of this game as standard and this has been an ok going issue for wild that team 5 refuses to address. But they will makes fixes to sea witch for those warlock decks playing giants, but won’t fix Barnes.
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Balanced effects are always balanced right?
I don't see why this gets hate. You will know your opponents deck and what they want to do and make sure not to draft any of that. Also, an overstated neutral minion that draws a card cant possibly be bad.
Maybe this just isn't overstated anymore b/c of power creep.
The effect seems strong for a type of mid-range deck that values some randomish card draw. You would also want to be playing a deck where you feel like you are more likely to run out of cards than the opponent. With the advent of even-odd aggro decks that don't seem to run out of cards as fast as the aggro decks of old, maybe that is a dying breed, but I just look at overstated plus cards and I think it can't be as bad as people are making it out to be.
Also, against combo-y decks where they may not even be able to play the card you give them this is great - think wild big-priest, or kingsbane rogue or a cycle heavy deck getting stuck with an overcosted card that would cost them a turn of cycling shenanigans to actually play out. Niche use cases to be sure. And as a wild player I can say this will NOT be seen in wild.
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WTF a more mature Yogg! This is gonna be cool.
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Like Northshire Cleric?
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Psyche melon will still be a problem down the road because you can build a combo with one-ofs and put in two tutors for those one-ofs effectively giving them a huge density in your deck from a consistency standpoint.
This is a HUGE CHEAT OF THE LEGENDARY RULES that there aren't more than a handful of other ways to circumvent - and none of the other cheats (like zola the gorgon) are as blatant or impactful.
I am so glad that Aviana is at 10 now, great job Blizz!!!!
But down the road in wild while Aviana has been made fair, psych-melon is still giving combo an incredibly effective two-of tutor for their combo decks at a measly 4 mana, and they still have all these insane protective tools like plague ramp armor and draw.
I don't see how Druid can keep all these toys they still have plus the new toys that they will be given without being a problem again in 1 to 2 expansions (in Wild). The wild meta feels dead.
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All 1 mana 1/3s with upside are extremely powerful - even a vanilla with those stats is desirable. If the devs want to open up some squanderable design space then so-be-it, but mana wyrm just died a horrible death so they better make it worth it with some really busted cheap spells like they sort-of promised.
Other classes have their own busted 1 mana 1/3s so this feels pretty unfair at the moment.
Mana wyrm was a flavorful and thematic evergreen mage card that could fit into a large number of mage lists. If mage has no early game snowball-able threat where does that leave the class?
I pray that northshire cleric isn't next! It has an almost undeniably better upside with the drawbacks of being in a class that does not support aggro-tempo-midrange archetypes as much as mage does, and therefore doesn't 'need' 1-drops as much.
Why not just make mana wyrm a 1/2? I suppose the card is dead either way, but it feels more dead as a 2-drop than it would as a 1 mana 1/2. Also, changing mana cost is more radical to decks that included it than pulling a stat point - it messes with the mana curve.
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Agreed with branching paths
and spreading plague (shouldn't be a druid card)
and nerf ramp
Combo Druid is a sin against humanity and deserves serious punishment. Druid nerfs should have left token druid as the only conceivable druid archetype, maybe the neglected beast druid archetype too (which has never been a thing despite printing support in name only).
Inconceivable how Wild big priest escaped a nerf.
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Corpsetaker is going to get nerfed for this to live. Mechmage/MechShaman ftw
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Win before turn 9 - end of story.
Also, it is way too early to make such claims, there is a salt thread specifically for this BS. You should all be ashamed of yourselves - go play super mario or something else - HS is obviously too much for you.
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