I made to rank 5 with my own face hunter. But it happened before meta snapshot. Now it's going to be a bit trickier)) You have to be fast with all this quest rogues and pirate warriors.
Well. It's like flipping a coin. Chance to get heads always 50% in a single toss, doesn't matter if you already got 100 of them in a row. And Pavel had pretty sick win rate, so it's just math))
Ive got a higher win-rate after the patch as the drafting is way easier and the gameplay is so simple aswell. Anybody saying its more skill based is just wrong. You draft the best card and hope for the best. The match-ups are a coinflip as mage dont beat priest, priest dont beat warlock and warrior dont beat anything.
I think the bigger question is why do they netdeck in CASUAL mode, i rarely go there but played 2 games recently, one against pirate warrior and another against jade druid.
Also i think this topic needs a definition for netdeck and the distinction from metadecks, my problem being with the latter.
Quest? Win 5 games with Warrior. 15 minutes and you got 60 gold.
Well, Blizzard. You ruined arena for me. Ladder already boring as hell and now "get-lucky-and-build-constructed-deck" arena. Before patch i saw crazy good deck maybe once in 3 runs (me average around 6 wins per run). Now every 2nd deck seems like soooo good and full of synergies (not mine). I would have a lots fun with this types of deck too, like other guys here who gets 8 removals in 1 draft...
I think my concern for the arena changes has come to fruition. I played 6 games yesterday, obviously a way-too small sample size, but nothing on the boards so far has made me think the games will be any different. I played warlock, with 4 AoE spells (Hellfire, Demonwrath, Felfire Potion and DOOM!), plus Blastcrystal Potion and 2 Kabal Trafficker, and a bunch of lower cost minions and such to balance the heavy cards.
My concern was that arena, with higher quality cards and spells, would lose a lot of strategy and come down to who had a better deck. I averaged 6.4 wins per arena run before MSG (played little after MSG), and the game was planning out your moves 4 turns in advance, and anticipating what the opponent might play and get yourself in the best possible position to counter it. There was skill involved, and while I get it became all about curve and tempo, you still had to think and predict and anticipate.
Well, of my six games, one I totally forget, one was against a old-arena rogue and got stomped, and the others:
1. Shaman (Loss) with 2x Jade Lightning, Jade Spirit, 2x Jade Claws, Hex and 2x Lightning Bolt. He had a 5/5 Golem by turn 8 or 9. Basically a constructed deck. And I probably would have beaten him except for not drawing any 4 or 5 drop, so my turn 4 and 5's were garbage
I mean, it's basically constructed, and these were decks in the 1-1 and 2-2 range. Warlocks are insane (true fact: I have more losses to Warlocks after MSG than all other classes combined). In the two losses against Warlocks at some point after turns 7 or 8 I had full board control and still lost. I played Kabal Trafficker three times with the opponent having no minion on board or a 1-attack minion on board, and in all three times he was removed the next turn.
Arena has marginalized skill. You can't reasonably anticipate the opponent's next move anymore. You can't plan 2 or 3 moves ahead, short of the very first few turns. Heck, it's worse than constructed as at least in constructed you generally know what deck they are playing and what to play around. It's all about whether the opponent has their AoE, removal and win-now cards. In two of my losses the opponent made some pretty bad mistakes with trading and tempo, and it didn't matter. It's all about the deck and the RNG during draft. Before, you could still take a bad deck to 3 or 4 wins (and was fun). Now it'll just get stomped.
It's early, I'll give it some more runs, but my first impression of arena is that it is a glorified tavern brawl.
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Definitely fun card and can win you games, but not insta win.
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I made to rank 5 with my own face hunter. But it happened before meta snapshot. Now it's going to be a bit trickier)) You have to be fast with all this quest rogues and pirate warriors.
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Well. It's like flipping a coin. Chance to get heads always 50% in a single toss, doesn't matter if you already got 100 of them in a row. And Pavel had pretty sick win rate, so it's just math))
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My last 5 quest were 40 gold ones. It's just luck.
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Same here. Facing almost constructed decks full of synergies. For some reason i can't draft this type of decks(
I missed old arena. It was way more balanced and playable.
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Lol. All within like 10 minutes)
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Well, Blizzard. You ruined arena for me. Ladder already boring as hell and now "get-lucky-and-build-constructed-deck" arena. Before patch i saw crazy good deck maybe once in 3 runs (me average around 6 wins per run). Now every 2nd deck seems like soooo good and full of synergies (not mine). I would have a lots fun with this types of deck too, like other guys here who gets 8 removals in 1 draft...
Maybe next expansion gonna be good...
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In 4 drafts i got 1 leg. In my last draft i also didn't get any epics...What about your drafts guys? How many leg\epic do you get per draft?
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