There is no fun factor for an opponent that cant play his minions though. I must agree that 5 mana is too drastic, even though i hate hunters with all my heart. 4 mana 3/3 is what they should have done in my opinion.
I always liked the concept of frothing/gurubashi/worgen enrage decks, not as face rush but as combo concept, but i always thought there weren't enough cards with that kind of sinergy for a whole deck to fully work.
The basic idea is to board control with weapons and combo aoe damage for big draw / burst damage. Egg + Acolyte may not look like much of an opening but when you inner rage + cruel taskmaster you can get alot of tempo and /or some card draw.
You also have aoe unfriendly cards (for the enemy) with egg and gurubashi. Battle Rage feels like it works very well with all the controlled self damage, and atm the main (and big) problem i'm having with this is that i'm decking myself super fast!
Any advice to solve this? (or generically on the deck design!)
I'm looking for feedback on which is the absolutely most consistent deck to help me get there.
The two decks I'm mostly considering are Control Warrior (KitKatz version) or Miracle Rogue (with sideboards).
Honestly, i think the most consistent deck is Zoo. Strategy: flood the board and control it. What's the deck made of? Small minions, 26 of them.
I can't think of a more consistent deck. All other decks can draw high mana costing cards, other aggro decks may not draw their reach cards in time, not zoo. You will always draw something to play. The only "inconsistency" i find in that deck is the redundant Soulfire + Doomguard possible hand.
I personally don't play the deck outside dailies but i find it the most reliable.
By saying that ramp druid is simply drop big things ad nauseum, you are directly insulting me, my deck, the people who first designed the deck, and everyone else who has ever played the deck. You don't get to blanket say that a deck requires no decisions or that any one deck is more or less difficult to play.
As far as i know, i'm free to have my own opinion as long as i express it respecting the forum rules. And honestly, if you feel insulted on a personal human level whenever someone says something bad about your deck(s?) you're gonna have a very stressful experience.
A thing i'm sure about though, is that we're completely off topic so i won't reply any further as long as we're not discussing annoying copy/control priest cards, since it's against the forum rules;
Causing disturbances in forum threads, such as picking fights, making off topic posts that ruin the thread, insulting other posters
I wasn't picking a fight as i was replying to WoodDragon (in a friendly, jokingly tone), and he probably remembers me from the druid forums as i tried to help him improve his druid deck, for what i can however. As i said, i don't want to be banned because i enjoy this forum so i'll drop the discussion here. I'll just agree to disagree and move on.
Every class and every deck takes skill to play, and every game involves decisions which can win or lose you the game. Even face hunter and murloc warlock require thought and skill to play. And seriously, just because you have a bad matchup versus a particular deck is not an acceptable reason to insult everyone who plays it.
Even without quote i suppose from the notification thingy that you're replying to me, so i'll answer.
Priest has decent matchups with all rush decks, that's not the point. I also change decks depending on the meta, if i get too much aggro i switch to tempo rogue and everything is fine. And btw I don't main priest, but i have alot of respect for priest players after trying it myself. I've also played rush decks with great success a few times to get some dailies done. But i get no satisfaction from winning if my most important decision was play wolfrider or arcane golem, sorry. I get gold and save time and that's it.
And please don't misinterpret, I don't disrespect players, i disrespect the decks. A deck is not a person. Playing the deck that wins more, and faster, is a sign of intelligence, if winning is the thing you care to accomplish, however, or if the decks are fun for you. But don't tell me face decks are hard to play, those decks are designed to do the most damage every turn with the mana you have at your disposal, every card was carefully chosen for its damage potential compared to the mana cost, like 5 mana 10 damage arcanite reaper, 1 mana 2 damage leper gnome, and so on. The deck design is clever but the decks are extremely simple to play compared to control decks in general.
Back on topic, priest is the worst class for arena and constructed (based on hearthstats, not my personal opinion) and a few of these annoying cards maybe the only thing that make the class playable. And, if you really knew what ramp druid is about, you have a ton of 6+ drops so it really comes down to "do i play this big minion or this other big minion"... ok, maybe sometimes you have to chose what to mark of the wild and what to faceless manipulator. Or when is the right turn to ramp or swipe. Fine. Still less complicated then priest, but alot more successful.
All shaman decks are similar at the core, it's the "accessories" that are different. In a miracle rogue dominated meta more taunters are maybe better then The Black Knight. I am running Harrison Jones in all of my decks to remove Assassin's Blade, and i figure alot of people will do the same, so the Doomhammer isnt really safe in this meta. Ironically enough it could be a decent card vs solitaire rogue though.
I can try those changes except I don't have any watchers, any thoughts on subbing those?
Watchers suck without owls, and owls suck. You don't wanna waste a keeper on them to attack and if you just taunt them your opponent can trade when and as he pleases wich also sucks.
Imo craft the second Azure Drake asap (it's just too good in too many decks). Get in more 5s if you wanna play the two Nourish so you arent forced to play a 4 drop with it. Silver Hand Knight is a great value 5 and very strong vs aggro, because gives them 2 minions to remove, and a fantastic Defender of Argus target if you want to run it.
I also prefer Earthen Ring Farseer over Harvest Golem for two reasons; 1) you can possibly skip the healing touch and 2) the farseers can actually kill something with Dark Iron Dwarf like a Yeti or Tazdingo.
As a druid you'll run your face into alot of stuff to do that 1 extra damage and the farseers help mitigate that. You can also play Healing Touch with them, because the golems... meh... i really find a 3 drop with 2 attack to be too slow no matter how "value" he is.
The only reason i can see to play Far Sight is if you're running some sort of combo deck and you want to thin your deck to 28 cards or less (with Loot Hoarder etc).
A normal deck will have many 1 cost spells that are awful to get when you cycle Far Sight. It also does some work with Gadgetzan Auctioneer, but normally it's not worth it.
You can play a shadow word and it's gone for only 3 manas.
You know how good is that sw:death when your opponent has a 4/3 houndmaster and a 4/5 taunted river croc? Or when you play vs zoo you are actually hoping that he smashes in you in the face with a Doomguard so those fantastic cards dont feel totally useless?
SW:Death is indeed powerful in the right scenario, but damage spells like Wrath and Fireball can be used in alot of different ways. There is a reason why shadow word don't cost so much, it's because most of the time they dont help you at all.
1
There is no fun factor for an opponent that cant play his minions though. I must agree that 5 mana is too drastic, even though i hate hunters with all my heart. 4 mana 3/3 is what they should have done in my opinion.
0
I try to play him with ghoul whenever i can, so he usually forces some kind of good removal... A wolf as a sacrificial lamb :P
I love Gorehowl as a card but i suppose you could do with something else instead :)
After a few games i made a few changes, now the deck is much faster and has a lower "out of cards" chance. The Dread Corsair really do work in there.
0
I always liked the concept of frothing/gurubashi/worgen enrage decks, not as face rush but as combo concept, but i always thought there weren't enough cards with that kind of sinergy for a whole deck to fully work.
Now with Unstable Ghoul and Nerubian Egg, aswell as Death's Bite, i feel like there's a greater chance to run a deck like this.
The basic idea is to board control with weapons and combo aoe damage for big draw / burst damage. Egg + Acolyte may not look like much of an opening but when you inner rage + cruel taskmaster you can get alot of tempo and /or some card draw.
You also have aoe unfriendly cards (for the enemy) with egg and gurubashi. Battle Rage feels like it works very well with all the controlled self damage, and atm the main (and big) problem i'm having with this is that i'm decking myself super fast!
Any advice to solve this? (or generically on the deck design!)
0
Honestly, i think the most consistent deck is Zoo. Strategy: flood the board and control it. What's the deck made of? Small minions, 26 of them.
I can't think of a more consistent deck. All other decks can draw high mana costing cards, other aggro decks may not draw their reach cards in time, not zoo. You will always draw something to play. The only "inconsistency" i find in that deck is the redundant Soulfire + Doomguard possible hand.
I personally don't play the deck outside dailies but i find it the most reliable.
0
For alot of people winning is the main concern, it's a competitive game with a rank system so i suppose it's understandable.
0
As far as i know, i'm free to have my own opinion as long as i express it respecting the forum rules. And honestly, if you feel insulted on a personal human level whenever someone says something bad about your deck(s?) you're gonna have a very stressful experience.
A thing i'm sure about though, is that we're completely off topic so i won't reply any further as long as we're not discussing annoying copy/control priest cards, since it's against the forum rules;
I wasn't picking a fight as i was replying to WoodDragon (in a friendly, jokingly tone), and he probably remembers me from the druid forums as i tried to help him improve his druid deck, for what i can however. As i said, i don't want to be banned because i enjoy this forum so i'll drop the discussion here. I'll just agree to disagree and move on.
0
Even without quote i suppose from the notification thingy that you're replying to me, so i'll answer.
Priest has decent matchups with all rush decks, that's not the point. I also change decks depending on the meta, if i get too much aggro i switch to tempo rogue and everything is fine. And btw I don't main priest, but i have alot of respect for priest players after trying it myself. I've also played rush decks with great success a few times to get some dailies done. But i get no satisfaction from winning if my most important decision was play wolfrider or arcane golem, sorry. I get gold and save time and that's it.
And please don't misinterpret, I don't disrespect players, i disrespect the decks. A deck is not a person. Playing the deck that wins more, and faster, is a sign of intelligence, if winning is the thing you care to accomplish, however, or if the decks are fun for you. But don't tell me face decks are hard to play, those decks are designed to do the most damage every turn with the mana you have at your disposal, every card was carefully chosen for its damage potential compared to the mana cost, like 5 mana 10 damage arcanite reaper, 1 mana 2 damage leper gnome, and so on. The deck design is clever but the decks are extremely simple to play compared to control decks in general.
Back on topic, priest is the worst class for arena and constructed (based on hearthstats, not my personal opinion) and a few of these annoying cards maybe the only thing that make the class playable. And, if you really knew what ramp druid is about, you have a ton of 6+ drops so it really comes down to "do i play this big minion or this other big minion"... ok, maybe sometimes you have to chose what to mark of the wild and what to faceless manipulator. Or when is the right turn to ramp or swipe. Fine. Still less complicated then priest, but alot more successful.
0
All shaman decks are similar at the core, it's the "accessories" that are different. In a miracle rogue dominated meta more taunters are maybe better then The Black Knight. I am running Harrison Jones in all of my decks to remove Assassin's Blade, and i figure alot of people will do the same, so the Doomhammer isnt really safe in this meta. Ironically enough it could be a decent card vs solitaire rogue though.
0
Paladin control with possible Leeroy Jenkins and Faceless Manipulator as finisher. If you enjoy it you can craft Tirion Fordring in the future.
0
This. I don't play hunter, hate the class, so i'm 80 dust closer to crafting Bloodmage Thalnos.
0
Never played vs miracle rogue, but usually i have very good matchups vs zoo and hunters, all variations, unless extremely unlucky.
0
Watchers suck without owls, and owls suck. You don't wanna waste a keeper on them to attack and if you just taunt them your opponent can trade when and as he pleases wich also sucks.
Imo craft the second Azure Drake asap (it's just too good in too many decks). Get in more 5s if you wanna play the two Nourish so you arent forced to play a 4 drop with it. Silver Hand Knight is a great value 5 and very strong vs aggro, because gives them 2 minions to remove, and a fantastic Defender of Argus target if you want to run it.
I also prefer Earthen Ring Farseer over Harvest Golem for two reasons; 1) you can possibly skip the healing touch and 2) the farseers can actually kill something with Dark Iron Dwarf like a Yeti or Tazdingo.
As a druid you'll run your face into alot of stuff to do that 1 extra damage and the farseers help mitigate that. You can also play Healing Touch with them, because the golems... meh... i really find a 3 drop with 2 attack to be too slow no matter how "value" he is.
0
Why the art is the Frost Giant Cleaver and the name is from the 2h axe from Naxx?
Game-wise is irrelevant but lore-wise it's just plain stupid, why not put Death's Bite art... O.o
0
The only reason i can see to play Far Sight is if you're running some sort of combo deck and you want to thin your deck to 28 cards or less (with Loot Hoarder etc).
A normal deck will have many 1 cost spells that are awful to get when you cycle Far Sight. It also does some work with Gadgetzan Auctioneer, but normally it's not worth it.
0
You know how good is that sw:death when your opponent has a 4/3 houndmaster and a 4/5 taunted river croc? Or when you play vs zoo you are actually hoping that he smashes in you in the face with a Doomguard so those fantastic cards dont feel totally useless?
SW:Death is indeed powerful in the right scenario, but damage spells like Wrath and Fireball can be used in alot of different ways. There is a reason why shadow word don't cost so much, it's because most of the time they dont help you at all.