His effect is a nod to his status as an Arcane elemental. His effect is only active while on the board.
Animus causes minions to cost 1 more, whether the minion is in the deck, hand or field. This means it can distrupt valuable combos, such as [card]ancient harbinger[/card]'s C'Thun pull, or simply distrupt a vital 10-drop. However, 1 mana doesn't have an enormous impact, therefore I kept the stats close to vanilla. I can imagine this card enabling fun combos, such as with Evolve.
I kept the rarity epic, since Animus isn't hugely significant in WoW lore. This means you can double up on his effect, and this may see some fun combos with Herald Volazj, Shadowcaster, etc.
As compared to Evolved Kobold, it provides better stats for its cost, but costs 2 more mana, which makes it less viable for combos, not to mention that the spell damage element can easily be removed. However, it can allow some simple combos, such as Archmage + Arcane Explosion. 5/7 stats + Spell damage +2 is not too bad.
This card has the potential to syndergise with all 3 classes:
Warrior can sacrifice some of his 4000 armor to protect his minions, hunter can force enemy minions to trigger his traps, and paladin can tank and heal up afterwards.
The card is similarly priced to Bash, since it does the same damage, but with a very situational effect, as compared to the 3 armor, useful in practically any situation. It may even be a drawback in some situation, whereas very powerful in other situations. In summary, potentially more powerful effect than 3 armor, but also more situational.
The lore behind this card is the hero (face) essentially telling his foes to get away from his faction, coupled with a beating.
2
People play wild too
1
Based on: http://wow.tcgbrowser.com/#!/cardid=729&search=mocking blow
8
It does what it's supposed to do at any rank.
1
nope!
1
Quote: DESTROY!!!
His effect is a nod to his status as an Arcane elemental. His effect is only active while on the board.
Animus causes minions to cost 1 more, whether the minion is in the deck, hand or field. This means it can distrupt valuable combos, such as [card]ancient harbinger[/card]'s C'Thun pull, or simply distrupt a vital 10-drop. However, 1 mana doesn't have an enormous impact, therefore I kept the stats close to vanilla. I can imagine this card enabling fun combos, such as with Evolve.
I kept the rarity epic, since Animus isn't hugely significant in WoW lore. This means you can double up on his effect, and this may see some fun combos with Herald Volazj, Shadowcaster, etc.
0
A couple of these cards seem to be overly complicated for a basic card...
0
As compared to Evolved Kobold, it provides better stats for its cost, but costs 2 more mana, which makes it less viable for combos, not to mention that the spell damage element can easily be removed. However, it can allow some simple combos, such as Archmage + Arcane Explosion. 5/7 stats + Spell damage +2 is not too bad.
0
I feel this deck would be kind of weak against Pirate Warrior.
- Self damage makes it easier for warrior to gain lethal.
Warriors may just be faster than this deck
0
0
Midrange Shaman might drop from Tier 0 when MSG comes out :^)
0
Pre-ordering is decent value if you are planning on buying lots of packs in the future.
0
I play my Shadow Word: Pain!
0
It will be relased on the day which it is released. /thread
0
Something, something, victory dragon.
I used all my imagination :D
Make a (5) cost card that interacts with the opponent's hand.
10
Flavour Text: Don't mess with us Goons!
This card has the potential to syndergise with all 3 classes:
Warrior can sacrifice some of his 4000 armor to protect his minions, hunter can force enemy minions to trigger his traps, and paladin can tank and heal up afterwards.
The card is similarly priced to Bash, since it does the same damage, but with a very situational effect, as compared to the 3 armor, useful in practically any situation. It may even be a drawback in some situation, whereas very powerful in other situations. In summary, potentially more powerful effect than 3 armor, but also more situational.
The lore behind this card is the hero (face) essentially telling his foes to get away from his faction, coupled with a beating.