No, the deck is dead, before the nerfs have a bad match vs aggro, after the nerfs is a sure lost, and the meta is so aggro now even a card like glide don't have a chance to see play.
How many times you will have the minion in hand in turn 1 or 2? Lose a lot of that potential in later turns.
Not often as you like.
How many times the minion survive after you play in turn 1 or 2?
Less often because the minion trade horrible with many 1 or 2 manas drop from the opponent.
It is just bad, have a reason to not see this card in any list.
Mana Wyrm serves for a good example for comparison, for 1 mana is a must have in any agressive/tempo mage deck ever, for 2 manas is a garbage no one play for the same reason no one play this minion, don't survive or trade well in turn 2.
Yes, but not the class, druid can full go dragon now, still have excelent ramp cards and big plays and a nice and more challenging build instead of braindead pre-build deck with 7 manas GA.
I honestly think they balanced shaman with the first round of galakrond nerfs back in the day. Wasn’t even tier 1 anymore after the first nerf. Then they just released more nerfs like 2 weeks later when it was kinda balanced and completely killed the class. Has been dead ever since.
Yes, they push the nerfs too far, maybe the class are ok and balanced now if they stop after the first wave.
I don't see a single shaman deck in weeks, not once, except maybe for warlock in Un'goro meta I don't remember a class totally disapear like shaman now, thinking about the class always is one of less played class most of the time, sometimes Blizzard release broken cards and the game turn into shamanstone and the class is nerfed to oblivion again.
It is impossible to balance shaman? The class always will be in Tier S GODLY or Tier garbage unplayable?
Rogue is dead, the class can't keeping up after a non stop wave of endless nerfs after nerfs after nerfs.
This is just not true. I’ve been playing a fair amount of weapon rogue this season, and it is still strong. In 81 games this season I’ve maintained a 63% winrate (1500 legend EU).
Highest Winrates are against priest(80), Druid(75) and Paladin(75), which there are a lot of :)
Shhhhhh, silence about it, if the devs notice still have a playable rogue deck they will nerf it to oblivion... :P
Right? Starting to feel that way. Thinking about hanging up this random ass game. Can't seem to climb with any rogue deck. Whenever I play I feel like I'm playing with a handicap.
Druid can play the most powerful 7 manas card in the game history in turn 3 and is fine, not a single nerf in that BS.
Hunter can have insanely OP undercosted minions with hero power sinergy, even better with the 1 mana minion making the hero power 0 mana, 1 mana 1/3 minion can free kill a 2 health minion in turn 1 or 2, a 2 manas 2/3 beast tag can draw and play for free a secret getting insane value and tempo and a 4 manas 3/5 free 5 damage, all of them with permanent effects if not removed and is fine, not a single nerf in that BS.
Rogue? Every time a single deck of rogue manage to reach the Tier 2 spot is nerfed to oblivion:
Highlander? Nerf Alex.
Galakrond? Nerf Galakrond.
Hyper aggro? Nerf the card draw.
Rogue not allow to have a single competitive deck even when other classes have way more broken cards untouched.
Why they hate rogue so badly is something beyond my understanding.
I usually don't complain about free stuff but this is the exception, I bored in the second game and can't finishing the run, this become old because they recycled the formula too many times.
I remember the old good days of Nax or Mountain, hard fights to get cool cards, now I can't play the thing even for the first time. :(
1
No, the deck is dead, before the nerfs have a bad match vs aggro, after the nerfs is a sure lost, and the meta is so aggro now even a card like glide don't have a chance to see play.
0
How many times you will have the minion in hand in turn 1 or 2? Lose a lot of that potential in later turns.
Not often as you like.
How many times the minion survive after you play in turn 1 or 2?
Less often because the minion trade horrible with many 1 or 2 manas drop from the opponent.
It is just bad, have a reason to not see this card in any list.
Mana Wyrm serves for a good example for comparison, for 1 mana is a must have in any agressive/tempo mage deck ever, for 2 manas is a garbage no one play for the same reason no one play this minion, don't survive or trade well in turn 2.
0
Thanks.
0
For nostalgia? Really?
0
Or is just me?
2
Yes, but not the class, druid can full go dragon now, still have excelent ramp cards and big plays and a nice and more challenging build instead of braindead pre-build deck with 7 manas GA.
1
Aggro before was a bad match and now is a lost cause, the rest remain the same.
0
Yes, they push the nerfs too far, maybe the class are ok and balanced now if they stop after the first wave.
0
I don't see a single shaman deck in weeks, not once, except maybe for warlock in Un'goro meta I don't remember a class totally disapear like shaman now, thinking about the class always is one of less played class most of the time, sometimes Blizzard release broken cards and the game turn into shamanstone and the class is nerfed to oblivion again.
It is impossible to balance shaman? The class always will be in Tier S GODLY or Tier garbage unplayable?
0
Shhhhhh, silence about it, if the devs notice still have a playable rogue deck they will nerf it to oblivion... :P
0
Still playable but pure paladin is much more reliable.
0
Druid can play the most powerful 7 manas card in the game history in turn 3 and is fine, not a single nerf in that BS.
Hunter can have insanely OP undercosted minions with hero power sinergy, even better with the 1 mana minion making the hero power 0 mana, 1 mana 1/3 minion can free kill a 2 health minion in turn 1 or 2, a 2 manas 2/3 beast tag can draw and play for free a secret getting insane value and tempo and a 4 manas 3/5 free 5 damage, all of them with permanent effects if not removed and is fine, not a single nerf in that BS.
Rogue? Every time a single deck of rogue manage to reach the Tier 2 spot is nerfed to oblivion:
Highlander? Nerf Alex.
Galakrond? Nerf Galakrond.
Hyper aggro? Nerf the card draw.
Rogue not allow to have a single competitive deck even when other classes have way more broken cards untouched.
Why they hate rogue so badly is something beyond my understanding.
0
Rogue is dead, the class can't keeping up after a non stop wave of endless nerfs after nerfs after nerfs.
0
Druid card really need nerf, 2 manas ramp for only 4 manas and the most powerful 7 manas card in this game history in the next turn is way OP.
Nerf to 5 manas solve this problem.
0
I usually don't complain about free stuff but this is the exception, I bored in the second game and can't finishing the run, this become old because they recycled the formula too many times.
I remember the old good days of Nax or Mountain, hard fights to get cool cards, now I can't play the thing even for the first time. :(