Yes, but not the class, druid can full go dragon now, still have excelent ramp cards and big plays and a nice and more challenging build instead of braindead pre-build deck with 7 manas GA.
I honestly think they balanced shaman with the first round of galakrond nerfs back in the day. Wasn’t even tier 1 anymore after the first nerf. Then they just released more nerfs like 2 weeks later when it was kinda balanced and completely killed the class. Has been dead ever since.
Yes, they push the nerfs too far, maybe the class are ok and balanced now if they stop after the first wave.
I don't see a single shaman deck in weeks, not once, except maybe for warlock in Un'goro meta I don't remember a class totally disapear like shaman now, thinking about the class always is one of less played class most of the time, sometimes Blizzard release broken cards and the game turn into shamanstone and the class is nerfed to oblivion again.
It is impossible to balance shaman? The class always will be in Tier S GODLY or Tier garbage unplayable?
Rogue is dead, the class can't keeping up after a non stop wave of endless nerfs after nerfs after nerfs.
This is just not true. I’ve been playing a fair amount of weapon rogue this season, and it is still strong. In 81 games this season I’ve maintained a 63% winrate (1500 legend EU).
Highest Winrates are against priest(80), Druid(75) and Paladin(75), which there are a lot of :)
Shhhhhh, silence about it, if the devs notice still have a playable rogue deck they will nerf it to oblivion... :P
Right? Starting to feel that way. Thinking about hanging up this random ass game. Can't seem to climb with any rogue deck. Whenever I play I feel like I'm playing with a handicap.
Druid can play the most powerful 7 manas card in the game history in turn 3 and is fine, not a single nerf in that BS.
Hunter can have insanely OP undercosted minions with hero power sinergy, even better with the 1 mana minion making the hero power 0 mana, 1 mana 1/3 minion can free kill a 2 health minion in turn 1 or 2, a 2 manas 2/3 beast tag can draw and play for free a secret getting insane value and tempo and a 4 manas 3/5 free 5 damage, all of them with permanent effects if not removed and is fine, not a single nerf in that BS.
Rogue? Every time a single deck of rogue manage to reach the Tier 2 spot is nerfed to oblivion:
Highlander? Nerf Alex.
Galakrond? Nerf Galakrond.
Hyper aggro? Nerf the card draw.
Rogue not allow to have a single competitive deck even when other classes have way more broken cards untouched.
Why they hate rogue so badly is something beyond my understanding.
I usually don't complain about free stuff but this is the exception, I bored in the second game and can't finishing the run, this become old because they recycled the formula too many times.
I remember the old good days of Nax or Mountain, hard fights to get cool cards, now I can't play the thing even for the first time. :(
blad i hardly ever lose against DH as a gala priest.
Yes, give a massive healing option for a neutral minion like the old Healbot and problem solved.
DH is unbeatable for any class can't heal 20 or more before reach 10 manas.
Nothing works anymore because the class have everything to deal with aggro, healing and draw all cards from his deck every time, the only real weakness is the hero be frozen and can't do this forever.
The soul fragment cards make the class don't need minions anymore to win the game, making all your removal dead cards.
The 6 manas cards should have your cost being reduced to 5 and lose the outcast ability, it is just broken of the charts pay 6 manas draw 3 cards and get 9 manas discount.
0
Thanks.
0
For nostalgia? Really?
0
Or is just me?
2
Yes, but not the class, druid can full go dragon now, still have excelent ramp cards and big plays and a nice and more challenging build instead of braindead pre-build deck with 7 manas GA.
1
Aggro before was a bad match and now is a lost cause, the rest remain the same.
0
Yes, they push the nerfs too far, maybe the class are ok and balanced now if they stop after the first wave.
0
I don't see a single shaman deck in weeks, not once, except maybe for warlock in Un'goro meta I don't remember a class totally disapear like shaman now, thinking about the class always is one of less played class most of the time, sometimes Blizzard release broken cards and the game turn into shamanstone and the class is nerfed to oblivion again.
It is impossible to balance shaman? The class always will be in Tier S GODLY or Tier garbage unplayable?
0
Shhhhhh, silence about it, if the devs notice still have a playable rogue deck they will nerf it to oblivion... :P
0
Still playable but pure paladin is much more reliable.
0
Druid can play the most powerful 7 manas card in the game history in turn 3 and is fine, not a single nerf in that BS.
Hunter can have insanely OP undercosted minions with hero power sinergy, even better with the 1 mana minion making the hero power 0 mana, 1 mana 1/3 minion can free kill a 2 health minion in turn 1 or 2, a 2 manas 2/3 beast tag can draw and play for free a secret getting insane value and tempo and a 4 manas 3/5 free 5 damage, all of them with permanent effects if not removed and is fine, not a single nerf in that BS.
Rogue? Every time a single deck of rogue manage to reach the Tier 2 spot is nerfed to oblivion:
Highlander? Nerf Alex.
Galakrond? Nerf Galakrond.
Hyper aggro? Nerf the card draw.
Rogue not allow to have a single competitive deck even when other classes have way more broken cards untouched.
Why they hate rogue so badly is something beyond my understanding.
0
Rogue is dead, the class can't keeping up after a non stop wave of endless nerfs after nerfs after nerfs.
0
Druid card really need nerf, 2 manas ramp for only 4 manas and the most powerful 7 manas card in this game history in the next turn is way OP.
Nerf to 5 manas solve this problem.
0
I usually don't complain about free stuff but this is the exception, I bored in the second game and can't finishing the run, this become old because they recycled the formula too many times.
I remember the old good days of Nax or Mountain, hard fights to get cool cards, now I can't play the thing even for the first time. :(
1
Yes, give a massive healing option for a neutral minion like the old Healbot and problem solved.
DH is unbeatable for any class can't heal 20 or more before reach 10 manas.
Nothing works anymore because the class have everything to deal with aggro, healing and draw all cards from his deck every time, the only real weakness is the hero be frozen and can't do this forever.
The soul fragment cards make the class don't need minions anymore to win the game, making all your removal dead cards.
The 6 manas cards should have your cost being reduced to 5 and lose the outcast ability, it is just broken of the charts pay 6 manas draw 3 cards and get 9 manas discount.
0
Ok, it is official, the devs are doing everything possible to destroy rogue class, even using "bugs". >.<