This is why you never skip leg day
- hagoun
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DarkDenius posted a message on Ragnaros the FirelordPosted in: Ragnaros the FirelordHello there. I think it's time for me to write another review of a legendary.
To begin with, when i started to play HS i was a true fan of Ragnaros the Firelord, but some time later i reduced my evaluation of this card due to its "misses". Then I got it from a pack(some of you may know this story if you read my Alexstrasza comments). I tried him in a few decks. It turned out to be a lot different from what I expected. So, let's break him down.
It's a 8/8 for 8 legendary, that throws Flame Lance into something hostile to you. One huge advantage of him over any other minion is that he doesnt consume his health while shooting. He can easly kill 95% of minions in the game just for free (well, not exactly, he consumes your luck. After few crucious shots he will miss everytime you need him to kill a thing), you only played 8/8 for 8 and got a free kill OR took down 25% of enemy's health (dont mention armour). This is insane advantage. He's just a sentry that purges with fire something out of board. Even if it gets removed right away, he's already released his shot and sometimes this 1 shot is enough to start winning back by rising tempo. Also, remember all these "YOLORAG" situation when you have like 7 hp and out of 5 targets he chooses your face. Also, Ragnaros the Firelord hard counters Lord Jaraxxus, because it either kills his Infernal or consumes 50% of Lord's health. Both are acceptable options, in my sight.
Now let's talk about his "misses". Yes, playing Ragnaros against aggro is useless, unless you taunt him with something, but in control or midrange matchaps he can help you a lot, even turn the tides into your favour. If you have a board, you just clear what you can and leave medium-high threat on the board to let Ragnaros the Firelord decide wether it's affrodable for it to live or not. Even killing a 2/3 or 4/4 gives you an advantage, because you dont need to spend a weapon hit/spell/other minions' health to get rid of it. Also, when it misses and becomes a Faceros, it gives you a lot of opportunities to push for lethal, because in late game every point of health matters, and he burns the 1/4 of enemy hero. Yes, there are moments when he kills a 1/1 out of 8/8 and 7/7, but if he always killed the right target, that would be the most imbalanced legendary out of them all. By the way, if you are a lucky-ducky, Rag will always hit what you want.
When Ragnaros the Firelord loses the high-threat or desirable target, even that is acceptable. because your enemy would really like to get rid of your sentry. He would run his minions into it in most cases, because ignoring it would be not a wise decision. He may just spam his board in hope that Rag will lose his damage into something, but in a control deck you should have measure to deal with minions right away. It's drawback of being "BGH-able" is also kind of a good thing, because if you run several huge minions, getting Rag killed means that your enemy would have 1 less removal for your remained stuff.
What is more, that legendary has one more unique advantage. It doesnt trigger attack-required spells like Bear Trap, Blessing of Wisdom(I wonder who would cast it on Rag), Ice Barrier and so on. Also Ragnaros the Firelord is kinda not that afarid of Humility-styled effects, unless your opponent is trading with it.
In the WOTOG Expansion that guy should be more demandable. Because overall meta will slow down in some degree, and the new packs have brought us some heavy minions like C'Thun's servants or other medium-high creatures. So Ragnaros the Firelord will be happy to purge new targets.
Keep in mind that Ragnaros is one of those legendaries which arent afraid of silence. Sometimes you would even silence it by yourself to make sure it hits the right target. I would advice you to put a silence source in your deck if you gonna use Rag. Not complementary, though.
Little Note: Stealthing Ragnaros the Firelord is pointless, because whe he shoots, he deals damage and it breaks stealth.
So, to sum up, I would like to say that this legendary definitely worths to be in your collection. I would give it a 3rd place out of all neutral Classic Legendary(oh, yeah, Ragnaros will always be Standart-friendly).
P.S. PLEASE, dont make this review be flooded out with "SOO TOON" commentraries. Respect the other's job done.
If you've enjoyed reading this review, follow me in my profile to stay tuned and check out my other observations(Links):
The Expert Set:
Neutral legendaries: Onyxia | Baron Geddon | Malygos | Deathwing | Bloodmage Thalnos | Cairne Bloodhoof | Leeroy Jenkins| Harrison Jones |Sylvanas | Ysera | Ragnaros | Alexstrasza | The Black Knight
Class ones: Al'Akir the Windlord | King Krush | Cenarius | Edwin VanCleef | Archmage Antonidas | Tirion Fordring | Jaraxxus | Prophet Velen[Remastered in 26.10.2016] |Grommash Hellscream
The Whispers of the Old Gods Set:
Neutral legendaries: N'Zoth | Soggoth
Other Sets:
| Kel'Thuzad | Arch-Thief Rafaam |
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Feno posted a message on Priest of the FeastPosted in: Priest of the FeastGUYS, you don't understand. This is all part of Ben Brode's undiscovered priest deck.
Eydis Darkbane + Power Word: Shield..... this will now deal 3 damage, and gain you 3 life!!!!!!!!
AND NOW WE HAVE Purify! So we can trigger Eydis and DRAW A CARD. And then never trigger her again. New Archetype confirmed.
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TallAr92 posted a message on Ivory KnightPosted in: Ivory Knight4/4 minion is a weak 4 mana drop.
Discover mechanic is worth 1 mana.
Combining 3 effects (healing, discover mechanic and the body on a board) into one card is worth about 1,5 mana.Spells with good value and atleast 2 hp restoration:
- anyfin can happen - useless if no murlocks in deck but heal for 10 is worth 3,5 mana.
- lay on hands - 3 mana worth of healing
- avenging wrath - 2 mana
- enter the coliseum - 2 mana
- solemn vigil - 1,5 mana
- stand against darkness - 1,5 mana
- BOK - 1 mana
- consecration - 1 mana
- hammer of wrath - 1 mana
- seal of champions - 1 mana
- equality - 0,5 mana
Its also worth to consider that Humility and Noble Sacrifice might also provide meaningful healing effects.
Spells like equality and enter the coliseum may have game changing results.11 out of 28 spells in Standard mode cost 1 mana so their healing effect is good as none giving 0 mana worth of healing.
6 spells have low value but decent healing.Chance of all spells costing 1 mana or being good value spells with healing = 5%
Chance of discovering only unwanted spells (no healing provided or low value spells) = 21%
Avarage mana worth of good value spells with healing = 1,6 mana
Discover 2 unwanted cards and 1 of good value with healing = 46%
46%*1,6=0,7 -> avarage mana worth of healing gained through discover4 MANA (FROM BODY) + 1 MANA (DISCOVER) + 1,5 MANA (COMBINED EFFECT) + 0,7 MANA (FROM HEALING) = 7,2 MANA FROM INSTANT EFFECT
More precise calculations are probably required. -
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wonderware posted a message on Servant of Yogg-SaronPosted in: Servant of Yogg-SaronGarbage cards are garbage...
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GrianLaters posted a message on Ravaging GhoulPosted in: Ravaging GhoulEveryone, who write "Everyone, get in here!", get in here!
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subanark posted a message on Spreading MadnessPosted in: Spreading MadnessChance of hitting yourself 9 times when no minions are on the board: 0.2%.
Chance of hitting yourself 9 times with a single 9 health minion on the board: 0.005% chance (less for more stuff on the board).
Chance of missing the only 1 health minion on the board: 2.6%.
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user-24268897 posted a message on New Legendary Card - Yogg-Saron, Hope's EndPosted in: Card DiscussionBecause old gods bring chaos. So they're mad as fuck , like this one. Best example of chaos
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inevitablepnut posted a message on Blood of The Ancient OnePosted in: Blood of The Ancient Onei hope thats not a serious question...
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Dume85 posted a message on Hammer of TwilightPosted in: Hammer of Twilightmalygos is a dead deck in standard though because call is gone. but it might work in wild.
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Great review and we can say more about ragnaros value vs standard mode , and fuck all "too soon comments"
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i know
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i forget to say kappa ... kappa -_-
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beast warlock confirmed...
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Bouncing Blade
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absolutely ! but . T4 Charged Hammer ;T5 Hammer of Twilight
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this card is playeble in malyzeus
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make SHAMAN great again..
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Holy shit
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i will be #1 legend in europe , asia and americas at the same time... thanks