0 Cost Spells for Rogue and Priest Board refill twinspells like Conjurer's Calling and the token druid 8 mana spell All "hero cards" that replace your hero, gives armor and changes your hero power
i have no plan in playing wild so i just DE everything that moves into there. that helped me to build 3 decks and have fun in standard. if you find wild fun, just dont DE and play it. its just not my case. i dont like wild format
check this out if you think its good enough. i had good success
Is "The journey below" bugged like Stonehill Defender for paladin? What I mean is, will you discover Sherazin a lot?
Like the deck!
It's not a bug, discover effects favour class cards. That being said, Journey Below is terrible after the rotation because there aren't enough good deathrattles.
i just added a Journey Below to eloise/cross list, replacing Mimic Pod... What would you recommend instead? 2nd SI7? I don't like Pod very much, its a little slow for my taste
vs hunters you need to keep their board clear. kill those 1/1s, no need to save Fan of Knives, use it on the first opportunity that will kill at least 2 minions. do not kill those grandma's wolves if you can't handle the big bad wolf in the same play. do not get too greedy with your Vilespine Slayer. The biggest threat will be Highmanes (and it would be better to sap it anyways) so you can use it on those 3/5's to get a threat on the board yourself as well as clear his.
A 8/8 Vancleef would be awesome on turn 2, but a 6/6 works really well too if you're lucky. I think it's better to get a faster 6/6 Vancleef on the board than waiting for a 8/8
- I'm not a great player tho. Those are just my opinions based on my matchups. Im around rank 10-9 atm :(
-10
1st
0
really really fun deck! you guys can see the "5 legendary minions combo" on my replay, tons of fun :D
https://hsreplay.net/replay/5TJPSpfccQQPHNRuin63LX
2
0 Cost Spells for Rogue and Priest
Board refill twinspells like Conjurer's Calling and the token druid 8 mana spell
All "hero cards" that replace your hero, gives armor and changes your hero power
10
are you serious? i mean... Pavel, Thijs, StanCifka, Xixo... those are examples of "THE players"... Raven, RDU, etc arent that well known
1
i have no plan in playing wild so i just DE everything that moves into there. that helped me to build 3 decks and have fun in standard.
if you find wild fun, just dont DE and play it. its just not my case. i dont like wild format
0
i didnt :(
0
0
im loving miracle with sherazin, swashburglar, hallucination and 1 journey from below :)
0
What would you take off if you had those Vile plants?
3
the Leeroy version usually throws out both Arcane Giants to add Leeroy + 2nd Cold Blood (there might be better versions tho)
5
there's a general guide up here:
Miracle Rogue basic guide
5
i can't help you vs warriors.
vs hunters you need to keep their board clear. kill those 1/1s, no need to save Fan of Knives, use it on the first opportunity that will kill at least 2 minions. do not kill those grandma's wolves if you can't handle the big bad wolf in the same play.
do not get too greedy with your Vilespine Slayer. The biggest threat will be Highmanes (and it would be better to sap it anyways) so you can use it on those 3/5's to get a threat on the board yourself as well as clear his.
A 8/8 Vancleef would be awesome on turn 2, but a 6/6 works really well too if you're lucky. I think it's better to get a faster 6/6 Vancleef on the board than waiting for a 8/8
- I'm not a great player tho. Those are just my opinions based on my matchups. Im around rank 10-9 atm :(