• 3

    posted a message on Patchnotes 23.2.2 - Drek'thar Nerf & more Buffs and Nerfs - Battlegrounds too

    You don’t lose the card. Why do you need a refund? 30 packs worth of gold while you also can dust any other copy… Seems good to me.

    Posted in: News
  • 12

    posted a message on New Features Coming Soon! Upgrade to Golden - Share Deck Codes - Favorite Multiple Card Backs

    Can't believe people are complaining about this lol. This community can be so salty... It's good that they finally stopped creating unwanted game modes and put some love on the main client.

    I'm really looking forward to the in-game report system, I think they said some time ago they'll do it!

    Posted in: News
  • 0

    posted a message on Balance Changes Next Tuesday - Kael'thas, Switcheroo, Warrior Quest & More

    Dude Kazakuzan is wincon against control decks. Don’t know at what rank or against what decks are you playing. But druids won’t change current list to run Kaza. It’s not worth. The deck in most of the scenarios wins with giants and Ivus + Oracle. This balance change is to make druid stoppable by slow control decks. Just that.

    Only class that maybe’ll keep playing him is Priest, since it’s the only one with dragon synergies.

    Posted in: News
  • 2

    posted a message on Balance Changes Next Tuesday - Kael'thas, Switcheroo, Warrior Quest & More

    That would be a very bad solution.

    Instead they should change it to be based on rarity. Just like in packs. It’d be easy as fuck to make it since they already have all that logic. I always found it kinda absurd that rarity is not taken into consideration in Discover. Even lore-wise it’s dumb. That would solve a lot of problems in the game. But well a man can dream. 

    Posted in: News
  • 1

    posted a message on Holy !$?! Blizz disable switcheroo
    Quote from Sorakie >>

    Priest sit at 41%~ winrate and you plebs still complain? Wow.

    Start getting tech or get out smorc'd by a trash tier class.

     I think that nerfs shouldn't be pointed out by only winrate. They should be handled also with the fun-factor. And that combo is unfun and creates a 50-50 game experience. And it isn't only IMO, this happened a lot of times in the past.

    Also, it's broken in wild. Standard is not the only game mode.

    Posted in: Card Discussion
  • 1

    posted a message on Holy !$?! Blizz disable switcheroo

    “Draw 2 minions that cost 3 or less”

    That’s good with existing combos (Pyro + Cleric) and fix any oppresive interaction. Lets hope they do that and not a dumb increase of mana for making unplayable a good card (classic Blizz)

    Posted in: Card Discussion
  • 1

    posted a message on Welcome to the Year of the Hydra - The New Rotation Year!

    I’m glad they didn’t added it. Zilliax was very toxic IMO. It would be okayish as a class card. But as a neutral it’s a must on many decks and classes.

    Posted in: News
  • 2

    posted a message on New Warlock Legendary Card Revealed - Za'qul

    Actually, no, it isn't. It's a good support for the new curse mechanic. And if there is additional support, those curses can scale A LOT on late game. We require only one additional card for generating curses and it would be okay and worth to try. I think it has potential.

    Posted in: News
  • 3

    posted a message on New Mage Epic Card Revealed - Spitelash Siren

    I said it some comments ago. Dark Glare or Stealer of souls is broken because you don't need much of a deck restriction and you don't have a big RNG factor for making the combo wombo to work. You're just playing every damage card that actually does stuff and it's good for you almost every time. This does requires a whole deck building restriction, and introduces the RNG factor, since you'll always need to have one naga - one spell in hand, which won't happen 100% of the times even if half your deck are nagas and half spells.

    Posted in: News
  • 3

    posted a message on New Mage Epic Card Revealed - Spitelash Siren

    No. Stealer of Souls required "do damage". In an entire deck made for self-damage which required not much deck restrictions.

    Kael'thas required cheap spells for handling boards and big spells for huge rewards. That was no restriction for Guardian Animals Druid, it was how the whole deck worked by default.

    Here, you need to make your deck in a way that you will ALWAYS have one naga and one spell in hand. That seems very difficult to achieve and RNG dependent. The other 2 weren't RNG dependent. As I said, we need to see what kind of support they give to this. Right now it doesn't seems broken. Also, refresh mana is not as strong as free stuff, as the other cards worked.

    Posted in: News
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