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    posted a message on Reckoning and samuro inconsistent interaction

    If it has 3 attack, the secret will activate before Frenzy. Else, it'll activate if the Frenzy did >= 3 attack. The secret says it clearly, "After an enemy minion deals 3 or more damage, destroy it". He attacked. He did 3 attack. The secret triggers and dies.

    I have never seen a different behavior other than that one.

    Posted in: Card Discussion
  • 0

    posted a message on Wailing Caverns Mini Set - New Cards

    Why not both? This card is perfect for a highlander deck in wild!

    Posted in: News
  • 2

    posted a message on Wailing Caverns Mini Set - New Cards

    Nothing like a bronze level card analysis for knowing if a card is good or not lol.

    Posted in: News
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    posted a message on Wailing Caverns Mini Set - New Cards

    I think it's good disruption, not toxic disruption like Tickatus. Tickatus is an OP RNG fiesta. Whenever you can, just drop it and enjoy. This boy needs more brains for playing it, and big hand reading skills.

    Posted in: News
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    posted a message on Wailing Caverns Mini-Set Launches On June 3! Card Reveals Start Tomorrow!

    I don't think Deathrattle DH is that weak though. The buff to N'Zoth felt amazing and refreshing for that deck. But I agree with Elie Shaman. Hope they give us some solid 4 mana elemental, and a nice proactive spell for Primordial Protector. I think the deck needs those two changes and it'd be a hell of a lot better.

    Posted in: News
  • 2

    posted a message on Wailing Caverns Mini-Set Launches On June 3! Card Reveals Start Tomorrow!

    +99999

    Sing me up dude

    Posted in: News
  • 2

    posted a message on [Legend] No Spells Deathrattle Demon Hunter

    Sweet deck dude! I removed 1xTrueaim Crescent for another Tuskpiercer since I felt it's a little too short on draw.

    Also changed Mankrik, Cairne Bloodhoof and Vectus for 2xClaw Machine and a N'Zoth, God of the Deep. I found you won't always trigger Olkra since the deck lacks of draw, and felt Vectus was a little to slow since you rely on broom and there are a lot of deathrattles that basically do nothing sometimes. I really like Cairne, but wanted to push more the N'Zoth (and also have some additional draw)

    Love the idea!

    Posted in: [Legend] No Spells Deathrattle Demon Hunter
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    posted a message on Design direction i'd like to see for combo decks

    OTK DH may be one of the best decks of the meta among with Miracle Rogue, but the skill required for actually having success with it is high legend minimum. 

    Posted in: General Discussion
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    posted a message on Shaman Class Redesign Concept

    Nice concept there with Cleanse, I like it! But I don't think it's a good idea to also give ramp tools for Shaman. Shaman kinda "ramps" it's own way with overload, by casting powerful effects for less mana than they should. If you also give them the ability to ramp, you probably eliminate the problem with overload, since most of the time, overload cards aren't expensive. I think Cleanse alone would be just a wonderful mechanic alone by itself, with no need of adding ramp. Even without Cleanse, IMO ramp would be broken af in Shaman.

    It's kinda why they removed druid most of it's face damage. Ramping + face damage isn't something fun to play against.

    Posted in: Fan Creations
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    posted a message on Make generated cards known to both players
    Quote from UltraJeeves >>
    Quote from fjl93 >>

     I mean, you should be aware of what the opponent is doing with it's cards and keep an eye on them. Them not playing them and keeping on their hands gives you HUGE hints of what the card is. Either is garbage, or is something for an specific scenario. Then you can test scenarios.

    What you're implying would kill the fun of this game. Let's face it, RNG is fun. Of course it isn't when it's bad for you lol, but that's the deal we have to accept for playing Hearthstone.

    Not sure how much of the player base is on mobile, but it's probably a significant number.

    They still don't have access to deck trackers which makes it very difficult to keep track of cards, especially when, say, a priest pops off with a monster Sethekk turn. 

    Always seems a bit odd that some players have this massive advantage over others.

     I don't use deck tracker. I don't like it. I prefer tracking what my opponent has with my own eyes. But I take your point, in mobile is more difficult. But lets be honest, mobile player can't be taken as the playerbase to look at in a competetive game. Mobile players usually are low ranks and casuals.

    Posted in: General Discussion
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