That would be fine. Rarity works.
- fjl93
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Member for 4 years, 9 months, and 3 days
Last active Wed, Jan, 18 2023 11:26:17 -
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sanchogrande posted a message on Balance Changes Next Tuesday - Kael'thas, Switcheroo, Warrior Quest & MorePosted in: News -
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SpectraWaves posted a message on Welcome to the Year of the Hydra - The New Rotation Year!Posted in: News1 mana execute!?
damn son, it will see alot of play!! good card for that cost
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poirieralex posted a message on New Mage Epic Card Revealed - Spitelash SirenPosted in: NewsActually you can but it's janky:
Play the first one.
Play the second one, first one switch to spells.
Play a third naga, second one switch to spells. They are now in sync.
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BlueStripe posted a message on New Mage Epic Card Revealed - Spitelash SirenPosted in: NewsI have adapted Amalgam of the Deep to be more accurate in play after this reveal:
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Finalstan posted a message on New Mage Epic Card Revealed - Spitelash SirenPosted in: NewsMana refresh effects are always considerably worse than the ability to go above the limit. This has a pretty steep deck building restriction but if you already have a decent, low-curve Naga + spells deck then this automatically goes in.
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H1st0ry posted a message on New Mage Epic Card Revealed - Spitelash SirenPosted in: NewsThat is a good cheat card! You have to build a deck specifically around nagas and spells to get value and switch while playing them. Good one that needs some thinking to pull off.
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Rino posted a message on New Neutral Epic Card Revealed - Naga GiantPosted in: NewsTheoretically speaking, if you ONLY cast spells every turn:
1 + 2 + 3 + 4 + 5 = 15 this would cost (5) mana on turn 5, this very bed kard.
1 + 2 + 3 + 4 + 5 + 6 = 21 this would cost (0) mana on turn 6, this very ok.
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TheSpunYarn posted a message on New Hunter Common Card Revealed - Barbed NetsPosted in: NewsA cool design. To clear any confusion, this won't get both ticks of progress on Hunter's quest, since the Quest says "Deal damage with 2 spells", and this would be one spell dealing damage twice. Seems decent, Arcane Shot with upside is good. We've seen two Naga in Hunter that are both extremely worth playing, but one is a late game finisher and the other is probably too expensive and slow for Quest Hunter despite how powerful its effect is for the deck.
I'm very excited about that Legendary Naga, but more interested in Hunter going an interesting direction with its Colossal. Praying for a Hydra, Shark, or Octopus.
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TheVikingVampire posted a message on New Neutral Legendary Card Revealed - Queen AzsharaPosted in: NewsThe horn is the worst option by far. Your basically using 9 mana for a random collosal. That's horrible.
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Tesla95 posted a message on Hottest Decks for United in Stormwind - Community Favorites - Standard and Wild!Posted in: NewsThis expansions sucks.. not able to play control is huge...
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They never learn… This is going to be broken in Alignment Druid, no other deck can abuse this.
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The most scary thing about this is School Teacher I think.
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Same as corrupted, infused cards are a brand new card.
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And this time, we're getting an infusion for breakfast.
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Before anything, this is a serious thread, not for saltiness, and our opinions may differ. If that's the case, discuss it like an adult.
IMO, this game has fallen into a trap of face decks that are hard to counter and tend to turn the meta into a rock-paper-scissors, where if you are deck A and face deck B, you lose. Direct damage has little to no counter other than extreme healing/armoring or this. Extreme healing and endless armor are quite toxic and boring to the game. Increasing health is the only possible way (apart from deleting cards from existence, which'll never happen), plus, creating decks where that 40 cards restriction is in fact a good thing (Lady Prestor I'm looking at you lol) could be a good thing for creativity.
What do I think will happen in the end with 40 health? Agro decks will change to board/token decks, like old Zoos. And more midrange deck will start flourishing. Those agro decks can be countered in a more healthy way (board clears, building your own board, taunts), and are A LOT more punishing. There is very little punish to face and direct damage, as I said before. I'm tired of wanting to try some deck and losing to some random folk who doesn't even knows how to play his deck (due to his mistakes), but wins anyways. Game is no fun when the opponent ignores you and throws you spells and hits you in the face. Sure, those players may think "this is fun". But eventually they'll get tired and leave the game. And us, the ones who have been here since a long time, are the only ones punished.
Right now we're on the hype train, everything is 40 cards right now (fuck, even saw a quest pirate warrior which has 0 sense lol), but eventually this'll get fixed. Either now, or either with the next expansion and future ones.
That's what I think. What do you guys think? I really hope this is a response for fixing dumb face decks and in the near future they stop printing support for that, so we don't need 40 decks forever in Standard. Agro decks were a lot more fun when you had to be cautious about board clears and maximizing the value of everything so that every little boy counts, or use fancy combos. That's fun and interactive. Playing a weapon and dealing 4890352 damage in turn 4? Nope, that's not. At least for me.
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I mean dude, from what I read, that $110000 number was some low-level math from somebody that didn't even played the game and didn't have the information...
And you can do the same analysis with almost any MMORPG game that has paid currencies or currencies that can be converted to real money in some way (like EVE Online). I mean, the last one is considered one of the best MMORPGS of the history. And you can't play it if you don't spend 12hs per day. Ships can cost up to 30k...
I think this can be reduced to 4 things:
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This is exactly what I was discussing with some friends! I think there is a giant wave of hate based only on missinformation. That's also to blame to Blizz IMO. People is saying that the endgame of the game has a big pay-wall... Without even knowing what is the endgame!
I mean, we don't even unlocked faction and clan wars, which based on the vague information we have right now will give us gems, equipments and materials but we don't know how much, neither the level of the equipment we're going to get. Is it random? We don't know.
People is saying that the endgame is unplayable on a game that only has FIVE DAYS, without knowing its actual features, and, worst of all, in an unfinished version of it! Blizz should focus on clarifying what the actual endgame is. Blizz communities generally are very toxic, and their default status is indignation and hate. If somebody don't think it's like this, then that somebody is probably part of the toxic part of the community lol.
I think we need to wait. For now, the gaming experience for me is awesome. I'm at lvl 49, only payed the premium battle pass because I liked the cosmetics.
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I mean... Levik was the one that commited stupid mistakes... That priest game dude, platinum level... Who throws everything in hand against a Rogue on turn 8? IMO Levik was blessed by luck. Not saying he's a bad player, he's also a beast. But between the two, Gaby played better, but sometimes it just isn't about playing good.
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So... For you a 0/1 with taunt is the same than a 4/1 with Spell Damage +2...
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Change Annoy-o-Tron for Sir Finley, Sea Guide. Thank me later when you get almost always your quest :P
Annoy-o-Tron is a filler card, can be removed easily. The rest of the list seems solid.