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    posted a message on The 200th Competition - A Fan Creations Special - Submissions Topic

    For Festival and Double Up :

    Party anyone?

    For Unexpected Cooperation and Brand New Lands :

    "Beware, beware, the daughter of the Sea. Beware." I heard him cry.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 8.13 - Final Poll

    Oh, I'm in final! Thanks and good luck, everyone!

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 8.13 - Discussion Topic

    Thanks for feedback guys. I recongnize that my idea is a little weak, so I've changed my mind.

    @Noah_McGrath

    I like the burden that can play only one spell in a single turn.

    @waterwaIker

    Cool idea. It makes burgle rogue more funny.

    @DestroyerR

    The start of game effect is too powerful that not deserve the burden. Even only spells have lifesteal is so strong.

     

    And the new version of my idea.

     

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 8.13 - Discussion Topic

    Only comes one idea so far...

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 8.12 - Discussion Topic
    Quote from ffinderous >>

    All right, since there's a similar card already submitted, I give rewind up and changed pun of another card, balanced?

    For slow decks. 

     Does discarded include to these options?

     Thanks for feedback! No. I was tend to add discarded in the options at the beginning, but imo it's a symbol of warlock, not a good element for a neutral card, though it's useless all the time.

    Quote from Turkeybag >>
    Quote from Sinti >>
    Quote from RigaCrypto >>
    Quote from Turkeybag >>

    My idea for this week.

    You'd have to build a deck around it but it can be quite powerful to make up for that. Here are a few combo ideas:

     If you want to make the card for decks to build around then add Discover to the spell from your deck so you have some degree of control. Otherwise it's just good luck and prayers for the card to work how you hope it would.

    Put a discover on it and you have King Krush + Dire Frenzy, Gromm + Inner Rage or other crap in the making ... this already can be a build around, it doesnt need to be any more specific imho.

     I'm with Sinti on this one. Most of the combos I listed with the card would be in pretty memey not that viable decks which is probably a good thing with how strong they are. I imagine an actual decent deck for the card would be something like secret buff paladin (secrets early game so you don't have any minions too cheap, and a decent number of buffs so your not relying on not drawing 1 or 2 of the strongest before this). 

    Quote from RazorOfArtorias >>

    My first idea!

     I've seen soooo many similar ideas this week but to me yours stands out as the most streamlined. It's my favorite of the bunch! 

    Quote from Phoenixfeather >>
    Quote from Demonxz95 >>

    So, I came up with a new idea. It has the same "pack" idea as my other card, but a lot more fair.

    Didn't bother making tokens for it, but I think you get the idea. It's basically like an Elise the Trailblazer effect, but you get to decide what pack you open. You don't have to play another card and lose a draw for this, but you lose the 5 mana 5/5. Like Elise, it also has better odds of opening rarer cards.

    It also has an interesting dynamic of changing when more expansions come out and others rotate out of Standard.

     

     First of all, the test should read "Add 4 Common cards and a Rare card to your hand."

    Okay, I really like the idea, although it's worded strangely. I would change it to: "Discover a Standard set. Open a pack from it."

    I'd assume opening a pack adds it to your hand.

     


    My Ideas:

    The first idea highlights simplicity while being strictly worse than The Coin. The next two cards are just me being crazy. Again.

     I personally think the wording of free pack is fine as is and I quite like it. Really fun card that's fairly well balanced.
    Cursed Coin: Doubt it'd ever see play and it's a bit lackluster tbh.
    Journey: I think it's a bit busted. You save 3 mana (60%!) on Nourish (one of the best draw cards in the game, and a class card), and your likely to complete the quest and get the draws before you even have 5 mana so it's faster than Nourish too. I like the idea but to avoid it being in every deck that isn't hyper-aggressive, I think drawing 2 cards after playing 5 would be more balanced. That way it'd probably have a specific place in decks that really love drawing like Mecha'thun decks, rather than just being good in everything.
    Hope: Really cool idea in theory, but in reality it's terrible and would never see the light of day. Hard one to balance too. I guess you could have it set your health to 5 or something.

    Quote from ffinderous >>

    All right, since there's a similar card already submitted, I give rewind up and changed pun of another card, balanced?

    For slow decks. 

     I don't understand what removed means in this context? But the overdraw part is pretty awesome. Mill yourself heaps and then surprise your opponent with this adding a pile of cards to your hand at the end of the game :P

    Quote from Noah_McGrath >>
    Quote from Noah_McGrath >>

    I apperently suck at making legendaries so i'll try to make smaller, simpler cards.

    I love the idea that mechs are neutral, not belonging to one category or class. So a neutral spell would fit that perfectly.

    Rarity interactions are missing from hs. This is simmilar to Tess's hero power in monster hunt but you can discover anything (minions, spells, weapons).

    0 mana draw, but you can't chain it that much because you'll spend all your mana playing the card you drew. Plus you need to control hiw much mana you have when you play this so you actually draw something (you need a card of almost every mana cost).

    These are simpler ideas more in line with the desires of the people (simple cards tend to do better).

     Can someone tell me what they think about my cards? Pls? Everyone skipped me.

     Assembly Line: This is kinda doomed due to the card text limit. I've never seen a zombeast with more than 4 lines of text but this would create some monstrosities. Just think Piloted Reaper + Mecha'thun! The horror! After looking more into build-a-beast I discovered it actually has things in place to prevent going over the text limit: "The first choice will always be from Beasts with only card text, whereas the second choice will always be from Beasts with either only keywords or no card text at all". Given that your card is fine, you'd just have to keep that functionality in mind.
    Scavenge: Balanced but lacking in that wow factor.
    Perfect Draw: As it's worded I'd assume you wouldn't use your mana drawing it. I'd word it like "Spend all your Mana. Draw a card with that cost". It'd also fit the Forbidden theme really well given you use all your remaining mana.

    Quote from TheProgenitor >>

     

    Anyone have thoughts on my stuff?

    Token:

    Enter the Infinite is a new idea, since Boomsday seems to have made big spells a Neutral thing. Note that Unbound Mind will also give you back the Quest, allowing you to literally go infinite. Finley's Compass and Inspiration are self-explanatory, I think. Any feedback is appreciated!

     Enter the Infinite: Pretty cool and powerful but specific enough to not be used all over the show. I like it!
    Finley's Compass: Simple, useful, and flavorful. I'm a fan!
    Inspiration: Wording is a wee bit clucky if you ask me as I'd assume you could target things with it if you have a targeted hero power, but I also wouldn't be surprised if it was random with the wording. Plus with how many similar cards are floating about this week, I'd definitely go with one of your other two ideas.


    I've ever so slightly changed my card:

    It's now epic for consistency and it's now witchwood as due to using recruit and not really suiting the other sets with recruit.
    Any feedback is appreciated!

     

     Thanks for feedback! Remove cards: Fel Reaver, Keening Bansheeand[card]Gnomeferatu/card].

    For your card: I guess recruit is not a neutral but class element (warrior, warlock). The second part feels good, so if the former part could be more neutral-like, I think it would be a cool card.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 8.12 - Discussion Topic

    All right, since there's a similar card already submitted, I give rewind up and changed pun of another card, balanced?

    For slow decks. 

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 8.12 - Discussion Topic
    Quote from Chocfudges >>
    Quote from ffinderous >>

    Thoughts?

     Gigantique Bag:

    Text correction: "Add all cards that WERE removed this game to your hand". Shouldn't be legendary, the art doesn't match much with the theme of fighting each other in hearthstone, and also I don't know why this is Boomsday, but love the pun though.

    Rewind: 

    Unleash the Hounds got nerfed, reworked, then nerfed again. It's not clear which version you wil get. It's also not clear if you can get a wild nerfed card and not only standard nerfed cards. Additionally, IMO I feel like this card just does its unique effect, and that's it, you may get some useful unnerfed card, and there's nothing more to it. Don't know why it's boomsday again?

    For One Thing:

    Don't understand why it has this name. I also don't understand why the art is related. Shouldn't be legendary. At this point I think you forgot to change the expansion emblem from Boomsday to the others.

     

     

     Thanks for feedback! Gigantique Bag and For One Thing is legendary because only the packs of Boom's Day could get legendary spells, and in current version we could discover nerfed card the most, so rewind is legendary, too.

    It seems rewind made some sense. What about '... add an original version to your hand'? For the practicability of the card, I guess most class could copy a spell, so it would do more.

    For your card, what about keep the taunt part only and reduce the cost to 0?

    Quote from Wailor >>

    @RazorOfArtorias your card is too similar to Notorious0wl's Quick Repair. Sorry :/

    @Shadow Tome of Illusion is alright, kinda neutral version of Animal Companion. However, the card draw option is bad compared with the other two, so I'd try to balance it. I mean, it usually sucks to get the option you don't want with this kind of cards, and making one option worse than the others capitalizes on that.

    @ffinderous Both Rewind and For One Thing are really cool, and they make a lot of sense to have they as Neutrals, to be honest. I'd go with Rewind, it's a more spectacular effect, so I guess it will get more upvotes. As a side note, I think I have seen similar effects in previous competitions, but it's almost impossible to come up with something completely new, so go ahead.


    Alright, my first few card didn't seem to catch up, so I'm reposting the most interesting of them (IMO), as long as a new idea.

    Rigged Dice is top-down design. I love the table-top RPG feeling of K&C and I wanted to implement this iconic item.

    Mirror of Disgrace is a tech card against Death Knights and Baku. However, I feel it's a bit underpowered, so I might reduce its cost a bit.

    What do you think? I feel they are a but too complex, so any way to simplify them is welcome.

     

     

     

    Thanks for feedback! I've changed wording of Rewind and would go with it.

    For your card, I like the pun of Rigged Dice, however the effect is not look like a dice though...

    What about keep the name and art, reduce the cost to 0, and wording as 'replay your last random effect'? I guess a gambler always wants to try again... Just a immature advice, hope it would help.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 8.12 - Discussion Topic

    Thoughts?

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 8.12 - Discussion Topic

    Is anybody like football?

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 8.11 - Final Poll

    I'm in the final! Thanks and good luck, everyone!

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 8.11 - Submission Topic

    The 11-cost is based on Logan’s General Order No. 11.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 8.11 - Discussion Topic
    Quote from CecilHoshino >>
    Quote from Hieii >>

    @sinti yeah it totally sucks :D  I made it as a replacement of other ideas so it wasnt well thinking :/

     

    So i come back with a very last idea^^:

    I'm pretty sure the effect is Ok, but i don't know for the name (I mean an axe that unite, is that Union Axe or Axe of Union? :/ )

     

    Axe of Unity would be my call for a name. +2/+1 looks like a weird aura on a weapon. It feels like it should be +2 Attack only, or +1/+1 (full Stormwind Champion).

    Quote from ffinderous >>

    The 11-cost is based on Logan’s General Order No. 11.  So I wonder if the cost is reasonable.

    And ask for a better art. Thanks.

     

    This looks like another "Discover an X" card like Journey Below or Secret Plan. And the Legendaries from the past aren't always a guaranteed success, even with 3 shots. You could definitely high roll into Ragnaros, Lightlord, or Loatheb, but just as easily get a Discover set of Patches the Pirate, The Skeleton Knight, Majordomo Executus. At least you don't pull from other classes, so you don't get cards like Acidmaw or Wilfred Fizzlebang. So you'd need 10 or 11 Silver Hand Recruits for this to pay off. Even for Odd Paladin, that can be a big ask, only slightly accelerated in the mirror. Requiring just friendly minions in general might be better.

    Just for wording, I think something like "Remember the Fallen" might be a better name, and you need the condition to read "[...] Silver Hand Recruit that died this game" (no actual bolding, just pointing out the missing word). What about this for art?

     Thanks for feedback! And Thanks for the art. The name is related to the cost,  and this card is to intensify the Odd Paladin, so it is easy to be reduced to 3 or less. 

    I like your card, would upvote.

    Posted in: Fan Creations
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