I have never called for a nerf before and I've thought many of them have been unneeded. However the rogue quest is so obviously broken, I honestly wonder if they forgot to test it.
The problem isn't that you lose. It's that you have almost no control over it. Nothing I do will win me a game where on turn five his board is full of 5/5's and his hand isn't even empty. Even if I cleared that board, it would be back the next turn, perhaps charging back.
Sure, the rogue COULD not draw the right combo, but that has nothing to do with my playing. Not fun. Not interactive.
Its exactly what Blizzard says they don't like.
Get on it guys. You screwed the pooch on this one. Fix it.
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This card is going to be nerfed any time now I'm sure. Dean Ayolla (whatever his name is) has been pushing for faster changes to imbalanced cards, and as the meta stabalizes, this will keep getting better.
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If you are looking to play elementals I would craft the legendary Kalimos. He's pretty good and versatile, and there are already a lot of elementals, and it's a core concept to shaman. I'm sure it'll see play down the road if more decent elementals are printed at all.
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I certainly wasn't happy with my results, but I understand why. There are just so many legendaries in this set it requires almost double the amount of packs normally required just to obtain them. on top of that since 3/4 of the legendaries are class specific, and the neutrals aren't super deck defining, the only ones that matter are the quests. People are seeing patterns where they don't exist, but it doesn't mean that there isn't a problem.