Here is my attempt at creating a working hunter quest deck. It is wild, but so far I got it to 8-3, but now I have to head off to work. If anyone wants to try play testing it and giving some feedback, it would certainly be appreciated.
i don't play wild but that seems like an extremely high amount of 1 drops with little to no card draw whatsoever. Feels like yeah you may be able to complete the quest by turn 3 but if you don't draw well it slows down way too much. Hunter quest should not be the only win condition of the deck, it's not made to act like that, but again I don't play wild and if you're having success with it then idk
i don't play wild but that seems like an extremely high amount of 1 drops with little to no card draw whatsoever. Feels like yeah you may be able to complete the quest by turn 3 but if you don't draw well it slows down way too much. Hunter quest should not be the only win condition of the deck, it's not made to act like that, but again I don't play wild and if you're having success with it then idk
Well the quest gives you the draw, and the stampede into all of the beats gives you a lot of cards to keep going
Here is my attempt at creating a working hunter quest deck. It is wild, but so far I got it to 8-3, but now I have to head off to work. If anyone wants to try play testing it and giving some feedback, it would certainly be appreciated.
i don't play wild but that seems like an extremely high amount of 1 drops with little to no card draw whatsoever. Feels like yeah you may be able to complete the quest by turn 3 but if you don't draw well it slows down way too much. Hunter quest should not be the only win condition of the deck, it's not made to act like that, but again I don't play wild and if you're having success with it then idk
Weekly Card Design Competition 10.15