Holy shit are you kidding me? Rogue is my favorite class for exactly the OPPOSITE reason. Even though its strongest iteration right now revolves around MIracle Rogue, I think the class has some of the most interesting and unique cards.
Shadowcaster - Probably the #1 reason I love Rogue! I don't care if it's not competitive, I will play the shit out of Brann + double Shadowcaster all day. This card allows for really interesting combos.
SI:7 Agent - probably the strongest 2-drop in the game ;)
Unearthed Raptor - no other card can do this, and its a solid 3 drop.
Shaku, the Collector, Undercity Huckster, Burgle, Ethereal Peddler - maybe not competitively viable yet but these cards are extremely fun, and this mechanic is unique to Rogue (I thought you said Rogue was boring??)
Backstab, Preparation, Shadow Strike, etc etc - some of the coolest and most flexible spells in the game.
I truly don't know how you can consider this class boring.
20
Rank 19 deck. Front page of Hearthpwn. Sounds about right.
9
I hate the direction Hearthstone has taken Rogue. "Steal spells"? That's not even a thing for rogue in World of Warcraft.
Rogue is about combo attacks, and bleeding out the enemy. Attacking from stealth, from the shadows. Destroying things.
Where is Slice and Dice? Ambush? Shadow dance? Shadow strike? Marked for Death? Rupture? Garrote..
I know the developers think they are making a cute "Whimsical" game for all ages.. Warcraft is very whimsical, but its also a shade of every characteristic you can think of! There is nothing Whimsical about a ruthless, assassin who kills lol.
So please, end this spell stealing garbage and make rogue great again. Hard removals, heavy dmg burst, combos combos.
-6
So All rogue cards, pretty much all that belong to normal miracle anyways, and 3 added cards from neutral?
Cool story.
Keep upvoting copy cat decks on the front page of hearthpwn, we all like repetition amirite?
-2
Lack of card draw, too RNG with Reno concept, and the fact that when your hero turns to Rag (8HP) , said hero will probs die next turn via late game finishes.
Also this deck couldn't handle most aggro currently let alone what's to come.
Obviously everyone and their mother thought up the "Majo + Awaken the Makers" when the Un'Goro video came out. You just threw together a half ass reno deck and called it your theory
Such is the nature of Hearthpwn.com
It's not a viable deck, esp in wild format.
1
Comparing MTG with Hearthstone?
That's like comparing Go Fish to Poker.
MTG has been around for decades, has way more mechanics and fluctuations during gameplay then HS.
One can survive from their opponent "taking another turn after this one", in MTG, because most likely, the largest minion is a 6/6 or under on the battlefield, and it's easier to slow aggro in MTG.
Hearthstone and MTG are very different. That's why their will never be "take another turn after this one" type cards. If there ever is, peace HS.
1
Have fun in standard :/
-8
Another copy deck. I've been playing this exact card-roster since December except card.. Jouster for Divine Favour and Blessing of Kings.
This is not new, nor anything "special" other then your extensive and useless guide :/
-17
Wow another legend consisting of Basic-Class cards, cheap-aggro minions, and que as if there is no tomorrow.
Grats man, you fit right in with the other thousands of legend players lol.
Lots of greens and basic cards. GG creativity.
1
Every class has it's annoying mechanic.
Get over it, and play the one bothering you so much.
You may find a new found-respect.
1
Thanks for correcting, of my misunderstanding.
When i typed that, i also had in mind the new meta that will emerge with the new expansion. There will be different synergy in cards old and new, combos, strategies.. hopefully as a new expansion those combos and new cards are more powerful then earlier prints.
The point though, the meta will change for sure, but how, no one can say for sure. Will the older-classics be as viable as current? I'm excited to find out!
Cheers