So no Stream today? Only Video?
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SpazzMaticus posted a message on Voyage to the Sunken City Card Reveal Stream - All 45+ Cards Remaining Revealed!Posted in: News -
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YourPersonalGuru posted a message on Is there a algorithm that changes the classes you face depending what you play?Posted in: General DiscussionQuote from tigerfighter >>Oh yeah, there is absolutely a system in place to throw counter decks at you and make it impossible for you to win, so don't worry, it's not your fault at all when you lose, you don't need to feel bad about it.
That said, every time you win, it's because YOU were the counter deck being used against some other poor unfortunate player, so your skill has nothing to do with it, and you are not actually entitled to any pride for winning. Sorry!
WTF?! ALL MY WINS ARE 100% SKILL!
It's only when my win streak ends that the game is rigged. My decks are all undefeatable masterpieces of pure genius, unless you cue them against the perfect counter, which happens to be around 43% of all decks...
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MyDude33 posted a message on Is there a algorithm that changes the classes you face depending what you play?Posted in: General Discussion100 games (only concede) on silver 10: more Shamans and DH, almost no Rogues compared to VS's GSB ranking from last week. Took about an hour.
(I doubt that this will put the topic to rest though - because reasons.)
Thank you very much Banur for your effort.
Based on this data, it seems clear to me that the game is not rigged in the matchmaking system. It seems a closed point for me.
Do a thousand games at the gate to diamond 5 or legend and I bet you get very different results. Pretty funny how someone who has always defended blizzard was now believing that the game was rigged until one post of 100 games at silver with concedes suddenly convinced him otherwise. Nice little puppet show.
I think he was playing devil's advocate to get someone to present data that could be verified. You on the other hand have presented nothing of substance. You're just like all the other conspiracy theorists who claim it's so obvious. If it's so obvious why can't everyone else see it? Are you smarter than everyone else?
I hardly see anyone defending Blizzard here. They just don't attack them on things when there is no evidence. You know, behaving like normal rational people.
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Shipmen posted a message on Is there a algorithm that changes the classes you face depending what you play?Posted in: General DiscussionIt’s rigged for sure.
no brainer. All these people are idiots that argue against it.
it’s not human psychology. Of course blizzard would code it that way. How else do you control?
put nothing past @blizzard.
this game is just another online casino.You seem the idiot here.
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ShadowAldrius posted a message on Is there a algorithm that changes the classes you face depending what you play?Posted in: General DiscussionYou can test it yourself relatively easily. Build a deck of absolutely bad cards, don't use any strategy. Just build a deck yourself. Your next opponent will also play an off-meta deck. Almost always works. It's just an extra screw to bring some "balance" into the game.
Or it could just be that people who are at a certain MMR... play off meta decks.
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Banur posted a message on Is there a algorithm that changes the classes you face depending what you play?Posted in: General DiscussionYou don't have to leave meta to shift. You have to try it during the same meta. If you let the meta shift during the experiment the whole experiment is pointless. Even though the experiment seems long, it is quite fast. Take a random deck (face hunter for example) and match the opponent and concede 100 times. Are your opponents aligned with 23,6% druids?
- Yes - So HS is not controlled
- No - HS is controlled
In Vicious syndicate, there are data about different ranks. So you have to choose one accordingly. Anyway, there are some differences, if you check the data, but nothing astonishing. 23,6% druid is the average in all ranks, so it is a reasonable benchmark.
https://www.vicioussyndicate.com/drr/classarchetype-distribution-data-reaper-report/
There are multiple difficulties with that approach.
Yes, you can't let the meta shift - but you are looking at 'all ranks' in the VS data. Click into the rank breakdown and you will see that the overall 23.6% is all over the place: from 15% at GSB to 38% at 1k legend. There is a 4% difference between the Diamond brackets.
So picking a random rank will not reproduce the same value.You also cannot try to repeat last weeks results this week because the meta is shifting between weeks (which you can see in the different reports).
The meta is probably also shifting on a daily basis (weekdays - weekend), time of the day (ladder grinders during the day or casuals in the evening) and MMR (the skill to pilot certain decks).
So ideally you would want to break down the VS data to that level to have an accurate goal or in absence of that granularity, play enough games to cover all levels with a large enough sample size.
And then you have to consider the observer effect of you injecting games: if you beat players they might change their deck, if you concede they gain rank and move out of your bracket scope with possible knock-on effects. On top you are gaining or losing MMR, which can put you in a different meta.
So yeah, you want two players with different decks that queue at the same time into the same local meta to generate two data sets that you can then compare.
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H1st0ry posted a message on 22.6.1.1.1.1 Patch NotesPosted in: NewsWhat the hell is your definition of dead xD Its still the most popular online cardgame. Make with the information what you want.
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Psy_Kik posted a message on Is there a algorithm that changes the classes you face depending what you play?Posted in: General DiscussionHSReplay tracks every single game played by it's users. Well over a thousand games minute.
At no stage have they been able to track any kind of pattern in the match-ups and if there were any it would be quite obvious given how many games they record.
People continually post of this forum about being matched up badly when changing decks, seeing fixed RNG working against them, seeing card draws being either too lucky or unlucky to be believable...
But it's all based on annecdotes at worst, or a short run of tracked games in their personal log at best - neither of which amounts to dick all.
Of course activision Blizzard have IP on all sorts of algorithm, they are heavily in the loot box box business, across nearly all their games. That doesn't mean some of the more nefarious ones are in use in hearthstone - and the second they were people would see.... I mean, err, people that are not so susceptable to conspiracy and paranoia would see...the rest of you see it already when it isn't even there - there isn't much helping you, you've been told so many times now.
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fusilli posted a message on Is there a algorithm that changes the classes you face depending what you play?Posted in: General DiscussionNo. You need one person and the MMR is not relevant. You are testing the meta. Therefore if in 100 matches he will not find (with always the same deck) 23,6% of druid (or around this number) something is strange, otherwise, everything is fine.
But the meta will shift between different MMRs. Always has done. Top 100 legend meta will be significantly different to that in, say, silver 10 with a MMR that reflects that. Heck, it'll be different between bottom of legend more fun decks and D5-1 - in this case because of a difference in philosophy for the players.
People say that they play aggro until a certain point for faster and more consistent grinding, as an example.
The core issue is that you're matched based on MMR, which is invisible pre-legend - and that MMR influences your metagame, thus needs to be controlled for. 80%+ of actual science, in my experience, is controlling variables, cutting datasets, and similar.
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brother posted a message on Is there a algorithm that changes the classes you face depending what you play?Posted in: General DiscussionIf the purpose of this algorithm is to force players to spend more money, then why has it been perfectly possible to hit legend with only face hunter since Descent of Dragons came out?
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I've been playing standard renolock, so that matchup's been pretty free so far. If I were playing any sort of low-value deck I would just concede and take the loss, though. Just too unfun for me to bother.
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Wait, explicitly adding the ability to play the game as it was in 2014 is the change that makes it different from what you liked in 2014? I don't follow.
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Yes, a minion with rush is a rush minion. It really isn't that hard.
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Ayyy, The Black Knight pays off
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Duels has a very good chance of being my main play mode so long as Blizz stays this active with balancing even after release. It definitely isn't there yet, but so long as they keep making frequent and minor changes to eek it closer to fair, I'm amped.
(that said, as soon as DoD's in there it'll be just as annoying as every other format that includes DoD)
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Man, they really hit us with the double header of two of the worst brawls back-to-back. I really miss that period a few years back where they would really put effort into giving us new creative brawls almost every week.
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I mean, it's probably still the worst brawl
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Far and away the best of the "random" brawls.
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Although it wouldn't make a difference right now, I've always really wanted an overcosted neutral targeted polymorph effect as a safety valve so we don't get old cubelock scenarios. Beyond that, I'd really like more cards to interact with un-interactable card types like disabling quests or specifically shutting down or reverting hero cards. Non-rotating hand disruption would also be really cool. Coldlight was awesome for that before they booted it out of classic for reasons I will never actually understand.
Overall I just want more non-tribe-specific tech options, I guess.