Think it this way. Why would there be an algorithm to give you unfavourable match ups and favourable ones? That's pretty much the same as having no algorithm deck-class based and leave it to the randomness of who's next in line.
What he tried to explain you is that the concept of "something is giving me bad luck / bad match ups / etc" means the exact opposite for your opponent, "something is giving me good luck / good match ups / etc".
I recommend you read about Confirmation Bias, a common phenomenon in a lot of people when they try to infer this kind of things because they experienced X.
1
I've been playing standard renolock, so that matchup's been pretty free so far. If I were playing any sort of low-value deck I would just concede and take the loss, though. Just too unfun for me to bother.
16
Wait, explicitly adding the ability to play the game as it was in 2014 is the change that makes it different from what you liked in 2014? I don't follow.
4
Yes, a minion with rush is a rush minion. It really isn't that hard.
2
Ayyy, The Black Knight pays off
2
Duels has a very good chance of being my main play mode so long as Blizz stays this active with balancing even after release. It definitely isn't there yet, but so long as they keep making frequent and minor changes to eek it closer to fair, I'm amped.
(that said, as soon as DoD's in there it'll be just as annoying as every other format that includes DoD)
1
Man, they really hit us with the double header of two of the worst brawls back-to-back. I really miss that period a few years back where they would really put effort into giving us new creative brawls almost every week.
10
I mean, it's probably still the worst brawl
-2
Far and away the best of the "random" brawls.
2
Although it wouldn't make a difference right now, I've always really wanted an overcosted neutral targeted polymorph effect as a safety valve so we don't get old cubelock scenarios. Beyond that, I'd really like more cards to interact with un-interactable card types like disabling quests or specifically shutting down or reverting hero cards. Non-rotating hand disruption would also be really cool. Coldlight was awesome for that before they booted it out of classic for reasons I will never actually understand.
Overall I just want more non-tribe-specific tech options, I guess.