- dirbrian
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Member for 10 years and 5 months
Last active Mon, Jul, 19 2021 20:07:27 -
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5
user-100146288 posted a message on New Neutral Card - Anubisath WarbringerPosted in: Card Discussion -
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FortyDust posted a message on New Neutral Card - Anubisath WarbringerPosted in: Card DiscussionHandbuff usually sucks -- check.
REALLLLY slow -- check.
Terrible stat line -- check.
No immediate board impact -- check.
Do you honestly think it's a good idea to put this in an Anka, the Buried deck when it's so awful on its own? You are not going to find Anka half the time, in which case playing Anubisath Warbringer just loses the game for you.
You might take this as a discover off of Myra Rotspring, but only if your hand is pretty full. It's hard to imagine the other two choices being worse than this.
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TheBlastedTower posted a message on New Mage Card - Arcane FlakmagePosted in: Card DiscussionUldum has better mages than dalaran surprisingly
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shmeuraconda posted a message on New Warrior Card - Bloodsworn MercenaryPosted in: Card Discussionlol desert obelisk synergy
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zenuda posted a message on New Rogue Card- Bazaar MuggerPosted in: Card DiscussionArena winmore card.
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YoHabloEspanol posted a message on New Rogue Card- Bazaar MuggerPosted in: Card DiscussionBorinnggggg. Can rogue get some mechanics besides just stealing other classes shi*?
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ASEofspades posted a message on I won t buy this expansion!Posted in: General Discussionahhhh, the traditional "I quit!!!!" post. Legend says these people actually believe a community run forum gives a shit, and can be responsible for fixing the game itself.
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Majin_Cyanure posted a message on I won t buy this expansion!Posted in: General DiscussionWho doesn't give a shit ?
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Dovakin2 posted a message on I won t buy this expansion!Posted in: General DiscussionThis topic comes out literally every single god damn expansion.
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Majora posted a message on New Neutral Card - MurmyPosted in: Card DiscussionWhomever voted bad for this card probably shouldn't be playing Hearthstone.
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1
Depends how often you can even stall to turn 9
1
Ask yourself why they decided to nerf an indirect card and not the directly problematic card: Warsong Commander versus Grim Patron
Because it was not Grim Patron, the newly released card that was the issue: It was Warsong Commander that would limit future design.
Your logic is to always nerf the most recent card than the most problematic cards.
That means, no nerfs to: Undertaker Warsong Commander Master of Disguise Blade Flurry Naga Sea Witch [/card]Murloc Warleader[/card] Patches the Pirate Molten Giant etc.
If you haven't been playing HS for long; I'd recommend researching the list of History Nerfs-- specifically combos with infinite value:https://hearthstone.gamepedia.com/Card_changes
The classic basic cards are rebalanced because for the exact reason you mention as the contradiction: Its much older cards where they balanced from a limited amount of resource and experience. Many combinations and even mechanics like Charge, they never were aware about it being a problem in the future; especially infinite value-type cards.
And sometimes they don't nerf those directly yet it fixes the problem. Grim Patron + Warsong Commander
7
Ask yourself why they decided to nerf an indirect card and not the directly problematic card: Warsong Commander versus Grim Patron
Because it was not Grim Patron, the newly released card that was the issue: It was Warsong Commander that would limit future design.
Your logic is to always nerf the most recent card than the most problematic cards.
That means, no nerfs to: Undertaker Warsong Commander Master of Disguise Blade Flurry Naga Sea Witch [/card]Murloc Warleader[/card] Patches the Pirate Molten Giant etc.
If you haven't been playing HS for long; I'd recommend researching the list of History Nerfs-- specifically combos with infinite value:https://hearthstone.gamepedia.com/Card_changes
The classic basic cards are rebalanced because for the exact reason you mention as the contradiction: Its much older cards where they balanced from a limited amount of resource and experience. Many combinations and even mechanics like Charge, they never were aware about it being a problem in the future; especially infinite value-type cards.
And sometimes they don't nerf those directly yet it fixes the problem. Grim Patron + Warsong Commander
1
Changing it from Echo to Rush might seem like a 'simple fix', but you have to consider what archetypes they were designing this card for.
Changing it from Echo to Rush changes the philosophy and the flexibility of its archetype from of a mid-late game synergy to mostly aggressive decks.
The only card that is problematic was Reckless Experimenter, so why completely change the philosophy of SN1P-SN4P when you can fix the lone problem.
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Now this was DEFINITELY unexpected.
1
Weasel Tunneler.
Dilute your opponents deck-- Reno/Big Priest, Control, OTK killer
Awaken the Makers
Potion of Madness x 2
Spirit of the Dead x 2
Weasel Tunneler x 2
Dead Ringer x 2
Loot Hoarder x 2
Seance x 2
Shadow Visions x 2
Augmented Elekk
Mirage Caller x 2
Twilight's Call x 2
Zola the Gorgon
Carnivorous Cube x 2
Excavated Evil
Mass Hysteria
Psychic Scream x 2
Kel'Thuzad
Shadowreaper Anduin
N'Zoth, the Corruptor
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Turn 4 Deathwing.
This deck should be illegal.
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I agree. Token Druid is cancerous.
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Same, 64 minutes queue, restarted into Battle Net into 104 minute queue
fml
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https://www.reddit.com/r/hearthstone/comments/a0uood/poll_to_change_the_zuljin_hero_card_art_to_a_more/
" I think its important regarding the lore to show that Zul'jin only hast 1 arm. Also it would be nice to change the blue background to something more jungle -ish or an arena."