Brilliant.
- andrashka
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Member for 8 years, 10 months, and 9 days
Last active Fri, Nov, 4 2022 22:40:00 -
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BouncingBlades posted a message on Murloc OTK Valid DeckPosted in: Murloc OTK Valid Deckthis deck is amazing ...
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bno888 posted a message on Murloc OTK Valid DeckPosted in: Murloc OTK Valid DeckSeems fun,going to try it!
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texpine posted a message on New Card - Summoning StonePosted in: Card DiscussionMaster of Disguise playable now, late-game Rogue real.
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Underrated1 posted a message on Anyfin Can HappenPosted in: Anyfin Can HappenI hope this does not work like Resurrect. If you play Resurrect multiple times you can get the same minion that died back multiple times. You better not be able to repeatedly revive one murloc with this card, or you could just play 1x Old Murk-Eye then play this on turn 10 to get seven 8/4 Chargers.
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bookclub posted a message on ShadowfiendPosted in: ShadowfiendGet ready to see a LOT of this.
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Dear Dev,
Love the game, pretty much 100% collector suporter. Please try selecting minions that probably will everlast (like what you did with loatheb) instead of niche cards that might never see too much play.
Also a nice fix to arshbishop benedictus plat not doing anything to the hero power would be great!
Thanks!
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Turn 2 into Kharakazan is something chogall never could have acomplished. This card seems better if not very good. I disagree it wont see any play.
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Noz will at least guarantee you some wins thats for sure, it has done it for me countless of times against mage. If you ever are crafting a card you have some extra dust to spent with, do it when you are going to get some enjoyment of it not because its just missing in the collection.
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Quite a bit. Many of the suggestions camed from the people comenting on the deck so thanks to all!
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Great video man! Im glad you had lots of fun :D
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You usually end up drawing either deathwing or another big guy (9 mana) so you dont have time to play for draw. Also runic egg reacts to deathwing's boardclear wich is a little better. But yeah, if you want to draw more go for it!
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Yep, have to agree with many of the guys here. You are completely wrong about Reliquary Seeker. It gives exactly the consistency zoowarlocks were missing. Its not about having 6 minions and therefore you are winning, if you play zoo, you must understand everything in your board gets wiped at some point, you are not winnign with a zoolock by having 6 1/1s on board, so as some guy said down here, commiting 1 more mana to a board were for example flamestrike at turn 7 killing most of your minions, a 5/1 reliquary will still be alive. Im 10-2 with the new zoo-deck. Same that reynad has, absolutely fun to play also. And yes, I've managed to get the 5/5 reliquary in 80-90% of the games. And its excelent to pop out a mirror entity secret too.
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You as well as some people are still confused about the fact of just playing 1 Murloc, lets say, Old Murk-Eye, kill it, and then spawn him 7 times, this is not the case. You will see if a murloc dies it is eligible from the murloc's dead pool to be summoned by Anyfin Can Happen, this is a fact. Then if 7 murlocs die this game, as different entities, there are 7 murlocs eligible from the dead pool which will consider those ones who were killed earlier than the first anyfin and after the first anyfin. Never spawning the same murloc 2 times (as an entity).
Here's an easier exameple. One Old murk eye is played. Then killed, you Anyfin can happen. You will only get 1 Murk-Eye, then it dies too. BUT, if you anyfin again, how many Old murk eyes have died this game? 2 of them. So you will spawn 2 on the second anyfin. So yes the combo does work as long as you have managed to kill the listed murlocs above in the thread.
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I desagree man, there is an actual combo you can pull out with 2 warleaders, 2 bluegill, 2 grimscale oracles and 1 old murk eye. Sum it. Its freakin 30 charged damage in one turn for 10 mana. You can easily build up a deck consisting only in hard board removal and drawing specially on paladin (eg: enter the colleseum, consecration, equality, lay on hands) and dont even bothering on making the murloc early sinergy work cause you just need them to die (all 7 murlocs) which is likely probable cause of their shitty stats. I think it will be a fun deck to play. This will be the first thing Ill try out.