And the last one is a card that hasn't been revealed yet at the time of this comment, so now hunter has a spell counter of sorts (though since this is an improved one, the actual card will probably only increase the cost by one).
- andrashka
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Member for 8 years, 9 months, and 26 days
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Saber_L posted a message on REWARDS TRACK UPDATE - Official Blizzard StatementPosted in: NewsI miss you Ben Brode :(
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Valeeraonly posted a message on Priest Death Knight Revealed: Shadowreaper AnduinPosted in: Newsdamn you guys are faster than me in bed.
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Ebonbreaker posted a message on Open the WaygatePosted in: Open the Waygate1). Sorcerer's Apprentice - 2mana
2). Sorcerer's Apprentice - 4mana
3). Molten Reflection - 6mana
4). Molten Reflection - 7mana
5). Time Warp!!! - 8mana
6). Archmage Antonidas and have fun -
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iulian007 posted a message on The Holiday Brawl Returns Feb 1 - Get the Winterveil Card BackPosted in: NewsI think they'll try to do this to the other cardbacks aswell, "Better give the new players an old cardback, Oh and let's not forget about our old and devoted players who still play to this day, let's just give them a pack".
Next my
pandariarainbow cardback will have no value at all, and then not even 50 clasic packs as compensation will sufice (since I already have all of the important cards). I know they said that they'll try to give players another opportunity to take the old cardbacks but come on.. that's a bad ideea. Why would new players even want those? Because they want to collect everything? M8 this is a cardgame, You can't have everythingThe whole point of having a cardback is to show the other people what you have acomplished in the game. What have you acomplished if you own this cardback now? Basically nothing. I'm not very mad that they made only this cardback available again, but from what we've seen in the past from Blizzard, mistakes were made multiple times. Tell me now, do you really want old cardbacks to be collectible again?
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Scaevola posted a message on INZANE ASTRAL RENO DRUIDPosted in: INZANE ASTRAL RENO DRUIDAdded Nozdormu, it's so fun if you can have a couple of them on the board
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JoRoSaR posted a message on INZANE ASTRAL RENO DRUIDPosted in: INZANE ASTRAL RENO DRUIDBahahaha even when you don't get the combo instantly this is just so much fun to play :D Thanks!
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WhatAChamp posted a message on INZANE ASTRAL RENO DRUIDPosted in: INZANE ASTRAL RENO DRUIDIn light of the surge of mages super-drawing, Loatheb seems like a pretty solid tech option.
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driz1735 posted a message on INZANE ASTRAL RENO DRUIDPosted in: INZANE ASTRAL RENO DRUIDmy results with Mayor Noggenfogger and Nozdormu were very entertaining
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Dear Dev,
Love the game, pretty much 100% collector suporter. Please try selecting minions that probably will everlast (like what you did with loatheb) instead of niche cards that might never see too much play.
Also a nice fix to arshbishop benedictus plat not doing anything to the hero power would be great!
Thanks!
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Turn 2 into Kharakazan is something chogall never could have acomplished. This card seems better if not very good. I disagree it wont see any play.
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Noz will at least guarantee you some wins thats for sure, it has done it for me countless of times against mage. If you ever are crafting a card you have some extra dust to spent with, do it when you are going to get some enjoyment of it not because its just missing in the collection.
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Quite a bit. Many of the suggestions camed from the people comenting on the deck so thanks to all!
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Great video man! Im glad you had lots of fun :D
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You usually end up drawing either deathwing or another big guy (9 mana) so you dont have time to play for draw. Also runic egg reacts to deathwing's boardclear wich is a little better. But yeah, if you want to draw more go for it!
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Yep, have to agree with many of the guys here. You are completely wrong about Reliquary Seeker. It gives exactly the consistency zoowarlocks were missing. Its not about having 6 minions and therefore you are winning, if you play zoo, you must understand everything in your board gets wiped at some point, you are not winnign with a zoolock by having 6 1/1s on board, so as some guy said down here, commiting 1 more mana to a board were for example flamestrike at turn 7 killing most of your minions, a 5/1 reliquary will still be alive. Im 10-2 with the new zoo-deck. Same that reynad has, absolutely fun to play also. And yes, I've managed to get the 5/5 reliquary in 80-90% of the games. And its excelent to pop out a mirror entity secret too.
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You as well as some people are still confused about the fact of just playing 1 Murloc, lets say, Old Murk-Eye, kill it, and then spawn him 7 times, this is not the case. You will see if a murloc dies it is eligible from the murloc's dead pool to be summoned by Anyfin Can Happen, this is a fact. Then if 7 murlocs die this game, as different entities, there are 7 murlocs eligible from the dead pool which will consider those ones who were killed earlier than the first anyfin and after the first anyfin. Never spawning the same murloc 2 times (as an entity).
Here's an easier exameple. One Old murk eye is played. Then killed, you Anyfin can happen. You will only get 1 Murk-Eye, then it dies too. BUT, if you anyfin again, how many Old murk eyes have died this game? 2 of them. So you will spawn 2 on the second anyfin. So yes the combo does work as long as you have managed to kill the listed murlocs above in the thread.
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I desagree man, there is an actual combo you can pull out with 2 warleaders, 2 bluegill, 2 grimscale oracles and 1 old murk eye. Sum it. Its freakin 30 charged damage in one turn for 10 mana. You can easily build up a deck consisting only in hard board removal and drawing specially on paladin (eg: enter the colleseum, consecration, equality, lay on hands) and dont even bothering on making the murloc early sinergy work cause you just need them to die (all 7 murlocs) which is likely probable cause of their shitty stats. I think it will be a fun deck to play. This will be the first thing Ill try out.