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    posted a message on Diamond Cards- Come chat with a Dev! [Confirmed]

    Dear Dev,

    Love the game, pretty much 100% collector suporter. Please try selecting minions that probably will everlast (like what you did with loatheb) instead of niche cards that might never see too much play.

    Also a nice fix to arshbishop benedictus plat not doing anything to the hero power would be great!

    Thanks!

    Posted in: General Discussion
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    posted a message on New Card - Bloodbloom

    Turn 2 into Kharakazan is something chogall never could have acomplished. This card seems better if not very good. I disagree it wont see any play.

    Posted in: Card Discussion
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    posted a message on INZANE ASTRAL RENO DRUID

    Noz will at least guarantee you some wins thats for sure, it has done it for me countless of times against mage. If you ever are crafting a card you have some extra dust to spent with, do it when you are going to get some enjoyment of it not because its just missing in the collection. 

    Posted in: INZANE ASTRAL RENO DRUID
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    posted a message on INZANE ASTRAL RENO DRUID

    Quite a bit. Many of the suggestions camed from the  people comenting on the deck so thanks to all!

    Posted in: INZANE ASTRAL RENO DRUID
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    posted a message on INZANE ASTRAL RENO DRUID

    Great video man! Im glad you had lots of fun :D

    Posted in: INZANE ASTRAL RENO DRUID
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    posted a message on INZANE ASTRAL RENO DRUID

    You usually end up drawing either deathwing or another big guy (9 mana) so you dont have time to play for draw. Also runic egg reacts to deathwing's boardclear wich is a little better. But yeah, if you want to draw more go for it!

    Posted in: INZANE ASTRAL RENO DRUID
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    posted a message on Wing 2 Card Analysis - The League of Explorers, Overwatch Stress Test Beta

    Yep, have to agree with many of the guys here. You are completely wrong about Reliquary Seeker. It gives exactly the consistency zoowarlocks were missing. Its not about having 6 minions and therefore you are winning, if you play zoo, you must understand everything in your board gets wiped at some point, you are not winnign with a zoolock by having 6 1/1s on board, so as some guy said down here, commiting 1 more mana to a board were for example flamestrike at turn 7 killing most of your minions, a 5/1 reliquary will still be alive. Im 10-2 with the new zoo-deck. Same that reynad has, absolutely fun to play also. And yes, I've managed to get the 5/5 reliquary in 80-90% of the games. And its excelent to pop out a mirror entity secret too.

    Posted in: News
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    posted a message on Murloc OTK Valid Deck

    You as well as some people are still confused about the fact of just playing 1 Murloc, lets say, Old Murk-Eye, kill it, and then spawn him 7 times, this is not the case. You will see if a murloc dies it is eligible from the murloc's dead pool to be summoned by Anyfin Can Happen, this is a fact. Then if 7 murlocs die this game, as different entities, there are 7 murlocs eligible from the dead pool which will consider those ones who were killed earlier than the first anyfin and after the first anyfin. Never spawning the same murloc 2 times (as an entity).

    Here's an easier exameple. One Old murk eye is played. Then killed, you Anyfin can happen. You will only get 1 Murk-Eye, then it dies too. BUT, if you anyfin again, how many Old murk eyes have died this game? 2 of them. So you will spawn 2 on the second anyfin. So yes the combo does work as long as you have managed to kill the listed murlocs above in the thread.

    Posted in: Murloc OTK Valid Deck
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    posted a message on New Paladin Card - Anyfin Can Happen

    I desagree man, there is an actual combo you can pull out with 2 warleaders, 2 bluegill, 2 grimscale oracles and 1 old murk eye. Sum it. Its freakin 30 charged damage in one turn for 10 mana. You can easily build up a deck consisting only in hard board removal and drawing specially on paladin (eg: enter the colleseum, consecration, equality, lay on hands) and dont even bothering on making the murloc early sinergy work cause you just need them to die (all 7 murlocs) which is likely probable cause of their shitty stats. I think it will be a fun deck to play. This will be the first thing Ill try out.

    Posted in: Card Discussion
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