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INZANE ASTRAL RENO DRUID

  • Last updated Jan 21, 2017 (Gadgetzan)
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Wild

  • 8 Minions
  • 2 Spells
  • Deck Type: Tavern Brawl
  • Deck Archetype: Astral Druid
  • Brawl: Spellbook Duel
  • Crafting Cost: 11600
  • Dust Needed: Loading Collection
  • Created: 1/18/2017 (Gadgetzan)
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  • Battle Tag:

    Andrash#1180

  • Region:

    US

  • Total Deck Rating

    243

View 40 other Decks by andrashka
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Hello again,

List up for the most inzane fun and interactive deck in this tavern brawl. Mirror Matches are just ridiculous.

Odds of getting Astral Communion + Innervate in hand are pretty good. If not then discovering can complete the missing combo part.

Mulligan always for Innervate and Astral, leaving any other card in hand will decrease chances of getting one of those two pieces. Also very important! Try giving your opponent the less amount of information your deck has, its a small detail, but can determine your win or loses against some matchups and mirror. To do this, if you find yourself waiting for the combo but you dont get the cards, try picking cards you have in your hand already so your opponent doesnt see the rest of the deck.

EDIT ON CARDS:

Y'Shaarj, Rage Unbound does indeed pull minions from your deck therefore decreasing the deck amount and card you just pulled so I took him out. Thanks to #Siafu4Life and #WhatAChamp for the discussion. Lets build the ultimate deck together.

I took out Runic Egg because most of the matches it provided insignificant value, I replaced it for the good Sneed's Old Shredder because of the Deathwing synergy and constant facing against removal.

Also took out Baron Geddon he was too much removal and Deathwing can take care of that. Replaced him with Loatheb that loves to wreck mages and rogues combos.

Also replaced Onyxia with Sylvanas Windrunner. Sylvanas Windrunner is the ultimate counter to Deathwing and also Onyxia was filling up the board sometimes against Frost Nova that had me in too much of a vulnerable spot.

Removed Raven Idol and replaced it with Nozdormu , This is absolutely a personal change, and I only recomend it if you have quick hands, mind and a good device. Noz completely destroys those long turns against mages and rogues, its basicaly another loatheb but you actually laugh more. Try it out and test it by yourself, this space of the deck is usually for your specific choice of tech card.

Finally I added N'Zoth, the Corruptor. Why would you ask? Basically because the priest matchup or reno matchups use hard spell removal such as Light Bomb, with N'zoth you literally cant lose because you will bring up Sneed's and Sylvanas to close the game.

So far so good, added rafam for some extra needed value. Instead of Soggoth cause I started seeing almost none agrro. 

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This deck has the following features:

- Does not care what your opponent is playing (in term of stats vanilla minions such as jade)
- Has infinite Reno Jackson Healing and no fatigue (due to the nature of the brawl) so dont panic if you are in 10 health before getting astral you can come back with Reno at any time after you have 10 mana.
- Has space for tech cards in case the mirror matchup shows more often (or a counter deck).
- Clears board pretty much whenever needed, (Deathwing).


Good luck and have fun!