There is two groups of people, one want and one don't want. They are just not complaining in the same time ;D
- ZeroAndKira
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Member for 7 years, 8 months, and 27 days
Last active Mon, Mar, 29 2021 07:19:10 -
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Hieii posted a message on Captain Blackheart's Treasure is This Week's BrawlPosted in: News -
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Hieii posted a message on Expansion Ninja vs PiratePosted in: General DiscussionSo, since we are having a lot of clue* in this way, what kind of ninja can we expect? I mean, for pirate it's a minion type but for ninja nope. With the martial art lessons from the gazette we can expect ninja murloc, ninja panda etc? Or it will be a new minion type even if we already have ninja without ninja type like Ogre Ninja ?
And next, if you remember, a previous trailer show us this card:
A card that ben brode didn't want to reveal because it can be added "in some other expansion": Ben brode pirate gator reddit
This is obviously a pirate (minion type in bottom of the card). And for this cost, the effect should be powerful ! Your bet on the effect?
*For those who are septic on the theme, here are the more common clues:
Awesome idea since TGT: https://youtu.be/CC5tq-FjnVY?t=2m25s
Pirate coins: http://www.hearthpwn.com/news/1843-pirate-coins-spotted-on-instagram-will-lots-of
Ninja on the roof:
New picture update (ogre half pirate half ninja):
Card back Season 6 "Pirates!" : say this is better than ninjas.
Card back Season 14 "Ninjas!" : say this is better than pirates.
So they hate themself.
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LittleOgre posted a message on Weekly Card Design Competition #4.07 [SUBMISSION]Bananas: Bananas, Big Banana, Deviate Banana, Rotten Banana
Spare Parts: Armor Plating, Rusty Horn, Whirling Blades, Emergency Coolant, Finicky Cloakfield, Reversing Switch, Time Rewinder
Toxin Cards: Bloodthistle Toxin, Briarthorn Toxin, Fadeleaf Toxin, Firebloom Toxin, Kingsblood Toxin
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NiUG posted a message on Suggested 30 card deck challenge 2.0Posted in: General DiscussionAbomination
Can you record your gameplay>?
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HyperOrange posted a message on The Diablo 20th Anniversary Tavern Brawl: Release Date and Everything We KnowPosted in: NewsVisions of Fate makes this sound like a co-op brawl to me.
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Leolph posted a message on Party Portals is This Week's Tavern Brawl!Posted in: NewsAlthough I do not like pure RNG Tavern Brawls that much the introduced mechanics look awesome and might be a sneak preview of upcoming implementations - preferable for constructed and not PvE.
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Horkinger posted a message on Explosive Sheep + Poison SeedsPosted in: DruidQuote from saiburOFFICIAL >>Quote from ZeroAndKira >>Quote from saiburOFFICIAL >>Quote from ZeroAndKira >>Really? That sucks. It didnt seem all that op to me so i didnt think that couldve been it, but i guess so then.
It was more op than the Wild Pyromancer + Equality combo, but it aslo costed 2 more mana. Still, I'm glad they nerfed it, I hope they will nerf pyro + equality too, cause it's OP, and I hate OP things.Why is it more op than Pyro and Equality? Its more expensive and they both clear the board.Cause it doesn't activate deathrattles.Of course it does. Poison Seeds destroys all minions => Triggers deathrattles. -
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RavenSunHP posted a message on Why you should build your own deckPosted in: General Discussion1. You learn a lot about the game, and exercise crazy ideas.
2. You have more fun and pride of winning games with something you really own
3. You can catch your opponents by surprise
4. You can adapt faster to the meta (instead of waiting the new iteration of your netdeck).
While I totally agree, I think it is because I enjoy deckbuilding. Probably more than playing.Problem is the vast majority of players, especially those who regularly follow a community, tend to be netdeckers most of the times. It happens to me as well for those classes I don't like much.
And there are counter-reasons:- They don't want to learn. That's a slow process. They want to win. The fact that you need to learn in order to win is indeed partly bypassed by the netdecking guides. So, netdecking is more efficient.
- Victory is enough to feel satisfied to them.
- Surprise happens only if your deck is well personalised, which is difficult, because deckbuilding is not that easy.
- Again, you can adapt only if you can come up with creative ideas, which does not happen for most of the players. For them, netdecking updates are still faster and more effective.
In conclusion, while you made good points, and I totally agree with them, I think it depends a lot on the players themselves, which is an a priori reason.
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RavenSunHP posted a message on Hearthstone Yogg Nerf Patch Arrives this Week!Posted in: News(((((((((((((((((((((((( [Yogg's sad smiley]
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RavenSunHP posted a message on What have Legendaries become?Posted in: Card DiscussionA possible reason is also that they are trying to make us use the faction legendaries more than the class ones, in this expansion.
I mean, Kazakus definitely has legendary impact.Another problem with these legendaries is their status as characters, which is absent, except for Auctionmaster Beardo. He's just an NPC, but he's there, and it's cool to have a legendary card for him (even if crap in his case).
But the others? Who the hell is Kun the Forgotten King? And even more, what's with him being a druid character?
Instead, look at LoE: all except of Brann are HS-native characters. Yet, since they are backed up by an adventure, they have a shape on their own. The fact they are neutral also helps fitting them with less theme restrictions.
LoE legendaries are successful HS-native characters.But hell, with MSG it just feels it's random stuff thrown out of nowhere, from another franchise...
Yet I've been heavily downvoted on this site wherever I tried to point this out as a big downside. It seems people just don't care of flavour.
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These threads about this same fucking thing will 100% never stop coming.
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Like how the first priest has only one wild card Zombie Chow lmao. Atleast the decks are actually somewhat wackier than usually though instead of just normal meta decks.
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Isn't this like atleast the third news post where this exact same thing (how Patches was created) is discussed. How fucking many do we need? Some things not previously mentioned are here, but still.
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With Millhouse Manastorm i believe it is possible to have a first turn kill if a druid Innervates it out on turn one.
Also it's probably possible as well if a druid Innervates Dirty Rat on the first turn and pulls out like a Malygos.
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Underprotected Cub first of all has a little awkward naming imo. Also, i think it's shit. Why would run this over the existing Hunter 1 drops.
Quick Deploy Engineer is first of all also thrash. You need to deal damage to your opponent twice for it to be even a Pit Fighter and what would a face hunter do with a 5 mana card anyway. Also the art doesn't seem suitable for a hunter card.
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Mounted Tallstrider seems pretty slow for a hunter card. Love the flavor though.
Forest Scout is a cool little card draw for hunter, but i don't wanna see face hunters running around with reverse Life Taps.
I vote for 2 because the 1st entry cards were very weak imo
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Lmao wifecoach has the best name ever.
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Quite good with the new Raza the Chained actually.
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