• 0

    posted a message on Unintelligent Design
    Quote from Lorcen >>

    Right now Zeph doesn't properly recognize stealth and counter-stealth plays.  It's right there in the pending patch notes for Tuesday.  Although in this situation, I'm not sure it's going to consider a 0/3 stealth to be such a big deal that it offers you Flare.

    Zeph isn't some magical card that says "Win the game on turn 4".  It isn't an AI that knows the perfect card to give you.  It's a programmed sub-routine that has a bunch of if-then-else statements plus some RNG (you will notice that in exact same situations, it gives you some randomness to the selections...on purpose).  

    I expect on Wednesday that we're going to see some posts of complaining about how they wanted a Shadow Word: Pain but instead Zeph offered Flare because of the 0/3 stealth on the board.  Just can't please everyone.

     

     Ah, here we finally have the exact Blizzard employee responsible, explaining in detail how the card, in fact, works in every given situation. Thank you. This is what I was looking for.

    Posted in: Card Discussion
  • 0

    posted a message on Unintelligent Design
    Quote from Kill_Dash_Nine >>

    OP gets faulty after a miss play and blames the card and not the player. Now they make a thread saying bad card design looking for validation. Mistake it's not the card it's the player. 

     Literally just reiterating what was claimed before, which I have already invalidated.

    Posted in: Card Discussion
  • 0

    posted a message on Have mechs been nerfed into the ground?
    Quote from Tamika_Olivia >>
    Quote from YellowDisease >>
    Quote from Tamika_Olivia >>
    Quote from YellowDisease >>

    Nope, people are just getting more smarter about including silence in their decks.

     Pretty sure the topic creator means in Battlegrounds, not constructed.

     Pretty sure this is a Hearthstone forum.

     Okay? I'm not sure what your point is.

    Guy was asking if mechs got nerfed in Battlegrounds, the Hearthstone game mode, you responded with a comment about Silence, which doesn't exist in Battlegrounds. 

     My point is, that I am unable to muster up enough force of will to stomach this line of reasoning any further.

    Posted in: Battlegrounds
  • 2

    posted a message on Unintelligent Design
    Quote from 1xbenx1 >>

    calm down buddy. It's a card game.

    Quote from Alp2760 >>

    Your tone comes across as really quite wound up, it's just a card game mate, shit happens sometimes but they've already said they will be pushing out more fixes for zephrys. 

      Why even post if you have nothing to say? To say that it's "just a game" is so remarkably shallow that you might as well have just said: "it is what it is", only then could it be a greater non-response. Yeah, it is a game, and we're here on this forum discussing said game, so what's your point? Nothing, exactly.

    Posted in: Card Discussion
  • 0

    posted a message on Have mechs been nerfed into the ground?
    Quote from Tamika_Olivia >>
    Quote from YellowDisease >>

    Nope, people are just getting more smarter about including silence in their decks.

     Pretty sure the topic creator means in Battlegrounds, not constructed.

     Pretty sure this is a Hearthstone forum.

    Posted in: Battlegrounds
  • 0

    posted a message on Unintelligent Design
    Quote from GentilleMouche >>
    Quote from YellowDisease >>
    Quote from GentilleMouche >>

    The more you'll play Zephrys the more you'll learn what it can and can't offer you and that's when it starts to get good. 

    Now you know you can't get Flare against a stealthed frog on turn 4, next time this happens you won't missplay.

    I get what you're saying but I imagine it would take huge amount of work from the devs to make Zephrys fully capable of figuring out every board state and do what the player wants to do. Maybe Zephrys could have offered you a flare if there wasn't a spell damage totem, he gave you 2 answers for the spell damage, maybe this was his first priority. 

     To say that this is a "misplay" on the player's part, and not a design flaw in the card, is to be a comedian.

     To focus on that specific part of my post and eluding the rest of it is to be a comedian. Didn't you ask for serious discussion? 

     There is no excuse for it valuing the totem over literally anything else on the board. Especially, since targeting a minion in stealth at that stage of the game, Flare is literally the only possible answer. What it would take from them is for Zephrys not to ignore card text completely and pretend that minions are nothing but vanilla stat cards without any additional effects on them.

    Posted in: Card Discussion
  • 4

    posted a message on Unintelligent Design
    Quote from GentilleMouche >>

    The more you'll play Zephrys the more you'll learn what it can and can't offer you and that's when it starts to get good. 

    Now you know you can't get Flare against a stealthed frog on turn 4, next time this happens you won't missplay.

    I get what you're saying but I imagine it would take huge amount of work from the devs to make Zephrys fully capable of figuring out every board state and do what the player wants to do. Maybe Zephrys could have offered you a flare if there wasn't a spell damage totem, he gave you 2 answers for the spell damage, maybe this was his first priority. 

     To say that this is a "misplay" on the player's part, and not a design flaw in the card, is to be a comedian.

    Posted in: Card Discussion
  • 0

    posted a message on Have mechs been nerfed into the ground?

    Nope, people are just getting more smarter about including silence in their decks.

    Posted in: Battlegrounds
  • 0

    posted a message on Unintelligent Design

    I fondly remember some people defending Zephrys the Great, and how supposedly overpowered it is.

    Shallow arguments like: "It's not supposed to win you the game automatically, you're supposed to figure out the right option to pick.", and: "You just didn't play it right."

    Of course, that must be it, my bad. Here's my latest personal experience with the "most well-designed card ever in Hearthstone".

    It's turn 4, opponent has Spell Damage Totem on the board and Spirit of the Frog stealthed next to it. I have a Flame Imp. I play Zephrys on 4 mana, foolishly assuming that Zephrys would recognize the imminent threat of Spirit of the Frog and offer me Flare, which in this situation at 2 mana available, is the ONLY option to deal with it. Instead, it offers me and I am not even joking: Defender of ArgusCrazed Alchemist and Backstab. There is no way they're being serious right now, is what I thought to myself.

    Just one example. Another one I just experienced while in the middle of writing this was Zephrys not offering Flare (AGAIN) when enemy had 2 secrets in play. Instead, it offered SI:7 Infiltrator, which isn't even close to the same value of removing both secrets, since it's more often than not more helpful, since when your opponent plays secrets, their following turns and entire tempo usually revolve around being able to make use of them.

    The funniest example for me personally by far though was Zephrys not offering Shadow Word: Death despite me having 3 mana available, or any other form of removal, against the lethal threat of Archmage Antonidas on the board.

    My point in all this is that the card is too inconsistent in a sense that you cannot always rely on it, even though you might think you could. You can never be sure when the artificial unintelligence might screw you over, and you can't reverse the decision of putting it in play, and sometimes you're just stuck with three choices that are one worse than the other.

    Any thoughts? Serious discussion, please. I'd rather not hear aggro edgelords flare up about me playing a singleton deck and being upset that I wiped their Shaman board clear.

    Posted in: Card Discussion
  • 0

    posted a message on #15 Legend Pally 71% WR

    Yes, because mankind evolves and cures for diseases will be discovered.

    Posted in: #15 Legend Pally 71% WR
  • -5

    posted a message on Dragon Midrange [Theorycraft]
    Quote from Joker_2k19 >>

    What's with all the downvoting?. Some people must be really bored.

     It represents the quality of the deck as well as the conversation going on in here.

    Posted in: Dragon Midrange [Theorycraft]
  • 0

    posted a message on Neutral Rare Card Reveal "Depth Charge"!!

    Needs a hotfix: "At the start of each turn, deal 5 damage to ALL characters". Might sound a bit op, so maybe manacost should be 2 instead of 1.

    Posted in: Card Discussion
  • 0

    posted a message on E.V.I.L classes huge advantage?

    Yes. Yes, we are going to ignore this topic, because it's absolute bullshit.

    Posted in: General Discussion
  • 0

    posted a message on New Shaman Common Card - Squallhunter
    Quote from Shayuki >>
    Quote from YellowDisease >>
    Quote from Breakfast1 >>
    Quote from FortyDust >>
    Quote from Raulzus >>

    This thing's stats seem way too high with only 2 overload. Powerful card for sure.

     It's definitely a strong card, but I don't see what's OP about a 6 mana 5/7.

    Cosmic Anomaly has full vanilla stats and the same spell damage.

    Calling this a 6 mana 5/7 spelldamage +2 is like calling Totem Golem a 3 mana 3/4, but it was way better than any spider tank.

     Except that it wasn't. Spider tank on 3 followed up by goblin blastmage on 4 usually swung mech mage tempo into an unstoppable snowball.

     Wow, you're absolutely clueless.

     Good argument. Absolutely decimated everyone. Better cower in shame and never post again with your caliber of intellectuals dominating the forum.

    Posted in: Card Discussion
  • 0

    posted a message on New Shaman Common Card - Squallhunter
    Quote from vNihilism >>
    Quote from YellowDisease >>
    Quote from Breakfast1 >>
    Quote from FortyDust >>
    Quote from Raulzus >>

    This thing's stats seem way too high with only 2 overload. Powerful card for sure.

     It's definitely a strong card, but I don't see what's OP about a 6 mana 5/7.

    Cosmic Anomaly has full vanilla stats and the same spell damage.

    Calling this a 6 mana 5/7 spelldamage +2 is like calling Totem Golem a 3 mana 3/4, but it was way better than any spider tank.

     Except that it wasn't. Spider tank on 3 followed up by goblin blastmage on 4 usually swung mech mage tempo into an unstoppable snowball.

    Damn you are very dense. Don't even know Cosmic Anomalies stats and think that mech mage synergies will somehow prove you right that Overloaded mana crystals are just the same thing as additional mana cost. 

    How is this a response to what I said? Overload locks mana crystals on your next turn. Their argument was that Totem Golem was better than "any spider tank", to which I presented the spider tank followed up by goblin blastmage scenario, which won most games for Mech Mage at the time.

    Posted in: Card Discussion
  • To post a comment, please login or register a new account.