Amazing in a dragon dominant deck where the chances of pulling a dragon are high. If your opponent on the otherhand is playing something else, this is literally a win condition.
Whirlwind that hits face and has synergy will all the self damage cards in warlock?
Poeple will sleep in this card.
I have studied the English language for many years. Yet, even after reading your post multiple times over, I still am unable to decipher what you were trying to say.
This thing's stats seem way too high with only 2 overload. Powerful card for sure.
It's definitely a strong card, but I don't see what's OP about a 6 mana 5/7.
Cosmic Anomaly has full vanilla stats and the same spell damage.
You can't count overload as an immediate mana cost. This is not a 6 mana card. This is a 4 mana card that starts trading and face smashing for 5 that comes out on turn 4. This wouldn't be run on 6 because spending your entire turn 6 to do nothing immediately is not worth it. But turn 4 is early enough in the game that just getting this thing out will be a huge threat for your opponent. Also, it is harder for your opponent to deal with this on turn 4 rather than 6. And finally, this has 4 more health than cosmic. Cosmic can die to a 2 drop, this will rarely die to anything less than a 6 drop. Big difference.
This will do nothing but get smashed by the dragon poacher next turn and then you have to deal with an 8/3 still on the board and 3 mana crystals on turn three and perpetual tempo loss.
It's pretty nice considering you can swap with the warlock quest hero power, pull al'akir from your deck, play it for free, give it double rockbiter weapon and bloodlust if you have coin and hit face for 24 damage even from an empty board. Also, this card literally wins you every horseman paladin mirror matchup.
I like the idea, but it's pretty slow. It should summon them instead of adding them to your hand. Or, alternatively, they should cost 0 mana for some minor flexibility.
Nice handlock and big mage counter. 5-8 attack on turn 3 is quite solid. Besides that common scenario, I'm looking forward to playing this into the 12 card handlock to get a 13-3, use the master of disguise on it and counter spell which I got with renounce darkness to block the hellfire, blessing of might it the next turn and finish off with giving it windfury from Zephrys for easy 30 face damage. I can already envision the deck I'll craft. I could also tech in the plate buster to cut through armor for zero counterplay.
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Dust Allies
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It's better than Flanking Strike, because it's not a beast so it won't die to Hemet Nesingwary
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Amazing in a dragon dominant deck where the chances of pulling a dragon are high. If your opponent on the otherhand is playing something else, this is literally a win condition.
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I have studied the English language for many years. Yet, even after reading your post multiple times over, I still am unable to decipher what you were trying to say.
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Would like to say Rain of Dust, but you'll only get 5...
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Except that it wasn't. Spider tank on 3 followed up by goblin blastmage on 4 usually swung mech mage tempo into an unstoppable snowball.
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This will do nothing but get smashed by the dragon poacher next turn and then you have to deal with an 8/3 still on the board and 3 mana crystals on turn three and perpetual tempo loss.
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I don't think it's very good since even 2 of them is not as much spell power as Malygos.
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It's pretty nice considering you can swap with the warlock quest hero power, pull al'akir from your deck, play it for free, give it double rockbiter weapon and bloodlust if you have coin and hit face for 24 damage even from an empty board. Also, this card literally wins you every horseman paladin mirror matchup.
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Control. You should try it.
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I like the idea, but it's pretty slow. It should summon them instead of adding them to your hand. Or, alternatively, they should cost 0 mana for some minor flexibility.
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Nice handlock and big mage counter. 5-8 attack on turn 3 is quite solid. Besides that common scenario, I'm looking forward to playing this into the 12 card handlock to get a 13-3, use the master of disguise on it and counter spell which I got with renounce darkness to block the hellfire, blessing of might it the next turn and finish off with giving it windfury from Zephrys for easy 30 face damage. I can already envision the deck I'll craft. I could also tech in the plate buster to cut through armor for zero counterplay.
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Why only 5 dust?
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.
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I don't even care what it does as long as the hero power replaces Heart of Low'Standards.