Quote from sPacEtiMe19 >>Quote from YellowDisease >>
Despite being a game with no in-game chat, Hearthstone still manages to be remarkably toxic, because we as a species are doomed to fail.
For reasons outside of logical thinking, Blizzard could have at least somewhat salvaged the issue by simply giving an option in the settings to disable enemy emotes. It's quite tiring if you're playing Hearthstone a lot and have to do those two extra mouse clicks at the start of every single match.
I know that at this point it would be like trying to mend a shotgun wound with a band-aid, but they could at least throw us normal people a bone here.
Is there a lazier statement than "have to do those two extra mouse clicks at the start of every single match." When I read something like that I always imagine some veteran of war, carpenter, or a marathon runner reading something like that and just shaking their head.
Should they implement a permanent mute option? I guess? It wouldn't hurt anything. But cmon man, don't act like it takes even a microscopal amount of effort to click your mouse twice.
Sigh, another one missing the point entirely.
The issue is made much worse given that you have a very limited window to do this. As the game starts and you mulligan, you have to act fast with the clicks before the emote gets through. Also, it's a poor argument regardless about the 'laziness' or 'lack of effort' or whatever you're trying to say.
Here's an example: What if you had to press the power button on your computer twice every time you wanted to turn it on? Sure, it doesn't take much more effort, but why would I have to or want to do that when it should be completely unnecessary? Also, I'm being lenient with this analogy, since you probably won't have to turn on your computer many times a day, unlike with the game, when you have to mute potentially up to dozens of times a day, depending on how much you play.
You might as well reference to some starving children while you're at it: "What're you complaining? At least you got food and water and you live in a 1st world country buh buh buh buuuuh.." It's the only way your argument could be any more hollow. We're discussing about the mechanics of a fcking video game here, not real life problems, so approach it as such.
Also, as I said before, I would argue the estimated 40k+ extra clicks amount to a bit more than "microscopical amount of effort".