• 2

    posted a message on What the actual H...

    Seriously... another patch and nothing regarding the excess coin issue? I get that they don't see Mercenaries as a priority, but can it really be that far into the "Whatever, we don't care" column?

    What are the possible challenges? Be as conservative as you want (ex. excess coins can purchase skins and after that be traded at 100-1 for same rarity coins on other mercs), but do SOMETHING. The longer it is left the less likely they are to do anything because those with 20k coins for Millhouse aren't going away and the coins keep comin!

    Posted in: Mercenaries
  • 5

    posted a message on Horrible patch: Unadressed issues

    So we've got a new patch with an effectively useless addition to the mode and the most serious issues are completely unaddressed. I mean c'mon! >:(

    A list of unaddressed issues (feel free to add your own)...

    • EXCESS TOKENS ON MAXED CHARACTERS!!! (pretty much the one and only issue, but wait..there's more)
    • No additional rewards for Heroic Mode (a guaranteed 5-10 tokens for a legendary is nice and all, but you can get that in about the same time frame by running the normal mode twice)
    • Inconsistent task grind: Some heroes higher numbered tasks are over the top (*coughCookiecough*) while others are much easier.
    • Nothing for heroes who have capped out on their tasks.
    • Capping out tasks doesn't give enough tokens to max a hero
    • No rewards for losing PVP Arena and sharks destroy new players killing new recruitment and thereby the mode
    • It's a mode built on grinding and the Antonidas/Baron/Rag build has no peer in terms of efficiency making the grind even more grindy since you're only ever doing one build.
    • Some of us want to like it, but it seems like it has already been killed as a priority because it didn't succeed massively right away. (So I guess this is an attitude adjustment issue?)

    Others? Dev thoughts (do they even read these things?)

    Posted in: Mercenaries
  • -1

    posted a message on Taunt War for Brawl

    Easy win against a Pogo/Mogu rouge. I didn't draw a single "Into the Fray" after he banned "Bolster," and I still won.

     I did replace the Target Dummy with Frantic Flunky. Not sure why it wasn't the second taunt in the recipe tho.

    Posted in: Taunt War for Brawl
  • 3

    posted a message on Battle of the Bans - Outcast DH

    Is the best ban actually the Sigil runner?

    Posted in: Battle of the Bans - Outcast DH
  • 1

    posted a message on Brawl of Champions Grand Finals - Tavern Brawl #194

    Woof. Most of my games have been two rounds or less. Auto-concede vs. rogue, auto-concede with a round 1 flaming imp as warlock, auto-concede with 2nd round coined Shattered Sun Cleric vs. a shaman (if they don't concede in round 1).

    I've been on the winning and losing side of that basic coinflip, but there are definitely more concedes in this brawl than I've probably ever encountered.

    Posted in: Tavern Brawl
  • 2

    posted a message on Heroic Brawl: Wild - Brawl #99

    Idiocy. To break even (even I tell you not even gain something), you have to get six wins in the most cheesed out version of the game before you lose three times?

    How is anyone possibly foolish enough to delve into the sewer of Hearthstone that is Heroic Tavern Brawl.  Ugh. I'm sure some people will sit there and try to sway rubes in off the street by saying it's not that bad, but are that many Hearthstone players such intensely degenerate gamblers?

    I guess it is an appropriate tavern brawl for the week they run the Kentucky Derby.

    Posted in: Tavern Brawl
  • 5

    posted a message on WOG First Impressions?

    So many druids with so many taunts and a huge C'Thun to top it off!  I was getting wrecked... Had to revive my The Black Knight

    Posted in: General Discussion
  • 1

    posted a message on Decks Assemble - Brawl #35 is live

    I. Love. This. Brawl!

    Turn 2 Astral Communion

    Turn 3 Mekengineer

    Profit.

    Posted in: Tavern Brawl
  • 1

    posted a message on Power of the consumer!

    I don't know if I'm going to go so far as to dust ALL of my old expansion and adventure cards, but I don't have the card pool to compete in the current format really so I definitely don't want to go into the "WILD" west and get nuked by those guys who are already beating me up especially when a new expansion comes out and probably creates progressively more crazy combos and synergies. I did that with MtG years ago and could probably do it now with cards people haven't even heard of much less seen in fifteen years. Show up with a eight card 2 forest, 1 mountain, fastbond, channel, fireball, sol ring deck (since we're unrestricted and all).

    That said, I wouldn't mind having Kel'Thuzad or Boom for some class challenges or tavern brawls if it comes to it.

    Honestly I'm surprised so many people are planning to play wild as is.

    Posted in: General Discussion
  • 3

    posted a message on Return of Mechazod - Tavern Brawl #31

    Both players need patience...  We're doomed!

    ;)  Had some good matches where the mage didn't empty his hand and I (the druid) held lorewalker until I could play Millhouse, Lorewalker, and Healing Wave.  He did 50+ damage the next turn

     

    Posted in: Tavern Brawl
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