*Gul'dan pats Garrosh on the shoulder* and whispers "It's your turn now"...
- Xarahn
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Member for 8 years and 6 days
Last active Thu, Aug, 23 2018 16:40:54 -
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GutsHS posted a message on New Warrior Legendary Weapon Reveal: WoecleaverPosted in: News -
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Agithore posted a message on Priest Will Always Be Bad / Warrior Will Always Be GoodPosted in: Card DiscussionWe as Hearthstone players should just come to the acceptance that Priest will always be a bad class on ladder at least when it comes to Standard. Similarly, Warrior will always have multiple archetypes to choose from. And this is mainly because of how each classes' Basic and Classic sets are made.
Since these sets ultimately remain in the Standard set forever, they get to decide the overall viability of a class in the long run. Sure, in the next few adventures and expansions they'll give Priest the Shaman treatment of 4 Mana 7/7s, but that'll pass too. The sets will rotate out and Priest will come back to being the underdog. Due to the awful construction of both the Classic and Basic sets of Priest, the class will always struggle on ladder, even when it has an average set of cards to choose from, from the expansions. Largely, these two sets are terrible for Priest. Many cards are pure gimmicks and don't work in an actual deck. They don't have stuff like Brawl embedded in the class, which means that if they don't have a strong removal given to them in each rotation, they'll suck as a Control class, and it's not like there's much else this class knows how to do well. There's absolutely useless cards like Divine Spirit, Inner Fire, Mindgames, Lightwell, Lightspawn, Mass Dispel, Shadowform (give up guys, there's been no real support for this card since ever. What little Inspire deck that saw rise will be gone once the sets shift), Holy Fire, Mind Vision and Prophet Velen and many others that take up slots for useful Priest cards. And the thing is Priest is stuck with these forever.
Now, let's look at Warrior, quite possibly the best class in the game right now. Not only does it have a multitude of archetypes, they're all insanely good and viable. This class lacked Aggro and was pretty much the "Control" class along with Priest a couple of sets ago, but not only has it beaten Priest at handling Aggro, it has also beaten Priest at being Aggro! With decks like Pirate/Tempo and Dragon Warrior, there's Mid-range and Aggro oriented decks other than Patron. Warriors are good, and they'll remain to be good. They have one of the best Basic and Classic sets, with the only bad cards being Warsong Commander (Classic Blizz Nerf), Cleave and Upgrade!. Yeah, that's it, every other card in some way contributes to its plethora of archetypes. Regardless of how good or bad the sets are for Warrior, it will stay afloat. As long as this class doesn't get ten 10 Mana 0/0 cards, this class will remain good.
My question is, how is Priest supposed to survive in a biased rotation system like this? Not just Priest, how are classes like Shaman and Hunter supposed to be good. Unless they get 4 Mana 7/7s each time, or 8 Mana cards that give them 12 Mana worth of value each time, they'll be low-tier classes. They should have re-done the entire Basic and Classic sets for all the classes when Standard started, and if not all, at least for Priest, Hunter and Shaman, to make it so there's not a need to give these classes overpowered cards just to have a place in the meta for them. All in all, enjoy your treat this time round Priests, but know that it won't last long. And before you know it, you'll be back to the Tier 3 Meta you've known so well.
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xxxshinomorixxx posted a message on New Legendary Paladin Card Reveal - Crystalsmith KangorPosted in: NewsTurn 10 lay on hands doesn't feel so bad anymore control paladin.
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Stormbringer36 posted a message on New Warrior Card Reveal - Omega AssemblyPosted in: NewsAre you serious? The neutral one and Warlock one won't see any play. The Priest one is only decent because its a 3 mana 3/4. I like this one this one though.
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Elka posted a message on Tess Greymane is Not Disenchantable for Full Value, Clearly a Mistake, Right? [UPDATE]Posted in: NewsForget a refund, this stupid change should have never been made in the first place! Which genius thought it would be a good idea to nerf mostly seen in wild, low windrate, mediocre fun card? I want to shake this guy's hand and personally explain him why this is bullshit idea.
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freekvd posted a message on Patch 11.1: Shudderwock & Lifedrinker Animation Speed Up, Arena Card RatesPosted in: NewsQuote from ToxxicoVines >>Your sarcasm is missing the point. Ive gone 7 wins with druid before on the back of 3 UI alone, rest of the deck was god awful.
My compliments! It's hands down impressive you can get that many wins with so much excessive card draw. I would assume your odds would have been much better if you had 1 less UI in your deck, the third one is a dead card.I mean, at turn 12 with +15 card draw you're completely out of cards in your deck... -
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arius111 posted a message on Patch 11.1: Shudderwock & Lifedrinker Animation Speed Up, Arena Card RatesPosted in: News"Updated the appearance rate of cards to improve class balance by win percentage. For example, Paladin had a higher than average win rate, and should now be closer to average."
Well thank you. We learned a whole lot of information from this. Now we understand everything when drafting. -
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Tygrest posted a message on Noblegarden is Coming! Login to Get A Golden Eggnapper and Devilsaur Egg - May 9 through May 13.Posted in: Newswe've had like 6-7 of those free stuff events before ben brode left ... what does it have to do with him leaving ???
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CrovaxTheCursed posted a message on Hearthside Chat: Monster Hunt - Releases at 10 AM PDT on April 26Posted in: NewsA WHOLE WEEK AWAY NOOOOOOOOOOOOOOO
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SabaKu360 posted a message on Hearthside Chat: Monster Hunt - Releases at 10 AM PDT on April 26Posted in: NewsWe have bought enough packs boys. Now Blizzard can release Monster Hunt adventure without risk of losing money.
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Wrong, the average pack is worth 100 dust, do your research.
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It's a satyr.
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It's not better, Druid of the Flame becomes a Beast, which is better than this and you get to choose if you want the 2/5 or the 5/2, here the flexibility is not 100% under your control.
Don't get me wrong, this card is decent but you're wrong.
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Play burn mage with freeze effects, really easy twice in a row for me. Get +3 spell power and you're golden.
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More Flame Juggler disgusting RNG in Arena, garbage in constructed, why make this card?
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Broken if it was battlecry, bad now.
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Garrosh, Weaponguy!
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Worse Argent Protector (Unless you hit a Windfury minion), still pretty good in arena.
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Roll the bones is a Rogue Spell in WoW, it's probably just a mistake, I doubt this card is neutral.
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It's more than 16, sprint is 7 so draw 5 is 9, 5 damage + 5/5 is essentially Firelands Portal so 7, and 5 armor is 1 mana, so 17.