Knowing which card you draw next for (potentially) the rest of the game is a great tool for anyone who likes to think ahead and plan future plays. In general this is a quality of life improvement in card form. I really like the concept.
- Wrathh
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Burningwind posted a message on Sphere of SapiencePosted in: Sphere of SapienceScry for everyone!!!! Yey!!! 11/10
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Idis posted a message on Wretched TutorPosted in: Wretched TutorSword and Board/Shield Slam, Ray of Frost, Twin Slice, Desperate Measures, Renew/Penance, Praise Galakrond, Rain of Fire. There's uses, my guess is - it will be used in a few highlander control decks that doesnt have a better option against early pressure.
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Berkelmann posted a message on Wretched TutorPosted in: Wretched TutorRogue AOE!
At last!
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Nibahe posted a message on The HearthPwn Boomsday Project Community CompendiumPosted in: NewsGenuinely confused in what people see in Luna's Pocket Galaxy
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Morkimus posted a message on The SoulariumPosted in: The SoulariumCreated by Dark Peddler
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DiesDiedWillDie posted a message on New Card Reveal - Augmented ElekkPosted in: NewsPeople thinking rogue but I know what I'm doing in wild...
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Molnenosec posted a message on Fire Plume's HeartPosted in: Fire Plume's Heart-We Pirate Warrior? -No!
-We Taunt Warrior? -Yeah!
-We OTK Warrior? -No!
-We Taunt Warrior? -Yeah!
-We Patron Warrior? -No!
-We Taunt Warrior? -Yeah!
-Ragnaros? -No!
-Sulfuras? -Yeah!
-Everybody got Taunt!
-We control without Taunt? -No, no, no!
-We control with Taunt? -Yeah, yeah, yeah! - To post a comment, please login or register a new account.
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"WILD CASUAL" I can't believe you talk about meta and put a casual wild as an example, play ladder for a month and tell me what you encounter, spoiler alert Quest mage and Hyper-aggro. Non-mill rogues will play that against an aggro deck or Quest mage because they will lose 100% of times so they go to Casual as Res priest does because their decks are not competitive enough to handle the meta.
oParis is indeed perfectly right about his statement, a priest can handle most things but "handle" doesn't mean he wins, means he has a 50%-60% chance to win, in the other hand Quest Mage is a 100% lose and that's the purpose of Mindrender Illucia.
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Finally, the priest can win against Quest mage somehow, maybe not often but still isn't concede and queue for next. And nice options against Mecha'thun and Togg waggle.
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Broken
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Insta golden