Blizzard should try this suggestion, it might recover the sad status of Hearthstone.
I don't see a downside, besides maybe less players on ladder - if that happen they can limit the number of games with full collection.
3
Blizzard should try this suggestion, it might recover the sad status of Hearthstone.
I don't see a downside, besides maybe less players on ladder - if that happen they can limit the number of games with full collection.
20
Yeah, you're right.
Blizzard already confirmed that Druid will not receive a single new card next expansion, so the class is indeed doomed.
Rest in peace :(
15
No, it's not expansive. Neither from gold nor real money perspective.
The problem is:
Originally: Pay for adventure -> Free cards
Later: Pay for cards (much more) -> Free adventure
Now: Pay for adventure + Pay for cards
It is not acceptable from many perspectives.
13
I'm surprised I haven't seen a thread about this yet.
This new adventure is worth 19.99 or 700 gold per wing (there are 5 wings). It is the same thing as the old adventures, since they are releasing those 1 month after the expansion, it's the equivalent of them releasing 6 expansions a year (3 adventures and 3 full xpac, assuming there's an adventure 1 month after all the sets)
So isn't the game becoming even more expensive ? Not sure if we should be happy about it.
3
Lvel up yes, Call To Arms - no, CtA broken without Genn
3
Yup.... I miss the old Adventure system sooooo much. My purchase got me the entire set of cards, so I could experiment and create new decks without having to spend my valuable dust to get missing cards or purchase packs and pray to the RNG gods!
4
Finally they address this "class identity" topic, Druid got a lot of it's intended class weaknesses negatedin KOFT and they didn't nerf it at all, sadly they didn't think about it back then.. hope in the future they don't print any more cards that straight up negate a class weaknesses.
intended weaknesses:
Druid- lack of hard removal.
Warlock- lack of a lot of sources health gain,weaker than average class cards. - this one seems to be negated a lot.
Hunter- lack of card draw
Mage-Not having a lot of ways to generate big boards.
Paladin- Not having direct ways to deal with threats (via damage to them) early ( I mean in the form of cheap damage spells.
Warrior-Controlling the board is mostly weapon based.
Shaman- RNG in most cards.
Rogue- Lack of mass removal (medium boards) and healling
Priest- 4 attack minions.
Of course those weaknesses have been negated endless times but I think Blizzard should stick to them I think the only none defined class in this aspect is shaman, it seems like every good shaman card contains high amounts of variance, trying to always fish for the "best average value" seems to be a theme of the class identity. KOFT and kobolds have been the sets that violated those intended weaknesses a lot.
6
There will still be Mecha'Thun and Hakkar/Liam type things that can happen in fatigue. Prelate can still go infinite.
Losing Reckless Flurry is massive against Aggro.
I think it's definitely a deck to watch out for, but it might be fine.
7
It definitely seems like these big events are the new "we're halfway between last and new expansion - let's keep people's attention" schedule. We had Hallow's End in October, Taverns of Time in June, Wildfest/Quest event last February, etc. Not complaining I like them; hopefully (though not holding my breath) they eventually accelerate and do two per expansion cycle so 6 weeks after launch and then 6 weeks after that...
45
Instructions unclear, ended up crafting golden Millhouse Manastorm
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9
"Minions now only break Stealth when attacking. Damage dealt by card abilities, such as Knife Juggler’s knife throw, no longer breaks Stealth."
Zombeast made of Dreadscale and Giant Wasp is insanely powerful now!
1
Love it! I do not know if this card will find its place in Standard, but for me it is meta defining in Wild. Another N'Zoth, the Corruptor? Fill your board with enormous Jade Golems? Have some thrilling moments with Elemental Shaman? I hope that I will get it as a free legendary!
4
Lazzuxei was created as a very late game support for slow Deathrattle builds. Before the fatigue war it is mostly a single target removal, which does not work well against minions with Divine Shield or with Immunity, + not so dangerous body on the board, which can be resurrected by N'Zoth, the Corruptor . Once you start taking fatigue damage, this minion becomes an infinite value - its Deathrattle is a full board clear (once again, it does not work well against Divine Shield or Immune) and minion generating chain - Dhaundax is shuffled into your deck, preventing you from taking Fatigue damage next turn. It provides double single target removal (Rush + Deathrattle ), healing and shuffles Lazzuxei into your deck.
2
I cannot check this specific interaction, as I also do not have a Crush, but I think that it will not change its cost, such as Burly Rockjaw Trogg can be destroyed with Shadow Word: Pain even that he has 5 attack when killed - for similar interaction I would recommend HysteriA's Youtube channel.
1
OK, I reworked them a bit by adding Rush and changing Dhaundax's deathrattle. What do you think about it?
1
1
Seeing Lady in White I am a bit sad that Emeriss does not buff minions in your deck instead of hand... The high cost of this card guarantee that aggressive Hunter builds will not use it, and with this change it might become a powerhouse, but not broken (lack of card draw would make the effect not immediately impactful, and understatted card for 10 mana without an impact on the board is a huge risk for hunters).
2
Not really, Echo from Glinda works only on minions.
3
Big and a bit flexible tool for Hunter. With his lack of reliable draw options Giant Bear will be summoned mostly vs Aggro or Midrange, slowing them and providing a bit of healing to avoid lethal damage. Drawing part is overcosted to not make this card broken in a class struggling with lack of cards in a hand.
1
Hi everyone,
it is my idea for big and a bit flexible tool for Hunter. What do you think about it?