Quote from TwistedCardmaster >>Quote from DeathDragon >>So the op enjoys a meta where you don’t care what card your opponent plays, there is no interaction at all whatsoever and you only focus on completing a quest in order to otk… you may as well play against a bot rather than an actual player as the experience is exactly the same
Not really, bots tend to trade way more.
At this point blizz should just release: "0 mana; Starts the game in your hand; toss a coin, head you win, tails you loose. ". Although it still might be to slow for some people, so maybe add something like: autocast this at the start of the game.
Why bother to load the match at all :)? Just make small notification in the right corner of the screen, telling you about the outcome...
And if you buy the tavern pass for the season, you'll be guaranteed a 51% win rate just to get the blood pumping a bit more now and then ;)
Business model solved. Complaining and balance issues solved. Wow, Hearthstone has never been better!
2
Yeah, they said that, though it doesn't seem to be true at all (e.g recent example of Stealer of Souls)
1
At this point Control Priest is the only somewhat viable non-aggro deck in standard and they are nerfing it even further... Why?
Look, I understand arguments about "unfun experience" (and I kinda agree with some of them), but I can say pretty much the same about dying to 3-4 copies of Illidari Inquisitor or unblockable burst damage from off-board dealt by Elemental / Doom Shaman, but those decks remain unchanged for some reason. It's simply unfair to control players and also boring, when all meta is aggro / tempo.
2
Or harder, if it triggers while Tickatus isn't in your hand, but your expensive cards are.
2
Spice Bread Baker, Runed Mithril Rod - Handlock is back, I'm so excited ! :).
3
It's cool :). It really sounded sarcastic though.
3
Ye, because we have soooo many control decks right now...
2
I'd say that old heroes from Battlegrounds have to be buffed / reworked, because pool of decent ones is pretty limited now.
3
Alliance's theme (flavor) is more defensive, so this expansion will be slower and more control oriented, right?... Right?!
2
And how often does this happen to you now? Once in 100 matches? The higher you climb, the fewer Warlock there will be, because no one sane plays him at this point. And even if you are (un)lucky enough to meet him from time to time, he won't be able to drop Tickatus every game (unless you play very slow, bad deck).
2
It's because power creep of aggro and tempo (initiative) based decks. 3-4 years ago aggressive decks had limited reach and pool of resources, so if they couldn't kill you by the certain point in the game, they were done. I even remember games, where I was like 5-7 HP, my opponent was 30, and he had to concede, because he had no way to kill me at this point.
Now though, their limitations are mostly gone. Look at the Face Hunter for example, this deck is like 90% made up of cards meant to hurt you and its total damage output is close to 40 (not even counting minion damage and hero power)!
At the same time, the best mass removal in the game is still Brawl (card from beta...), taunts are no longer reliable deffensive tool (it's too easy to get rid of them) and some classes don't have access to reliable heal source. Over the years, Team 5 dramatically increased power level of aggro, while control gained very little to fight back.