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    posted a message on In Defense of Call to Arms

     

    Quote from Kaladin >>

    Considering what CTA does, it's far too much value for the mana cost.  

    • Draw three minions that cost 2 or less: approximately 2 mana worth of value? Perhaps more? Compare to a card like Elven Minstrel. (also, this rarely matters, but it's better than drawing the minions because it ignores your hand size limit)
    • Put those three minions into play: approximately 6 mana worth of value?  Perhaps less on average because sometimes you'll pull a 1-drop. 

    8-mana worth of value in a 4-mana card.  The fact that this can come down as early as turn 3 is absurd.  And before someone tries to compare, no, this isn't justified by later cards exceeding their mana cost in terms of value; in the early turns, mana efficiency matters much more than in the mid or late game.  

     
     That's a slight bit of hyperbole.
    It pulls 3 minions of 2 Mana or less. These can be 1 drops. These can be 2 drops with lost battlcries. 
    In Murloc Paladin, you can whiff with Hydrologist uMurloc Tidecaller and Righteous  Protector. Secret Paladin can whiff on Secretkeeper and Squires. 
    Even has it the best as they can only get bad ordering. 
    So it is more 5 Mana value for 4 Mana cost. Except for Even who squeezes out 6 Mana at the cost of no turn 1 play.
    But if they nerfed Call of the Wild  for less, Call to Arms 
    Personally I want "Four 2 Mana or less minions for 6 Mana" as the nerf.
    Posted in: General Discussion
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    posted a message on In Defense of Call to Arms

    Cubelock with Taldaram/Umbra is a Combo deck. Tap and burst.

    Cubelock with Taunts/Rin/Beetles is a Control deck with a combo finisher.

    ---

     

    Anyway there's no defense for Call to Arms. But the low amounts of new decks isn't its fault. 

    Posted in: General Discussion
  • 0

    posted a message on In Defense of Call to Arms

     

    Quote from Kaladin >>

    Get off your Paladin high horse dude.  There are many other midrange decks, don't pretend like CTA is the thing keeping the entire midrange archetype alive.  

     
     
    All those other good midrMidrdecks are Spiteful decks. Spiteful Druid & Spiteful Priest.
    Oh and Big Mage via Dragon's Fury.
    Every other Midrange deck can't deal with today's control and combo decks without pure luck.
    Midrange has been massively powercreeped and has to be Super Unfair to survive.
    Posted in: General Discussion
  • 0

    posted a message on In Defense of Call to Arms

     

    Quote from Maiden_Alyss >>

     

    Quote from Jonesy978 >>

    If CTA is nerfed to cost 5 mana, I think Even Paladin is dead. It only works because of this card. 

    So, either Odd Paladin emerges even more powerful than before - OR - Paladin attempts to adapt with a "regular" deck. 

    This would piss me off as a Paladin main, simply because I invested a lot of resources to get Genn and some other cards to make Even Paladin work. And Even Paladin is only about a month old as a deck. (Unlike Warlock's Cubelock etc.)

    My point being that this would be a huge nerf. It would completely reshape the game.  

     
     What is wrong with reshaping the game? Everyone is complaining because of how stale the meta has become
     
     Because he invested gold in Genn and wont get it back.
    That quite frankly is why I haven't crafted any Witchwood Legendaries. Because I can't count on getting my dust back.
    Not saying the meta shouldn't be shook up. It's stale. But the problems have existed for so long fixes should have been done a long time ago. 
    Posted in: General Discussion
  • 0

    posted a message on In Defense of Call to Arms

     

    Quote from quartermonk >>

    Pointless thread. Everyone wants more than just Call to Arms nerfed. The community is talking about control and midrange tools as well. They want the power level of the entire game to drop, not just pally.

     
     
    Quote from quartermonk >>

    Pointless thread. Everyone wants more than just Call to Arms nerfed. The community is talking about control and midrange tools as well. They want the power level of the entire game to drop, not just pally.

     
     Well you need to nerf 20 to 40 cards to bring down the power level of WW. And you can't miss [b]any[/b] of the decks or the survivor will be OP.
    BUT the culprit isn't C2A.
    Paladin, Hunter, Druid, and Shaman were the Midrange classes. Only Paladin has good Midrange cards from expansion in Standard. 
    The turn taking [b] must [/b] end. Fix Classic set and be fair to all classes in power!
    Posted in: General Discussion
  • 6

    posted a message on In Defense of Call to Arms

    Again it call comes down to 3 problems in Hearthstone

    1) The Classic and Basic sets are unbalanced and a poor excuse of an evergreen "core set"

    2) Blizzard's tendency and acceptance of "taking turns" at balancing classes/archetypes/factions in their games.

    3) Team 5's love of pushing "fun" but unplayable meme decks irregardless of the current balance structure and their shook that the game goes stale fast because of it.

    This creates situations where only a few fees at a time can support a deck archetype on their own via class cards. Currently that is Paladin with Call to Arms.

    The rest much use whatever above average nuetrals like Bonemare/Creeper/Pirates/Spiteful/Baku over and over and over until the community gets sick of it and demand nerfs.

    This is basically what happened with CtA. Paladin has the ONLY GOOD MIDRANGE BOARD BASED CLASS CARD right now. So we are sick of it and Spiteful as they are the only real representation of Midrange for 5 months.

     

    TLDR: Classes were never balanced for expansion formats. So the classes who get good class cards are overused and good nuetrals are overused.

    Posted in: General Discussion
  • 0

    posted a message on Why I fear the meta after the nerfs...

     

    Quote from ColinthePyro >>

     

    Quote from Trikzen >>

     

    Quote from SlydE >>

    Why all this trolling about standard big priest? Go try to play the deck without Barnes and then come back here! Spiteful priest is something else, and could be a nerf target.

    And that list is far from complete. Zoo/midrange Demonlock, odd hunter, midrange hunter and quest rogue could also be new meta winners.

     Midrange Zoolock might be a thing if Guldan escapes nerfs.
     
    But Odd Hunter is bad according to most analysis sites. It feeds on Cubelock and of that dies so will it.
    And Midrange Hunter lost more than it gained on rotation. And it was weak last meta.
    And Quest Rogue might be killed.
    Blizzard has been murdering decks left and right or letting them die on rotations. And when they create replacements, we get trash like Freeze Shaman or they overcompensate like Midrange Pirate Shaman. This is why I am afraid. We've given so many bad decks, more decks will be nerfed, and whoever survives will be monsters. It's not like we've never had  decks completely dominate metas before.
    Whats your point? Yes, we know there will be some decks that become t1. That happens with any balance change, that doesn't mean there shouldn't be buffs or nerfs. There are lots of T3 and T2 decks at the moment, unless something completely new rises up and crushes everything I think the next meta will at least be a little better than the one we've had for 4 months. 
     
     
     My point is the community focuses on the now and don't look at the future and past to see core issues. 
    It's always "Everything will be fine after the nerfs" or "Everything will be fine after the new expansion". However it isn't fine half the time.
    The Classic and Basic is messed up.
    Team 5 loves to put out meme forced archetypes without care of the classes current situation.
    The fix everyone okays is to overcompensate bad classes then whine about it once it happens (Discard Warlock -> Cubelock, Handbuff Pally -> Odd/Even/Murloc Paladin)
    Things might work out with the nerf. But we must accept the possibility that a WORSE monster deck or two appear. Especially since 1/2 the meta is Classic Decks with a slight twist. 
    Or we might end up like the Toronto Raptors. "The Cavs struggled vs the Pacers. They aren't that good. Lebron can't do it" they said.
    Posted in: General Discussion
  • 0

    posted a message on Cubelock is Ruining the Game-and in More Ways than You May Realize

     

    Quote from ColinthePyro >>

    Silence doesn't even work that well against a Voidlord though, they can then just cube + Dark Pact it next turn.

     Silence is mostly for aggro, tempo, and midrange decks to get past taunt to finish of Warlocks.
     
    Posted in: General Discussion
  • 0

    posted a message on Why I fear the meta after the nerfs...

     

    Quote from SlydE >>

    Why all this trolling about standard big priest? Go try to play the deck without Barnes and then come back here! Spiteful priest is something else, and could be a nerf target.

    And that list is far from complete. Zoo/midrange Demonlock, odd hunter, midrange hunter and quest rogue could also be new meta winners.

     Midrange Zoolock might be a thing if Guldan escapes nerfs.
     
    But Odd Hunter is bad according to most analysis sites. It feeds on Cubelock and of that dies so will it.
    And Midrange Hunter lost more than it gained on rotation. And it was weak last meta.
    And Quest Rogue might be killed.
    Blizzard has been murdering decks left and right or letting them die on rotations. And when they create replacements, we get trash like Freeze Shaman or they overcompensate like Midrange Pirate Shaman. This is why I am afraid. We've given so many bad decks, more decks will be nerfed, and whoever survives will be monsters. It's not like we've never had  decks completely dominate metas before.
    Posted in: General Discussion
  • 0

    posted a message on Why I fear the meta after the nerfs...

     

    Quote from Haussenfuss >>

     

    Quote from TardisGreen >>

    I wish noobs would stop using the words "forced archetype".

    Of all the silly memes which the community has chosen to complain about, the notion that folks can pretend to be upset that each new expansion introduces and promotes new themes, and cards which exemplify those themes, is one of the most extraordinary. I imagine that all the folks complaining about "forced archetypes" would complain just as aimlessly if all we ever got from new expansions were a bunch of "new" cards for the themes developed in the evergreen set - Divine Shield Paladin, Armour Warrior, Freeze Mage, Overload Shaman, etc.
     
     The issue isn't forced archetypes themselves. Forced archetypes are actually good.
    The problem is when Forced Archetypes are unplayable and numerous. Like Dragon Hunter, Discard Warlock, and Freeze Shaman. Wasting epics and Legendary slots that hold classes down.
     
    And how did Blizzard fix the unplayable forced archetype of Discard Warlock. 2 expansions later, tons of good warlock cards and BOOM.... Cubelock.
     

     

    Quote from ColinthePyro >>

     

    Quote from Trikzen >>

     

    Quote from SlydE >>

    If the OP could be more specific, it would be nice!

    When nerfs hit, tier 2 decks usually come up to shine, and the decks which specifically targetted old tier 1 decks take a hit with them. Some candidates for NEW tier 1 decks include:

    -Shudderwock/battlecry shaman
    -Even Shaman
    -Aggro mage
    -Big spell mage
    -Taunt druid
    -Odd rogue
    -Tempo rogue
    -Rush warrior
    -Control warrior

    Honestly, I don't see the potential problem at all!

     
     Many of those aren't Tier 2. Battlecry Shaman and Control Warrior aren't Tier 2. And some of those like Taunt Druid are pure counter decks. And that's the point.
     
    After the nerf hit and something like 60% winrate Tempo Rogue goes off, do we revert to a nerfed Knights of the Frozen Throne meta? Because Hand Druid and Dragon Hunter aren't countering a thing.
    Hooray for Big Priest?
     But Tempo Rogue is barely T2 at the moment and Big Priest is dead. You can't devalidate counter decks to those archetypes while simultaneously claiming that Battlecry Shaman and Control Warrior will never be good.
     
     They are Tier 4. Tier 4 means the deck is incomplete but has potential with new expansions or rotation to Wild. It they were good they'd be Tier 3.
    Posted in: General Discussion
  • 0

    posted a message on Why I fear the meta after the nerfs...

     

    Quote from SlydE >>

    If the OP could be more specific, it would be nice!

    When nerfs hit, tier 2 decks usually come up to shine, and the decks which specifically targetted old tier 1 decks take a hit with them. Some candidates for NEW tier 1 decks include:

    -Shudderwock/battlecry shaman
    -Even Shaman
    -Aggro mage
    -Big spell mage
    -Taunt druid
    -Odd rogue
    -Tempo rogue
    -Rush warrior
    -Control warrior

    Honestly, I don't see the potential problem at all!

     
     Many of those aren't Tier 2. Battlecry Shaman and Control Warrior aren't Tier 2. And some of those like Taunt Druid are pure counter decks. And that's the point.
     
    After the nerf hit and something like 60% winrate Tempo Rogue goes off, do we revert to a nerfed Knights of the Frozen Throne meta? Because Hand Druid and Dragon Hunter aren't countering a thing.
    Hooray for Big Priest?
    Posted in: General Discussion
  • 0

    posted a message on Why I fear the meta after the nerfs...

     

    Quote from 1T0S_ >>

    Probably because you are cubelock player

     
    I play Hunter with minions but no Baku.
    I can endure pain.
    Can you?
     
    Posted in: General Discussion
  • 0

    posted a message on Let's just be honest about what you're really wanting from the nerfs

     

    Quote from SClone >>

    Is it weird that I just don't want to kill the same 5 mana Void Lord not once, not twice, but more than six times (cube + Gul'Dan + all those additional void walkers in between)?

    I just want silence effects to remove the demon tag,  at least. Then other nerfs might not even be needed.

     
     Silence wiping tribes hurts all tribes. Dragons, Beasts, Elementals, Totems, etc. That needs Hunter, Priest, Shaman, Warrior,...
    It also changes the meaning of Silence. Silence removes the text box. Tribe was never part of the text box.
    Posted in: General Discussion
  • 2

    posted a message on Why I fear the meta after the nerfs...

    or the late 90s-early/mid 00s NBA Eastern Conference.

    Many people are thinking about the possible nerf in the balance patch after the HCT. I'm dreading the meta that comes after it. All I can see is some old deck we've seen before creep out the corner, dust itself off, and dominate.

    Why?

    1) The Witchwood forced deck archetypes are awful. I played that brawl with all the Witchwood decks. Those decks were bad. They weren't optimized but they feel too underpowered to even get anywhere with optimization. Only Rush Warrior is even sitting in Tier 3 waiting for their chance.

    2) Many of the old decks are incomplete due to the rotation. The rotation hit a lot of the old decks hard.

    3) A lot of 2017 was classes taking up packages because their new class cards couldn't compete.  The year of the Mammoth was plagued by classes snatching up neutral cards to make solid tempo decks. Sometimes it was to make up for weak expansion cards like Warrior and Hunter. 

    4) Some decks look like they are incomplete and waiting for new expansions. Well I am hoping for this with Emeriss at least.

     

    So after the nerfs, we might see a bunch of kinda weak decks in multiple classes balanced against each other which are utterly crushed by 1 or 2 decks that slips through. The gap between Tier 1 and Tier 2 might end up massive.

     

    Posted in: General Discussion
  • 0

    posted a message on Let's just be honest about what you're really wanting from the nerfs

     

    Quote from Mandelised >>

     

    Quote from jazzfan27 >>

    I honestly don't think nerfs are going to help anything.  I think the problem is that Witchwood was a boring release.  And I don't think nerfing the crap out of good cards will change that.

    At least that's the view from my chair.  Maybe you see things differently from yours.

     

     
     The card pool reduction from "rotation" has made the meta stable and a bit boring more cards  = more variation so rotation is a bit of a culprit. MAybe add Goblins and Gnomes to classic ? increase the standard pool :)
     
     It's more to do with Witchwood.
    On the first rotation we got Ctun Druid, Ctun Priest, Yogg Druid, Yogg Mage, Cthun Warrior, Nzoth Warriors, Nzoth Palidan etc.
    With Witchwood we got...
    ...Aggro Pally with no even cards, Midrange Pally with no odd cards, and Shudderwock Shaman.
    Posted in: General Discussion
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