Absolute value? Sure Deathstalker Rexxar is a who lotta absolute value. But you have to live long enough to use it.
And before the latest nerfs, living long enough on play even 3 zombeast was pretty hard vs anything but fatigue decks.
While I generally agree with your point that the metagame is particularly friendly to DK Rexxar right now, we can't forget that DK Rexxar is one of the only cards in HS history that was buffed. And it was buffed at the very end of 2017.
Those buffs gave it more defensive options than it had previously, so making Zombeasts against aggressive decks was better.
Unsurprisingly, in 2018, it saw a lot of play.
Most of the buff was the rotation and nerf of Pirate Warrior and Murloc Paladin
Adding beasts to the pool helps. But the biggest help was that Aggro got nerfed or rotated. The Deathknights doesn't usually help a hunter looking at a lethal board.
You're confusing relative strength with absolute strength. Because something else is stronger does not make the thing weaker.
Deathstalker Rexxar was weak all of 2017.
It only was strong after
Pirate warrior rotated
Kazakus Priest Warlock, and Mage rotated
Murloc Paladin rotated
Jade decks rotated
Cubelock got nerfed
Odd Paladin got nerfed
Even Paladin got nerfed
All 7+ Druid decks got nerfed
Shudderwock Shaman got nerfed
Quest Rogue was nerfed again
Kingsbane Rogue got nerfed
Deathstalker Rexxar's absolute strength isn't that high. It's that most of the other decks rotated or were nerfed and dropped under it.
It's a single card deck. It's absolute value is ridiculously high. If the beast pool were overall pretty weak or if it could only build a beast with a capped mana cost (that was, say, 5 mana or less) then it would be weaker.
And?
Absolute value? Sure Deathstalker Rexxar is a who lotta absolute value. But you have to live long enough to use it.
And before the latest nerfs, living long enough on play even 3 zombeast was pretty hard vs anything but fatigue decks.
Zuljin is an axe thrower. That's hunter in Hearthstone and WOW.
He would be bad in rogue as rogue plays too many Burns and Buffs that are bad if targeted randomly. He'd be good in Warrior, Druid, and Paladin though.
The problem is that aggro and other fast decks are in such a nerfed and slow state that playing it on turn 6 isn't a detriment anymore.
The things that held DSR back (Pirate Warrior, Murloc Paladins, Tempo Mages, ZooLock) are gone. So you can drop it safely.
You could never Build a beast for 4 turns safely before RR.
Aggro and other fast decks in a nerfed and slow state. In hearthstone. Yeah right.
DR is the one card hunter uses to beat control, not aggro. Spellstone is for tempo, DR for infinite value. I think you got something confused here friend.
You got something confused friend.
I said Deathstalker Rexxar is weak. It only looks strong because Standard only has afew aggrdecks. Just Odd Rogue/Paladin and Hybrid Hunter.
Rogue got nerfed
Paladin got nerfed
Hybrid Hunter is 2015 with 2 draw cards.
They pale in comparison to Face Warrior and MurlocPaladin. You used to lose playing Rexxar on curve.
Hunter numbers are player inflated anyway. There are decks that beat hunters. There are 2 that is favorable vs ALL hunters.
No one plays hunter counters outside legend though.
This is why Blizzard won't do anything. Blizzard can see Hunter's bad matchups and know hunters haven't been tier 1 since forever. Since people wont switch, they won't Nerf.
We do need to take about hunter. About how hunter is fair.
Hunter was the only class that didn't get a Nerf or Hall of Fame targeting it in 2017 nor 2018. All the other classes did. So in a certain perspective, Hunter is the only fair class. It only looks overpowered because all the other classes used to be busted and are in their post Nerf states.
and more that the Rogue classic set is so tuned to Miracle that creating new Rogue decks requires giving Rogue obnoxious power cards that snowball when they work.
The quality of the states should be inversely as good as the frequency of the big targets in the classes.
0.5 mana of stats penalty if target is in <25% of decks
1 mana of stats penalty if target is in 25-50% of decks
2 mana of stats penalty if target is in 50%-75% of decks
4 mana of stats penalty if target is in 75%+ of decks
Only 1/3 of classes use secret and not all of decks in those classes use secrets. So you are seeing secrets <25% of the time. A secret tech card should be 0.5 mana of state weaker than a card of it's mana cost.
5 classes have normal weapons. But Hunter and Shaman weapons alternate in suck quality. The opponent usually uses a durability before you can break it. And Most Rogue weapons are hero powers. So you go from 55% to maybe 33%.. 1 mana penalty.
You'd have a point if Odd Warrior was at least Tier 2 or FWA was a main part of its success. But it's not. Odd Warrior is not highly rated with either of the major Meta tier sites. And like odd Hunter all of the strength comes from Baku.
In fact you actually picked a bad example. Both of the decks that got special cheap weapons to replace FWA are currently non-factors in the meta. And Warrior used to be a 100% dead class.
This is compared to the same time 2 years ago when Warrior had at least FIVE DIFFERENT decks in top tier and the game was Warriorstone: Heroes of Garrosh.
Is it weird that I just don't want to kill the same 5 mana Void Lord not once, not twice, but more than six times (cube + Gul'Dan + all those additional void walkers in between)?
I just want silence effects to remove the demon tag, at least. Then other nerfs might not even be needed.
Silence wiping tribes hurts all tribes. Dragons, Beasts, Elementals, Totems, etc. That needs Hunter, Priest, Shaman, Warrior,...
It also changes the meaning of Silence. Silence removes the text box. Tribe was never part of the text box.
Yes, that would mean changing silence. For the better.
Also: - Dragon doesn't need dragons in play. - Murlocs are generally easier to kill than to silence. - Elementals mostly care about if you played one the turn before.
That leaves Beasts, Totems, Mech, Pirates, and Demons as the victims. And you know what?
You can just play ANOTHER beast or pirate or Mech and use that one for the intended effect. If your decks scoops to 1 silence, you should definitely reconsider deck building choices.
It also adds a layer of strategy, because now you can silence to prevent the buff from ever happening.
Actually.
By definition it removes a layer of strategy as it removes you ability to rely of the tag on revive effects.
So it removes a layer ofdeckbuilding and adds a layer ofdeckplay strategy. A Wash.
Personally completely changing Silence to nerf one card while hitting other cards like Anyfin Can Happen & Abominable Bowman doesn't seem worth it. It doesn't seem worth the effort and could end up with other unknown effects.
If the problem is Gul'dan reviving Demons after the are Cubed then killed, then the solution is to add more transform effects to the game. "Transform all Demons" into sheep of something.
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The main problem with hearthstone isn't updates.
It's that it's a patchwork on top of patchwork that needs to be refauled. But there is no impetus to rehaul because there's no major competition.
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Most of the buff was the rotation and nerf of Pirate Warrior and Murloc Paladin
Adding beasts to the pool helps. But the biggest help was that Aggro got nerfed or rotated. The Deathknights doesn't usually help a hunter looking at a lethal board.
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And?
Absolute value? Sure Deathstalker Rexxar is a who lotta absolute value. But you have to live long enough to use it.
And before the latest nerfs, living long enough on play even 3 zombeast was pretty hard vs anything but fatigue decks.
1
Deathstalker Rexxar was weak all of 2017.
It only was strong after
Pirate warrior rotated
Kazakus Priest Warlock, and Mage rotated
Murloc Paladin rotated
Jade decks rotated
Cubelock got nerfed
Odd Paladin got nerfed
Even Paladin got nerfed
All 7+ Druid decks got nerfed
Shudderwock Shaman got nerfed
Quest Rogue was nerfed again
Kingsbane Rogue got nerfed
Deathstalker Rexxar's absolute strength isn't that high. It's that most of the other decks rotated or were nerfed and dropped under it.
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Zuljin is an axe thrower. That's hunter in Hearthstone and WOW.
He would be bad in rogue as rogue plays too many Burns and Buffs that are bad if targeted randomly. He'd be good in Warrior, Druid, and Paladin though.
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You got something confused friend.
I said Deathstalker Rexxar is weak. It only looks strong because Standard only has afew aggrdecks. Just Odd Rogue/Paladin and Hybrid Hunter.
Rogue got nerfed
Paladin got nerfed
Hybrid Hunter is 2015 with 2 draw cards.
They pale in comparison to Face Warrior and MurlocPaladin. You used to lose playing Rexxar on curve.
Now it's safe.
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Deathstalker Rexxar isn't OP. It's actually weak.
The problem is that aggro and other fast decks are in such a nerfed and slow state that playing it on turn 6 isn't a detriment anymore.
The things that held DSR back (Pirate Warrior, Murloc Paladins, Tempo Mages, ZooLock) are gone. So you can drop it safely.
You could never Build a beast for 4 turns safely before RR.
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If I want mechanical strength, I go MTG.
If I want accessabily or look, I go Hearthstone
Everyone else is playing for second or third.
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Hunter numbers are player inflated anyway. There are decks that beat hunters. There are 2 that is favorable vs ALL hunters.
No one plays hunter counters outside legend though.
This is why Blizzard won't do anything. Blizzard can see Hunter's bad matchups and know hunters haven't been tier 1 since forever. Since people wont switch, they won't Nerf.
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We do need to take about hunter. About how hunter is fair.
Hunter was the only class that didn't get a Nerf or Hall of Fame targeting it in 2017 nor 2018. All the other classes did. So in a certain perspective, Hunter is the only fair class. It only looks overpowered because all the other classes used to be busted and are in their post Nerf states.
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It's less that the HS community hates Rogue
and more that the Rogue classic set is so tuned to Miracle that creating new Rogue decks requires giving Rogue obnoxious power cards that snowball when they work.
Fix the Classic set already
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The quality of the states should be inversely as good as the frequency of the big targets in the classes.
0.5 mana of stats penalty if target is in <25% of decks
1 mana of stats penalty if target is in 25-50% of decks
2 mana of stats penalty if target is in 50%-75% of decks
4 mana of stats penalty if target is in 75%+ of decks
Only 1/3 of classes use secret and not all of decks in those classes use secrets. So you are seeing secrets <25% of the time. A secret tech card should be 0.5 mana of state weaker than a card of it's mana cost.
5 classes have normal weapons. But Hunter and Shaman weapons alternate in suck quality. The opponent usually uses a durability before you can break it. And Most Rogue weapons are hero powers. So you go from 55% to maybe 33%.. 1 mana penalty.
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You'd have a point if Odd Warrior was at least Tier 2 or FWA was a main part of its success. But it's not. Odd Warrior is not highly rated with either of the major Meta tier sites. And like odd Hunter all of the strength comes from Baku.
In fact you actually picked a bad example. Both of the decks that got special cheap weapons to replace FWA are currently non-factors in the meta. And Warrior used to be a 100% dead class.
This is compared to the same time 2 years ago when Warrior had at least FIVE DIFFERENT decks in top tier and the game was Warriorstone: Heroes of Garrosh.
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Call to Arms. Cost increased to 6 mana. Text reads: Recruit 4 minions that cost (2) or less.
Explanation. Change the card into a midgame card. Forces you to run more 2 drops and weaken your deck.
Dark Pact: Cost increased to 2 mana
Slow the Lackey turn down to force more defense needed.
Crystal Core: At the end of your turn, your minions become 5/5
Removes burst. Allows Silence.
Bloodreaver Gul'dan: Hero Power reduced to 2 damage.
Hero powers that deal more than 2 damage and have an effect should require a quest or drawback outside of mana cost.