This post man. You can't beat aggro because you think its "vomitting checkers," LOL. Play some aggro to learn how to beat it. So much available control right now with low combo options. Try big shaman, res priest, nomi priest, warrior, control shaman, control palladin, conjuror mage, etc.
Tech in some anti-aggro cards and get gud.
4
A midrange deck makes it's big plays and big tempo minions in the midgame.. This is Turns 4-9. Usually before each player as all 10 mana.
The subtypes of midrange decks are
Mech hunter, Bomb Hunter, Beast Hunter. Mech Paladin.
Token Druid. Token Shaman.
Conjuer Mage, Silence Priest
1
Well you gotta remember that the hunter based meta had 4 didn't hunter archetypes.
And you gotta remember that 3 of the Hunter decks were jokes and meme decks that were constantly buff over several expansions and we're underpowered to the point of going over 18 months without nerfs.
Deathrattle Hunter was unplayable until Paladin was nerfed twice. Spell hunter relied on a warped meta to shine. Beast Hunter was bad until RR. Secret Hunter was not a powerhouse alone until a bunch of decks got nerfed.
It most was a fluke. A perfect storm of one class have 4 tier 2, 3, and 4 decks sitting in the background and avoiding nerfs because it wasn't close to top tier. All due to the designers purposefully keeping broken cards out one class for years.
1
But that's not the expansion. That's the rotation,
The issue is some people are more hyped for the rotation than the next expansion. Blizzard should not want this.
1
I am saying that Blizzard is not hitting all their demographics. People who are hyped now would be hyped for anything.
If you want dat money cash cheddar cheese, you gotta appeal to a broad demo.
You need to reveal a Spike card, a Johnny card, a Timmy card, an aggro card, a mid-range card, a control card, a combo card.... a Druid card, a Hunter card.... a Warrior card etc etc well before release.
Or the unhyped might spend their money elsewhere. Especially if this is the first expansion of the year.
Rise of Shadows feels like an August expansion. Many People are more hyped about the rotation than the expansion. That's not good.
4
It's less lazy and more uninspired
Look at the other first sets o' the year.
Look Out. It's the Old Gods. Giant 10 mana build around win conditions!!
Watch out! Legendary Quests! Complete the quest for an amazing reward! One for each class!! Adapt or Die!!
Were we go! Odd and Even decks! Build your deck in a certain way to get a hero power upgrade or discount! Plus Rush and Echo!!!
here's rafaam again. he's gonna steal stuff with togwaggle and dr boom. ummm he turns your removal into Gruul.
At least tell us what they are stealing!!! Or reveal 1 paladin card!!
1
This feels more Challenge of the Superfriends that Infinty War
Rafaam: What more do you need?
Dr Boom: How about a fancy hat?
Rafaam: What?!
Hagatha: Reno and Finely have them? Swampwitch Hagatha want one too!
Dr. Boom: With a fancy hat, Dr. Boom will crush the Defenders of Dalaran.
Hagatha: CRUSH THEM!
1
It's not a power problem.
It's a staleness problem.
Odd and Even decks are just old decks from Vanilla with the hero powers cranked up. It's Shockladin, Midrange Paladin, Handlock, Aggro Burn Mage, Control Mage, Midrange Shaman, Aggro Rogue etc just with souped up Hero powers.
So it's old decks with extra power that we've all seen and will keep seeing forever. No special themes. No new gimmicks. Just just a couple strong boring decks in the top meta.
1
Rank 50 players. AKA the mobile strategy.
lizzard wants new and returning players to have full decks. But nerfing but not rotating Classic/Basic Joey the Newbie and Johnny Returner can still create Ramp Druid, Midrange Shaman, and Tempo Mage. All the cards are available and no Xs on their decks. And budget decks are available online for them.
They just won't beat anyone past rank 20. Their decks are too weak. In order to go past rank 20, you will need to buy or grind packs for Better Equality and Hunter's Mark 2.0. It's every collectable monster-evolution mobile game's strategy: You can beat Bronzes F2P. Silvers could be beaten if you are good. But to beat anyone in the Gold or better league you need to grind everyday or play. And you betterhope your deck isn't too good while relying of Classic card or it will be nerfed and you might have to start over.
The main differences between HS and P2W mobile games are that HS still wants people to afford it somewhat and aren't designing the game purely for profits. If cheap decks happen, they are allowed to roam free unless oppressive. That's why Hunter only took a minor nerf.
1
"Uninteractive" refer to your deck's win condition
Clearing boards over and over doesn't matter. What matters is that the card the deck uses to win can be interacted with before they do their jobs.
1
Deathstalker Rexxar was weak all of 2017.
It only was strong after
Pirate warrior rotated
Kazakus Priest Warlock, and Mage rotated
Murloc Paladin rotated
Jade decks rotated
Cubelock got nerfed
Odd Paladin got nerfed
Even Paladin got nerfed
All 7+ Druid decks got nerfed
Shudderwock Shaman got nerfed
Quest Rogue was nerfed again
Kingsbane Rogue got nerfed
Deathstalker Rexxar's absolute strength isn't that high. It's that most of the other decks rotated or were nerfed and dropped under it.