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    posted a message on ** Highlander Mage - Zephrys Revenge **
    Quote from clawz161 >>

    The problem with people that have a lot of legendaries is they sometimes don't include a lot of thought into deckbuilding and they just throw in a card because it SEEMS good right?, i thought it was only a thing in wild, this deck can easily be made without at least 5 legendaries(Archmage Arugal,Luna's Pocket Galaxy,Kalecgos,Barista Lynchen,Siamat, and Alexstrasza) I was even generous enough to leave Khadgar in because unlike most greedy lists like this i've seen you are playing Conjurer's Calling AND Power of Creation where most lists i personally have seen only run khadgar  with just power of creationReno the Relicologist is not a card that i have played or seen played but i have a soft spot in my heart for it as a "Meteorologist that always deals 10 damage.

     I disagree with you on every count. :D Are there suitable alternatives? Sure. But all of these legs are valuable to the deck archetype and felt very useful when I play them. The deck you are building towards is much more aggressive, and I reckon you wouldn't even need to do a singleton deck. Just stick to burn mage, as you said you played before. 

    Your playstyle seems to be tilted towards the aggressive, whereas my goal is to win by turn 20. The current meta allows for this slower style currently. Many decks I face on ladder are not straight aggro decks. Mage, Paladin Warrior are all kind of slow.

    With this in mind:

    Archmage Arugal is useful as bait on turn 2, as opponents will want to remove it quickly. Later it is great when you combine it with Luna's Pocket Galaxy or Arcane Intellect. Gives you really sweet combos your opponent usually cannot foresee.

    Luna's Pocket Galaxy is just a plain solid choice. Given, it is hard to find the time to play it facing aggro, but in all other matches it will start pulling its own weight 2 or 3 turns after you played it. It is just important then that you can stall the game long enough until you outvalue your opponent.

    Well how can we stall the game then?Siamat is awesome for that. It's a 6/6 Taunt Divine Shield to slow the opponent. If there's 2 big minions on the field, Rush and Windfury can take care of them. Just one minion? Rush and Divine Shield has you covered. I never play this card aggressively. Siamat is there to bring me back when I fall behind.

    So the last thing we need is value.Barista Lynchen has got you covered. 4/5 at turn 5 is decent enough to play and keep you in the game. so the question just is, how much value can you manage to squeeze out? Zephrys the GreatVulpera Scoundrel,Reno the Relicologist  and Meteorologist  are all great single targets to copy. But having a 1 mana copy of a minion and then copying multiple of these insane battlecry minions will easily swing a game in your favour. Would definitely miss Barrista in the deck if she were replaced.

    Kalecgos is insanely strong as you can get additional removal, freeze, card draw or a  Conjurer's Calling. It often helps you get that one additional turn that you need to get lethal. 

    Alexstrasza is just an added bonus and generally strong card. Usually with Reno the Relicologist and Meteorologist along with Blizzard, Flamestrike you can easily delay until turn 9, where you can potentially use it defensively. I tend to not use it that way though. Oftentimes, opponents will overcommit to the board when you drop below 15 health. With the good removal options this deck has, you can oftentimes empty their board and put some stats on your side. The next turn you can Alex for a 2-turn lethal, or in some games have direct lethal ( 1-Mana Alex to 15, from turn before Reno  for 4, 5-mana Pyro for 10, Heropower for lethal). Really satisfying.

    Generally speaking, I agree with your sentiment, that many legendaries dont make a deck better. All of these cards are situationally great though. So unless there's a better alternative, I would not throw these out just because. 

    Posted in: ** Highlander Mage - Zephrys Revenge **
  • 2

    posted a message on ** Highlander Mage - Zephrys Revenge **

    Fun. Played only a couple rounds. As is usual with highlander decks, sometimes your draws just suck. But compared to the old reno highlander deck, this has a lot of versatility and plenty of options. I played it on ladder in Rank 10 and managed to climb to Rank 8 within the hour.

    Other decks can certainly be competitive at a much lower dust cost. Since I already had all of the cards, it was well worth my time. Thx. :)

    Posted in: ** Highlander Mage - Zephrys Revenge **
  • 9

    posted a message on Rank 4 to legend in 4 hours with Mr. Locks!

    I decided to try this deck starting from Rank 9 and went incredibly quickly from Rank 9 to 3. There I had somewhat of a stall and was unable to climb any higher, so I started to tweak some things. Here's what went down:

    The main opponents that I was facing were:

    • Token druids: were usually no problem at all due to knife juggler juggling everything away.
    • Hunters: as long as you keep the board free of mechs, they cannot Magnetify anything, so they will not pose a threat.
    • Bomb Warriors: If they get out their Dr. Boom before turn 10 and you did not draw really well beforehand, you will not win this game.
    • Rogues: They are simply too quick, especially if they get Raiding party and that stupid Pick.
    • Very rarely Mage: They were usually to slow against the board I was piling up, and therefore could not use their combos quickly enough.

    So basically, I steamrolled Hunters and usually druids, but lost quite a bit against Warriors and Rogues. So I tried to improve the deck by removing the weakest cards (imo). 

    So I removed Swampqueen Hagatha and Hagatha the Witch The reason being that usually when I got to turn 8 and needed to play (either) Hagatha, the game was basically already lost, since I only ever played those when out of better options. and removing their board usually wouldn't help me getting the board back. I replaced both of these with copies of Bloodlust.
    I also cut both copies Knife Juggler and one of the Hench-Clan HogsteedKnife Juggler work great when you can dominate the board and summon stuff, but they will not bring you back in the game when you have fallen behind. and the Hench-Clan Hogsteed is too slow in my opinion, as it does not get any of the Murloc Buffs. I replaced both copies of Knife Juggler with Bluegill Warrior and exchanged the Hench-Clan Hogsteed with a second copy of Soul of the Murloc

    This results in a much greedier build, that is able to persist on the board due to Soul of the Murloc much more easily, then Bloodlust will usually end the game quite easily. In my experience, I was able to turn many games using Bluegill Warrior when I already had Murloc Warleader for a surprise 4 damage, or even Turn 5 Bloodlust despite having only 3 Minions on the Board to bring the opponent down to below 15 HP to just force him to make more unfavourable trades to stay alive.

    How did that change the matchups, you may ask? I went form Rank 3 to Legend earler today. Especially Rank 1 was a breeze with 10-2 to Legend. :)

    • Token druids: still the same, as long as you can keep their board under control you will always outvalue them, as Underbelly Angler can create infinite value for you. Scargil and Coldlight Seer are the MVPs here though, especially in combination.
    • Hunters: as long as you keep the board free of mechs, they cannot Magnetify anything, so they will still not pose a threat.
    • Bomb Warriors: Won more than 50% of my games against Warriors, especially with the increased pressure from Bloodlust to close games early.
    • Rogues: Managed to win quite a few games against Rogues with the new setup, especially with Bluegill Warrior into Toxfin. To remove their early threats. Always keep Toxfin against Rogues!
    • Very rarely Mage:Mages were still too slow with the new setup.
    Posted in: Rank 4 to legend in 4 hours with Mr. Locks!
  • 3

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    Just had a straight losing straight from Rank 4, 3 stars to rank 5 zero stars, losing to 3 Warlocks who all had Keleseth on turn 2, a Druid that had his Toggwaggle on turn 7, 2 Maly Druids that beat the crap outta me a Mecha'Thun Priest (although that game was kinda fun for a while) and 2 aggro spellhunters. 

    Deciding to take a break I went to arena where I had drafted a deck with 3 legendaries the night before (Caine, The Black Knight, Onyxia). That I went to lose 0-3, without being able to play any of my legendaries. Lost to a constructed-like tempo mage that topdecked a fireball (which I haven't seen in arena in ages) for exact lethal on turn 6, a paladin with 2 scalebanes and scalemancers rushing me down. So at 0-2 I figured not everyone can be as lucky as these two guys, but then I lost to a Rogue with Cold Blood and Crazed Chemist that rushed me down.

    Not believing in how unlucky I got (as I usually average 4-5 wins in arena, which is not great but certainly not terrible either), I started another arena, that I promptly lost again 0-3, this time to even more ridiculous RNG. I lost a game because a Knifejuggler and Kobold Geomancer were unable to remove a Scarlet Crusader from the board, which lost me board control that spiraled into a loss.  Lost a game because the Priest I was facing and had lethal on board against with a Frozen Crusher and a Giant Sea Giant topdecked a shadow word death and received an argent protector from crystalline oracle to remove my second big minion. And then the last game I lost because after committing to the board, my opponent got Deathwing from a Weaponized Pinnata.

    For fukks sake. I just wanted to play some relaxing games today before a stressfull week starts tomorrow. And everyone is playing decks that you either just sit and watch them play whatever they do as you have no way to deal with their hand, or you play retarded aggro decks to kill the opponent before they can pull said combo off. WHERE THE HELL DID THE FUN GAME GO THAT I USED TO PLAY IN BETA? Where you actually had to THINK to play. 

    Anyway. Long story short. I uninstalled HS from both my phone and computer. I'll not play for the remainder of the month. If I miss HS thereafter, see you next time when I complain here. If not: have a nice life.

    Posted in: General Discussion
  • 1

    posted a message on Advice on what my next step should be

    I usually suggest to play arena, as it helps you get better at the game and once you get good in arena, you earn more gold than you pay as entry fee. That way you'll get the required dust a lot quicker.

    Use heartharena to help you build good arena decks and enjoy. :)

    Posted in: General Discussion
  • 1

    posted a message on Faeria - Strategy Card Game (now on Nintendo Switch)

    I've tried Faeria before, it is highly enjoyable. Anyone who hasn't tried it and is a fan of card games should go and have a look. :)

    Posted in: Other Games
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    posted a message on Hearthstone Tavern Talk: Class Rewards, New Players, Alternate Card Art, Card Reprints

    I agree. I got my 500 wins on all classes over 2 years ago, and I remember that I enjoyed most of it. But ever since, I barely even played Warrior or Hunter, despite the fact that I really enjoyed playing them. Also I find it weird that you dont give the people that (apparently) play your game most some additional content every two years.

     

    Maybe they should add like a monthly quest that cannot be changed where you need to get 50 Wins with a specific class.

    Or something like in Diablo, where your icon gets bigger and more epic the higher your paragon level is. If I got an extra golden portrait at 1000 wins, I'd easily play more of the other classes I currently skip.

     

    Posted in: News
  • 2

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    For ****'s sake! Is everyone just playing aggro now?

    I tried some nice midrange and control decks and all I'm facing is mindless smorc decks. Odd Rogue, Odd Pala, Wisp Druid. Why the heck would you prefer a deck where you might as well just watch someone else playing it? There's no finesse, no thought going into it. Just play everything as soon as you get it and hope you kill your opponent faster than he does you...

    Might as well go and play against the innkeeper if all you want is do winning by going smorc you stupid inbred monkeys.

    Posted in: General Discussion
  • 2

    posted a message on Coming back to Hearthstone after like 2 years, any tips?

    Try the Singleplayer content, Dungeon runs and Monster Hunt. They're great for getting an idea of the current cards.

    You say you suck at arena, use Heartharena to help you choose the best cards and try to understand why they are better than other cards and slowly improve on your card choices. Remember to try and keep board control, and dont overcommit to the board in case you are ahead.

    When it comes to play mode, I think wild is off limits right now, as you are missing more than an entire year worth of cards, so probably you will not be able to play many great decks there.

    I'd say for now try and stick to newer budget decks, Zoolock, Hunter, Murloc Pala should all be within easy reach for you. Then when you find a deck you like, slowly start working towards that. When it comes to crafting from dust, remember that a good neutral legendary should always be favoured over a good class legendary. Genn greymane can be used in multiple decks that are viable, as opposed to the Warlock Deathknight, that is awesome in only one type of deck.

    Most of all, play what is most fun to you. Welcome back, enjoy your time. We're glad to have ya.

    Posted in: General Discussion
  • 1

    posted a message on Which mode should i play Wild or Standard.

    Why not play both? I usually play to rank 5 on both ladders with a variety of decks, then play in whichever ladder I had more fun with the deck I liked most.

     

    Posted in: General Discussion
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