Yeah now looking back at it I was just salty for losing 2 ranks. This is definitely a different deck than Embiggen druid and still have potential, just need more work to find the right balance.
I have some more matches with it in casual and It absolutely crushes Embiggen mirrors as they have no way to deal with the spell immune taunts other than attacking then with their own minion. Same with Galakrond warriors, most type of those decks are slow to build board early and doesn't really run Brawl.
The only deck you need to be cautious about is Rogue and Hunter, also Priest if you can't control how fast they finish their quest.
Honestly a worse version of Embiggen Druid. The result after 16 games are 4-12 w/r in rank 1, kicked me back to rank 3.
Too reliant on drawing ramp cards and Strength in Numbers, this deck has 0 early game whatsoever, no way to contest the board early especially against Warlock and Hunters. The combo itself is neat, but in my experience I could only pull it off 25-30% of the time and even then against Highlander deck (mostly hunter) Zephrys the Great is almost guaranteed to grant lethal since you have to tank the early game with your face.
I mean we're comparing a legendary minion to a normal one here, not an apple to apple comparison. The closest card that resemble this one would be Vilespine Slayer. That card sees play in rogue, but I don't think priest need any extra removal right now, maybe in future expansions when older cards rotate out.
It's so high-roll dependent though, just tried it for the first time and my hand bricked for 3 matches consecutively. There's a big gap between whether you draw the right cards or not, which is basically Quest Rogue all over again. It sucks when you lose without drawing your core cards and it sucks to lose as the opponent when you summon 10/10 minions on turn 6. I believe this deck shouldn't even be allowed to exist, at least at its current state.
I won quite a few game with Myra as a last ditch option, with some minion on board you can deal 15-ish damage in one turn if you're lucky with the draw, you can use all your cards and have an instant refill for the next turn, might be worth it to keep it on mulligan.
I don't think you should replace them, Leeroy is an important finisher and Edwin is tempo monster on decks with a lot of low cost cards. You could run it without those two but it would be sub-optimal.
how does this deck fare against Bomb Warrior? Also would you consider getting an Ooze as a tech minion, because I'm seeing a lot of Burgle Rogues and Bomb Warriors in rank 12-13
Ofc, it is anti aggro afterall, this deck is specifically design to counter Bakudin and Hunter. Although I wouldn't say that this deck can't win against them.
Those classes are the harder match up for this deck. You need to be on the offense against Shaman and Secret/Aggro Mage, and you need to out-value your opponent using Tess against Warlock and Elemental Mage.
1
What a constructive comment.
0
Yeah now looking back at it I was just salty for losing 2 ranks. This is definitely a different deck than Embiggen druid and still have potential, just need more work to find the right balance.
I have some more matches with it in casual and It absolutely crushes Embiggen mirrors as they have no way to deal with the spell immune taunts other than attacking then with their own minion. Same with Galakrond warriors, most type of those decks are slow to build board early and doesn't really run Brawl.
The only deck you need to be cautious about is Rogue and Hunter, also Priest if you can't control how fast they finish their quest.
7
Honestly a worse version of Embiggen Druid. The result after 16 games are 4-12 w/r in rank 1, kicked me back to rank 3.
Too reliant on drawing ramp cards and Strength in Numbers, this deck has 0 early game whatsoever, no way to contest the board early especially against Warlock and Hunters. The combo itself is neat, but in my experience I could only pull it off 25-30% of the time and even then against Highlander deck (mostly hunter) Zephrys the Great is almost guaranteed to grant lethal since you have to tank the early game with your face.
I'd say ditch the Innervate, Wild Growth, Alexstrasza, Ysera, Unleashed, and Evasive Drakonid to fit in some early game cards and Embiggen. There's already enough value in this deck without including these big cards, especially Ysera as she's too slow and you can discover her with Emerald Explorer.
1
I mean we're comparing a legendary minion to a normal one here, not an apple to apple comparison. The closest card that resemble this one would be Vilespine Slayer. That card sees play in rogue, but I don't think priest need any extra removal right now, maybe in future expansions when older cards rotate out.
0
Not going to see play in Resurrect Priest, but might see play in Galakrond Priest if that ever become a thing.
Basically 6 mana 4/4, Battlecry: Destroy a minion in most used cases.
0
Someone just added me to say how lucky I am to get double Leeroy from Togwaggle's treasure. I forgot the last time someone bm adding me.
0
Just had a really dirty game where my my tech Ooze and Spellbreaker completely shuts down Apothecary Rogue, felt good. Rank 5 btw.
0
It's so high-roll dependent though, just tried it for the first time and my hand bricked for 3 matches consecutively. There's a big gap between whether you draw the right cards or not, which is basically Quest Rogue all over again. It sucks when you lose without drawing your core cards and it sucks to lose as the opponent when you summon 10/10 minions on turn 6. I believe this deck shouldn't even be allowed to exist, at least at its current state.
5
-1 Acolyte of Pain
+1 Myra's Unstable Element
I won quite a few game with Myra as a last ditch option, with some minion on board you can deal 15-ish damage in one turn if you're lucky with the draw, you can use all your cards and have an instant refill for the next turn, might be worth it to keep it on mulligan.
0
I don't think you should replace them, Leeroy is an important finisher and Edwin is tempo monster on decks with a lot of low cost cards. You could run it without those two but it would be sub-optimal.
0
Mostly Wand or Crown for the tempo.
0
how does this deck fare against Bomb Warrior? Also would you consider getting an Ooze as a tech minion, because I'm seeing a lot of Burgle Rogues and Bomb Warriors in rank 12-13
2
Ofc, it is anti aggro afterall, this deck is specifically design to counter Bakudin and Hunter. Although I wouldn't say that this deck can't win against them.
0
Those classes are the harder match up for this deck. You need to be on the offense against Shaman and Secret/Aggro Mage, and you need to out-value your opponent using Tess against Warlock and Elemental Mage.
0
I think it only sounds good on paper. Those decks have a lot of 1 mana cards so they'll still be able to swarm you.