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Anti Aggro Tess Rogue

  • Last updated Apr 15, 2018 (Witchwood)
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Wild

  • 18 Minions
  • 12 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Tempo Rogue
  • Crafting Cost: 7840
  • Dust Needed: Loading Collection
  • Created: 4/13/2018 (Witchwood)
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  • Battle Tag:

    rime#11516

  • Region:

    US

  • Total Deck Rating

    23

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The deck is not finished and improving, wide-open for suggestion and advice.

 

This is my version of Mr. Yaguts' Tess/Collector Rogue. According to my experience the original deck was really bad against odd Paladin and aggro Face hunter which is really common in the lower ranks. So I remove the extra Sap because it is useless against wide board (there's not enough Warlocks around to justify it), and made some room for 2 Tar Creepers, 2 Saronite Chain Gangs, and 2 Fan of Knives to increase the chance of winning. With this version of the deck I managed to raise my rank from 19 to 9 quite easily.

The goal in this deck is similar to Tempo Rogue which is to build up your board and ultimately use Cold Blood, Eviscerate, and Leeroy Jenkins to seek lethal. With 2 additional card from the new expansion which is Tess Greymane as an alternative win-condition, and Face Collector as late game fuel.

Remember that Tess Greymane cost 8 mana. Don't be greedy and hold off possible huge tempo gain, even summoning a 4-6 mana minion is enough to justify using this card when needed.

Mulligan :

Fire Fly and Fan of Knives vs. Aggro Paladin and Hunter

Hallucination and Blink Fox vs. Elemental Mage and Shudderwock Shaman

Backstab and Hench-Clan Thug vs. Spiteful Priest

Note: 

-Face Collector seems to be quite slow, I get a lot of Master Oarkheart, Countess Ashmore, Deathwing, and other big legendary cards that either too slow or just plain bad to use on this deck. Most of the time this card is used as 3 mana 2/2 wih echo. Considering to replace this card with Phantom Militia for more control option. While it is true that the card is slow, Face Collector give a lot of value against slower matchup

-Currently experimenting with Mossy Horror. Able to make some cute plays. but below average most of the time.

-Considering to re-add Spellbreaker

-Considering to add an Ooze card to counter Skull of the Man'ari, Gorehowl, and other weapon.

 Deck edit :

-Hench-Clan Thug +Spellbreaker

I feel that the deck have enough cards in 3 mana slot to let 1 Hench go and add Spellbreaker as a tech card