• 1

    posted a message on Weekly Card Design Competition 8.17 - Discussion Topic
    Quote from TheFFsage >>

    I have an idea for a card but I just haven't the art for it. Looking for something that locks, imprison, seals or something.

    Card is currently a minion

    Your opponent cannot play their left most card.

    Idk if this should be a battlecry or on play effect? If it was onplay I would like to make it some 10 mana card that has stealth but I think stealth is a lil op.

    Or should the card be spell instead?

     

    TLDR: Minion with battlecry or going effect or spell

    Your opponent cannot play their left most card

     Definitely make it an ongoing effect on a minion without Stealth. Having that be permanent without any interaction would be no fun for the opponent. For art, there's this guy. It's not very Hearthstone-y, but that red circle thing looks kinda like a seal.

     

    Quote from Cogito_Ergo_Sum >>

    Your thoughts?

     Samuro and the Revolver are both pretty interesting. Balance-wise, I think Samuro would be fine if the tokens didn't have the Cost-reduction ability, but the fact that they do pushes it over for me. Even if only a few survive to next turn, you shouldn't have a hard time cycling through most if not all of your hand. This is mitigated a bit by the fact that you can only pull it off on 10, but in a way that makes it worse since he's not very good until then. He's a late-game bomb disguised as a 4-Mana Echo card, and I don't like when cards "hide" their true function like that. The way his abilities interact is really cool, and honestly most people won't notice or care about these problems, but it's something to consider.

    Quote from NiRaSt >>

    my idea for the week, taughts for balance?

    Will offer feedback for feedback.

    @Lathy, sorry for stealing your dancer motif, but it fits too well with my card to ignore it.

     Compared to Seeping Oozeling, you can probably afford to make him a little stronger, but not a lot; he's better than Oozeling since his effect is immediate.

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition 8.15 - Final Poll

    Congrats to all the finalists! I wasn't expecting much from this theme, but there are some neat ideas here. Voted for Garona, King's Guard, and Edwin - they all have great flavor, don't restrict rarity design space, and encourage counterplay or deckbuilding - though I also like Michelo, Erin, and Reflecting Gyreworm.

    (No, I don't usually post in final polls, but it looks weird for there to be no replies here, and 7 hours in to boot. Where is everyone?)

    Posted in: Fan Creations
  • 6

    posted a message on Weekly Card Design Competition 8.15 - Submission Topic

    This young Grand Tournament attendee is inspired by the great heroes she sees and wants to imitate them. Compared to Shifter Zerus , her transform pool is better, but she has a barrier to transforming. If you get something good, though, you could refrain from using your Hero Power and keep her as-is for when the time is right.

    Posted in: Fan Creations
  • 1

    posted a message on The 200th Competition - A Fan Creations Special - Submissions Topic

    Winter's Veil Gift ; Stolen Winter's Veil Gift (the Treasure is a class card that costs (5) or more, and its Cost is reduced by (5))

    Greatfather Winter: Satisfies "Festival" and "Unexpected Cooperation." Playing off the idea of a "Secret Santa", he encourages interesting deck-building to take advantage of his Gifts. They can be a powerful boost, but you have to be careful to not let your opponent steal them.

    Blessed Outrigger: Satisfies "Double Up" and "Brand New Lands". The Outriggers are a group of monster hunters on Kul Tiras, so she's a Kul Tiran human. The card is perfect for tempo decks: it can make great trades, but is unlikely to survive unless you already have some board control. Pair her with buffs for extra spicy plays.

    Posted in: Fan Creations
  • 1

    posted a message on The 200th Competition - a Fan Creations Special - Discussion Topic

    @Shatterstar1998 I don't think Zandalari Captain is too problematic because of how conditional he is: you need both a Pirate and a big enough weapon. Sethdusa is neat, though it appears to meet only one requirement. I'm torn on Happy Birthday; the Inner Fire player in me likes it, but my more rational side fears degenerate combos.

    @Noah_McGrath Friendship Day is the only one I really like. The other two feel clunky, especially Sethrak Invader, though Hallow's End has an interesting effect. It doesn't need the first "you control", though; that's implied by "friendly".

    @turkeybag Obvious Assassin has great flavor, though I'm not feeling the Festival connection. It also seems weird for Rogue to cheat out minions, and there are so few good targets that he doesn't seem that useful anyway. Timely Testing, on the other hand, I like a lot. For clarity, though, you might consider changing it to just "Fully heal a minion" instead of specifying a number; that's what it does 95% of the time anyway.

    Posted in: Fan Creations
  • 5

    posted a message on Weekly Card Design Competition 8.14 - Submission Thread

    In the spirit of big Mech plays, Mekgineer Oglethorpe has the potential to enable huge turns. Instead of the more traditional aggressive-tempo decks, he encourages slower strats where you hoard lots of Mechs to barf them all at once.

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition 8.14 - Discussion Thread

    @Demonxz95 Of the many Goblin Bomb cards I've seen on this site, I think yours is my favorite. It has inherent Deathrattle synergy and encourages a Goblin Bomb archetype while still requiring you to build around it. It does look a bit weak, though, even compared to other Goblin Bomb cards.

    @hereharehere I agree with everyone else: the Tortollan is the better card, but the flavor is really weird, even with the pun. I would do something like CecilHoshino suggested and abandon the turtle thing.

    @CecilHoshino My preferred card is JC. He's kind of a unique take on Magnetic and forces you to make decisions about whether to take the tempo drop or save him to buff a big Mech. Wailor has a point about balance, though. Time Travel Engineer is interesting because of deckbuilding considerations, though to me she just feels like the new Spiteful Summoner. On another note, I don't think Hunter's Magnetic options would prove problematic. She just does something that you could already do anyway, and I think Zilliax or Wargear would still be stronger pulls.

    @wailor I'm all for encouraging big Magnetic plays. I do think she should be understatted some, though, because of how big of a swing she could cause, especially with Zilliax; with the two new Taunts, she'd be hard to kill, allowing you to get even more value out of her.

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition 8.14 - Discussion Thread

    @Noah_McGrath I don't think the card should have any explanation, just the one sentence saying what it does. You can put any clarifications in your submission post; on the card, they just clutter the text box and make it look complicated. The Health thing in particular is pretty intuitive and doesn't need to be on there, I think.

    @RazorOfArtorias It looks odd to me for a minion with a triggered effect to be Attack-heavy. The card looks balanced, though, given how conditional the effect is and how his stats make him unlikely to snowball.

    @Sillyraptor The racer is neat, though someone's already submitted something similar on page 1. Other than that, I prefer it over Glitter Crew. I can see the flavor, but the effect itself just doesn't stand out.

    @anyone A couple of simple ideas for me:

    Scale-Up Specialist is to support an all-in Magnetic deck where you just try to make the biggest Mech possible. Oglethorpe is for slower strats where you hoard Mechs and then barf them all on 10. I wanted him to be a Mech so you could Magnetize onto him, but it do be like that sometimes.

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition 8.13 - Discussion Topic

    @linkblade91 Not bad; I like how the Trial and the burden kind of parallel each other. The Voodoo Hexxer effect doesn't seem that strong, though, so the Cost increase on the Burden is probably too punishing.

    @wailor I like the Rogue version better in every way except that Tracking is a Hunter card. I think that alone would keep Team 5 from making it Rogue, though the community might not be so discerning. In the end, it's your call; I wish I could be more helpful, but it comes down to what you want to go for.

    @Noah_McGrath How it works is clear from the text for me. I don't think you need the "different" condition on the Trial, though. The card is already complex enough, and because of the Burden you're unlikely to do the same spell anyway. Also, "my" and "champion" need to be capitalized.

    Posted in: Fan Creations
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