"Yo mama's so fat, Bloodreaver Gul'dan can't summon any demons because she occupies the whole board."
- TheProgenitor
- Card Design Champion
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Member for 7 years, 2 months, and 12 days
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CheeseEtc posted a message on WCDC Season 8 Finale - Mini Comp #1 (Submission) -
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Demonxz95 posted a message on Weekly Card Design Competition 8.21 - Submission TopicPosted in: Fan CreationsToad (this is the same token created by Rain of Toads )
Similar to Sunkeeper Tarim , the effect can be either a buff or a debuff. Buff your Totems, or neutralize a board full of Shudderwock s, or even both if you're really lucky. Speaking of Shudderwock, this is a powerful Battlecry that you wouldn't play in Shudderwock Shaman because it would transform your Shudderwocks into Toads. If this were a real card, I would assume the Spirit would summon small tokens to transform.
Extra flavor: The 4/8 statline is double the size of the Toad token.
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Livesage posted a message on Weekly Card Design Competition 8.21 - Submission TopicPosted in: Fan Creations"Why 1-Cost minions only? Atreides is counting his calories after Emeriss called him fat."
Basically, the idea is that you have to sacrifice 1-Cost minions to lure this Loa back up from beneath the sands. The trigger may seem easy to satisfy relative to Sherazin, Corpse Flower , but keep in mind that Hunter doesn't have as much card draw as Rogue, and decks with a disproportionate number of 1-Cost minions are inherently weak (and so this card needs to be stronger make it worthwhile).
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Phoenixfeather posted a message on Weekly Card Design Competition 8.20 - Submission TopicPosted in: Fan Creations“As the living it is our responsibility to carry out the wishes of the ones who are gone.”
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ZardozSpeaks2 posted a message on Weekly Card Design Competition 8.20 - Submission TopicPosted in: Fan Creations -
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Azshara posted a message on Weekly Card Design Competition 8.20 - Submission TopicPosted in: Fan Creations"Never feed a Wolpertinger after midnight. Feel free to get it wet, though."
The idea for this card is that it starts off as a sub-par minion, but if it's able to survive Overkilling a minion, the Wolpertinger transforms and becomes more powerful. This makes it an effective answer to early game 1/1 minions! Buffing this minion can help activate the Overkill effect, but it'll lose those buffs upon transforming, so choose wisely.
Since it pretty much transforms into an Ironfur Grizzly , I elected not to create a token.
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Demonxz95 posted a message on Weekly Card Design Competition 8.20 - Submission TopicPosted in: Fan CreationsIt appears that Druid has a theme of hero Attack in this expansion, complimented by Savage Striker . Naturally, this feels like a good fit for their theme and a way of intertwining that with the Overkill mechanic.
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RazorOfArtorias posted a message on Weekly Card Design Competition 8.19 - Submission TopicPosted in: Fan Creations -
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Sinti posted a message on Weekly Card Design Competition 8.19 - Submission TopicPosted in: Fan Creations -
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ShadowsOfSense posted a message on Weekly Card Design Competition 8.19 - Submission TopicPosted in: Fan Creations - To post a comment, please login or register a new account.
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Definitely make it an ongoing effect on a minion without Stealth. Having that be permanent without any interaction would be no fun for the opponent. For art, there's this guy. It's not very Hearthstone-y, but that red circle thing looks kinda like a seal.
Samuro and the Revolver are both pretty interesting. Balance-wise, I think Samuro would be fine if the tokens didn't have the Cost-reduction ability, but the fact that they do pushes it over for me. Even if only a few survive to next turn, you shouldn't have a hard time cycling through most if not all of your hand. This is mitigated a bit by the fact that you can only pull it off on 10, but in a way that makes it worse since he's not very good until then. He's a late-game bomb disguised as a 4-Mana Echo card, and I don't like when cards "hide" their true function like that. The way his abilities interact is really cool, and honestly most people won't notice or care about these problems, but it's something to consider.
Compared to Seeping Oozeling, you can probably afford to make him a little stronger, but not a lot; he's better than Oozeling since his effect is immediate.
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Congrats to all the finalists! I wasn't expecting much from this theme, but there are some neat ideas here. Voted for Garona, King's Guard, and Edwin - they all have great flavor, don't restrict rarity design space, and encourage counterplay or deckbuilding - though I also like Michelo, Erin, and Reflecting Gyreworm.
(No, I don't usually post in final polls, but it looks weird for there to be no replies here, and 7 hours in to boot. Where is everyone?)
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This young Grand Tournament attendee is inspired by the great heroes she sees and wants to imitate them. Compared to Shifter Zerus , her transform pool is better, but she has a barrier to transforming. If you get something good, though, you could refrain from using your Hero Power and keep her as-is for when the time is right.
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Winter's Veil Gift ; Stolen Winter's Veil Gift (the Treasure is a class card that costs (5) or more, and its Cost is reduced by (5))
Greatfather Winter: Satisfies "Festival" and "Unexpected Cooperation." Playing off the idea of a "Secret Santa", he encourages interesting deck-building to take advantage of his Gifts. They can be a powerful boost, but you have to be careful to not let your opponent steal them.
Blessed Outrigger: Satisfies "Double Up" and "Brand New Lands". The Outriggers are a group of monster hunters on Kul Tiras, so she's a Kul Tiran human. The card is perfect for tempo decks: it can make great trades, but is unlikely to survive unless you already have some board control. Pair her with buffs for extra spicy plays.
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@Shatterstar1998 I don't think Zandalari Captain is too problematic because of how conditional he is: you need both a Pirate and a big enough weapon. Sethdusa is neat, though it appears to meet only one requirement. I'm torn on Happy Birthday; the Inner Fire player in me likes it, but my more rational side fears degenerate combos.
@Noah_McGrath Friendship Day is the only one I really like. The other two feel clunky, especially Sethrak Invader, though Hallow's End has an interesting effect. It doesn't need the first "you control", though; that's implied by "friendly".
@turkeybag Obvious Assassin has great flavor, though I'm not feeling the Festival connection. It also seems weird for Rogue to cheat out minions, and there are so few good targets that he doesn't seem that useful anyway. Timely Testing, on the other hand, I like a lot. For clarity, though, you might consider changing it to just "Fully heal a minion" instead of specifying a number; that's what it does 95% of the time anyway.
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In the spirit of big Mech plays, Mekgineer Oglethorpe has the potential to enable huge turns. Instead of the more traditional aggressive-tempo decks, he encourages slower strats where you hoard lots of Mechs to barf them all at once.
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@Demonxz95 Of the many Goblin Bomb cards I've seen on this site, I think yours is my favorite. It has inherent Deathrattle synergy and encourages a Goblin Bomb archetype while still requiring you to build around it. It does look a bit weak, though, even compared to other Goblin Bomb cards.
@hereharehere I agree with everyone else: the Tortollan is the better card, but the flavor is really weird, even with the pun. I would do something like CecilHoshino suggested and abandon the turtle thing.
@CecilHoshino My preferred card is JC. He's kind of a unique take on Magnetic and forces you to make decisions about whether to take the tempo drop or save him to buff a big Mech. Wailor has a point about balance, though. Time Travel Engineer is interesting because of deckbuilding considerations, though to me she just feels like the new Spiteful Summoner. On another note, I don't think Hunter's Magnetic options would prove problematic. She just does something that you could already do anyway, and I think Zilliax or Wargear would still be stronger pulls.
@wailor I'm all for encouraging big Magnetic plays. I do think she should be understatted some, though, because of how big of a swing she could cause, especially with Zilliax; with the two new Taunts, she'd be hard to kill, allowing you to get even more value out of her.
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@Noah_McGrath I don't think the card should have any explanation, just the one sentence saying what it does. You can put any clarifications in your submission post; on the card, they just clutter the text box and make it look complicated. The Health thing in particular is pretty intuitive and doesn't need to be on there, I think.
@RazorOfArtorias It looks odd to me for a minion with a triggered effect to be Attack-heavy. The card looks balanced, though, given how conditional the effect is and how his stats make him unlikely to snowball.
@Sillyraptor The racer is neat, though someone's already submitted something similar on page 1. Other than that, I prefer it over Glitter Crew. I can see the flavor, but the effect itself just doesn't stand out.
@anyone A couple of simple ideas for me:
Scale-Up Specialist is to support an all-in Magnetic deck where you just try to make the biggest Mech possible. Oglethorpe is for slower strats where you hoard Mechs and then barf them all on 10. I wanted him to be a Mech so you could Magnetize onto him, but it do be like that sometimes.
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@linkblade91 Not bad; I like how the Trial and the burden kind of parallel each other. The Voodoo Hexxer effect doesn't seem that strong, though, so the Cost increase on the Burden is probably too punishing.
@wailor I like the Rogue version better in every way except that Tracking is a Hunter card. I think that alone would keep Team 5 from making it Rogue, though the community might not be so discerning. In the end, it's your call; I wish I could be more helpful, but it comes down to what you want to go for.
@Noah_McGrath How it works is clear from the text for me. I don't think you need the "different" condition on the Trial, though. The card is already complex enough, and because of the Burden you're unlikely to do the same spell anyway. Also, "my" and "champion" need to be capitalized.