• 1

    posted a message on WCDC Season 8 Finale - Mini Comp #7 (Submission)

    Though simple, as a potential 1-Mana Poisonous, she can generate some good value. You can play her early for tempo, trading into something small to Enrage and then kill something bigger, but she's also good later, especially if you can get the Enrage off right away.

    Posted in: Fan Creations
  • 3

    posted a message on WCDC Season 8 Finale - Mini Comp #1 (Submission)

    When he nods off, they think he's just nodding.

    Posted in: Fan Creations
  • 1

    posted a message on WCDC Season 8 Finale - Mini Comp #1 (Discussion)

    I had to do it. EDIT: Added another.

    When implicating impudent, impatient children, she prefers impactful imperatives over imploring implicitly.

    When he nods off, they think he's just nodding.

    Posted in: Fan Creations
  • 2

    posted a message on Weekly Card Design Competition - Season 8 Feedback

    I thought the requirement to choose cards for the Hall of Fame in the Big Comp was interesting. It allowed for people to expand their design space for cool ideas that wouldn't otherwise be possible. Even though I didn't take advantage of that, others did, and I think it would be a cool feature to include in future Big Comps at least as an option. As more and more sets get released, design space gets smaller and smaller, and coming up with ideas that are both interesting and balanced gets harder and harder. Being able to retroactively remove or alter problematic cards could open up a lot of options. I think this applies especially to a class comp; in the imaginary world where our class exists, I presume it'd have been around from the beginning, and problematic cards wouldn't have been made in the first place. The feature would have to be limited, of course, else people could make whatever broken garbage they want, but something like we had this Season could be fun.

    Posted in: Fan Creations
  • 10

    posted a message on Weekly Card Design Competition 8.21 - Submission Topic

    Like Grumble, only danker. Gral is so fearsome that he scares all your other minions back into your hand. He works nicely with his Spirit, makes Battlecry minions priority targets, and could enable some crazy Edwin plays.

    Posted in: Fan Creations
  • 9

    posted a message on Weekly Card Design Competition 8.20 - Submission Topic

    The idea is that you went too far and "fouled" the opponent, so you have to pay a penalty. Killing little gnome girls is uncool.

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition 8.20 - Discussion Topic

    Some ideas:

    Yes, Dark Gambit heals if it Overkills your hero. It assumes that Overkill triggers before deaths are resolved, else you'd just lose before the heal can come in. The idea behind Excessive Roughness is that you went too far and "fouled" the opponent, so you have to pay a penalty. Killing little gnome girls is uncool. Smith's Hammer is just an anti-aggro card, cause nobody likes aggro. I'm unsure about the balance of all three, but any feedback would be appreciated.

    Posted in: Fan Creations
  • 28

    posted a message on Weekly Card Design Competition 8.19 - Submission Topic

    Beggars can't be choosers, but looters can. Picky Looter could be good in a midrange strategy where you just want higher-value cards but aren't worried about fatigue, or you can use him to dig for a key card.

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition 8.19 - Discussion Topic
    Quote from CheeseEtc

    Derivative of Astral Communion. My only idea so far.

    EDIT: Hunter card added. Name temporary.

     Definitely Big Game Tracker for me. It reminds me of a card Toble made a while back that won its comp. Astral Curse looks like either an enabler for even more Druid combos or a way to drop Deathwing on 5 and immediately decide the game. Not a fan.

    Quote from Demonxz95 >>

    Interesting theme.

    Witch Hunter is a very basic way to go about this theme, but it could be a good one. I would've made it discard any card, but the flavor only makes sense with minions. The hunter catches a witch, puts it in prison, and then when the hunter dies, you break it out.

    Also, Coin Rogue support, but I couldn't think of a decent name. Dark Peddler and Shady Dealer are already taken.

    EDIT: Rogue card now named Mysterious Merchant (special thanks to allanime01)

     Some Neutral hand disruption may be what we need, but the potential for Silence and bounce shenanigans makes me hesitant. Mysterious Merchant, though, is pretty solid. It just has the issue that plagues every Coin Rogue card which is that there are precious few Coin generators.

    Quote from linkblade91 >>

    I've always hated discard and remove/burn, so this should be a fun week :/

    They're all technically the same; it's just a question of the art's position, how to phrase the text, and class placement.

     I prefer the second art and wording, though the third wording is probably the most "correct". As for class, the effect seems most fitting to Priest, though the flavor is wrong. As-is, I'd put the card in Warrior.

    Quote from waterwaIker >>

    Whenever I tried to make this mechanic work as a tactical advantage, it ended up underpowered or unimpactful. I thought maybe enabling it to multiply burn could make it viable, but perhaps it ended up a little too powerful. Depends whether Freeze Mage could ever become a thing again in Standard.

    Some quick reviews of what I've seen so far.

    @CheeseEtc I prefer the Hunter card just because the other is too similar to Astral Communion.

    @Demonxz95 I like Witch Hunter better. The game could benefit from effects like this and, while the Rogue card is good on its own, I think Coin/Miracle synergy is quite boring. Tbh so is discard synergy, just nothing can be done about it this time around.

    @linkblade91 Warrior version has the best wording, best framing for the art and is probably the best class out of the two, but it could be neutral as well.

    @BOOOOOOO... Too disruptive. Could change it to only discard and redraw 1 card - and alter stats accordingly - but then it would be just another Gnomeferatu.

     I feel like this card would mainly be used for burst damage combos like the old Force of Nature, so I'm not huge on it, though the flavor is great. That being said, it is a little weird that even though she's a minion, you can never use her as a minion.

    Quote from Noah_McGrath >>

    My idea for now. Allows you to deal with all those pesky shuffle rogue, and maybe gain an advantage in mirror matches (you can target your own stuff).

     Unless you're against Pogo-Hopper or a mirror match, this isn't that useful. If you do go with this, it might be good as a minion Battlecry so that even if the effect isn't good, you at least get a body.

    Posted in: Fan Creations
  • 4

    posted a message on Weekly Card Design Competition 8.18 - Submission Topic

    Unearthed Raptor 's scary older brother. Unlike Necrium Vial , which is almost solely a combo card, Lord Stal is a tempo bomb, helping Deathrattle decks get the board control they need to set up other Deathrattle shenanigans.

    Posted in: Fan Creations
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