Secret burn mage is also a tier one deck. Just because the deck is tier one does not mean you will consistently get favorable matchups.
Not a lot of jarring misplays. I disagree with coining out the elemental although it did make sense with the flametongue totem coming the next turn. You have to bear in mind he had an on-time arcanologist and drew both frostbolts early. The struggle of evolve token shaman is that you sometimes end up with dead cards in hand. In this game, you ended up with evolve and lightning storm unable to generate value for the majority of the game, whereas the mage only had one dead card before turn 7 (firelands portal). Then he drew antonidas on turn 7. That's pretty good. Conversely you did not get your doppelgangster on turn six like you want. On the whole you lost more due to the good rng of the mage than blatant misplays. I only see the one replay.
It's single-player, mostly, so not competing with Hearthstone at all. Basically it's a stealth-based card game. The demo version is probably the best demo ever; you can, theoretically play the whole game for free, and can keep playing the missions for as long as you want. They only make you pay to unlock your 'loot' but your loot doesn't matter at the start anyway. The game's only $3 anyway so I'd say worth it (a single hearthstone pack lol), especially if you're looking for a good offline game for plane flights or when you're not sure you'll have enough time to finish a hearthstone match.
An important distinction here is wild vs. standard. If you are going to attempt the strange feat of quest warrior in wild, you may only need one drake.
In standard, the drake slot is kind of competing with whirlwind, I think, of all cards. There are popular lists that run one, and I feel like they are much more focused on dealing with zoo-style decks. So I guess there may be some ranks where one might work better, if you are primarily seeing zoo and need another low level board ping instead of an 8-mana minion. But the drake will be more regular against control matchups and aggro simply by having more value. It also means you're more likely to get maximum value from curator, since they are almost always going to be the only dragons you run.
An important thing to consider is when your deck can win the game and why you want it to win at that point. For this reason, I believe you are better off running Leeroy Jenkins rather than Swamp King Dred. Dred is just too slow; if the game isn't over when you are playing him, you probably already lost.
If you start to find arena stressful, I'd switch to buying packs for a few days and come back to it fresh later. Sometimes getting frustrated with arena makes it harder to play arena because the RNG gods can sense your emotions.
I find it very frustrating how the level of salt has meant people don't accept friend requests. A lot of the time, especially in wild, I want to ask someone about their deck when I lose to them because you might not have gotten to see all of it or how they do in certain matchups (i.e., cool priest deck, have you been doing well against token druids? are you running lyra? etc.) but most of the time people just assume you want to bm and don't accept. It's very lame.
Overall legend ranking means the card is strong in both wild and standard formats, which is important in the longevity of a legend from a crafting perspective.
**Edit post-video: If the pure purpose of crafting King Mosh is to go into a Quest Warrior deck, it's worth emphasizing that Quest Warrior may actually be better without King Mosh. In this respect, the overall success of Quest Warrior may be skewing the data on King Mosh, and King Mosh himself may not be a great craft.
Wild:
Wild cards are doing very well in Wild but do not do as well in Standard. Real #1 and 2 is still Sunkeeper and Tarim. Real #6 is Sherazin, as mentioned above.
Data is evaluated at https://hsreplay.net/cards considering both deck winrate and card winrate. Both factors are important when considering crafting legends. Aviana might be phenomenal when played, but the archetype might not actually be competitive. Conversely, mid-range hunter may be a great archetype, but Swamp King Dred not actually necessary to it.
Honestly the only competitor in terms of value is Leeroy Jenkins, Kalimos is one of the best legends in standard and probably the strongest legend in Ungoro in terms of actual winrate value.
2
Secret burn mage is also a tier one deck. Just because the deck is tier one does not mean you will consistently get favorable matchups.
Not a lot of jarring misplays. I disagree with coining out the elemental although it did make sense with the flametongue totem coming the next turn. You have to bear in mind he had an on-time arcanologist and drew both frostbolts early. The struggle of evolve token shaman is that you sometimes end up with dead cards in hand. In this game, you ended up with evolve and lightning storm unable to generate value for the majority of the game, whereas the mage only had one dead card before turn 7 (firelands portal). Then he drew antonidas on turn 7. That's pretty good. Conversely you did not get your doppelgangster on turn six like you want. On the whole you lost more due to the good rng of the mage than blatant misplays. I only see the one replay.
0
It's single-player, mostly, so not competing with Hearthstone at all. Basically it's a stealth-based card game. The demo version is probably the best demo ever; you can, theoretically play the whole game for free, and can keep playing the missions for as long as you want. They only make you pay to unlock your 'loot' but your loot doesn't matter at the start anyway. The game's only $3 anyway so I'd say worth it (a single hearthstone pack lol), especially if you're looking for a good offline game for plane flights or when you're not sure you'll have enough time to finish a hearthstone match.
http://www.card-thief.com/
0
An important distinction here is wild vs. standard. If you are going to attempt the strange feat of quest warrior in wild, you may only need one drake.
In standard, the drake slot is kind of competing with whirlwind, I think, of all cards. There are popular lists that run one, and I feel like they are much more focused on dealing with zoo-style decks. So I guess there may be some ranks where one might work better, if you are primarily seeing zoo and need another low level board ping instead of an 8-mana minion. But the drake will be more regular against control matchups and aggro simply by having more value. It also means you're more likely to get maximum value from curator, since they are almost always going to be the only dragons you run.
1
https://hsreplay.net/cards/#playerClass=HUNTER&sortBy=includedWinrate&rarity=LEGENDARY
An important thing to consider is when your deck can win the game and why you want it to win at that point. For this reason, I believe you are better off running Leeroy Jenkins rather than Swamp King Dred. Dred is just too slow; if the game isn't over when you are playing him, you probably already lost.
1
If you start to find arena stressful, I'd switch to buying packs for a few days and come back to it fresh later. Sometimes getting frustrated with arena makes it harder to play arena because the RNG gods can sense your emotions.
1
Thalnos is a great add to most mage decks. Not too important in priest but he's a very good neutral.
How many do you plan to craft? You said "legendaries" but only specified one you're thinking of.
0
I find it very frustrating how the level of salt has meant people don't accept friend requests. A lot of the time, especially in wild, I want to ask someone about their deck when I lose to them because you might not have gotten to see all of it or how they do in certain matchups (i.e., cool priest deck, have you been doing well against token druids? are you running lyra? etc.) but most of the time people just assume you want to bm and don't accept. It's very lame.
2
Did you hit legend with this list? It's one of the better lists I've seen
1
Your thread title asked if it was horseshit and you get defensive when someone implies you might be salty?
1
Shaman, primarily midrange before gadgetzan, and then a bit of jade after.
0
Wild is Mysterious Challenger or Everyfin is Awesome.
In standard I believe it is actually Bloodsail Cultist, due to the trifecta of this, patches, and fiery war axe.
0
TL;DW:
Overall legend ranking means the card is strong in both wild and standard formats, which is important in the longevity of a legend from a crafting perspective.
Standard:
Standard cards are doing very well in the standard format but do not do as well in Wild. Real #1 and 2 are still Kalimos and Tarim.
**Edit post-video: If the pure purpose of crafting King Mosh is to go into a Quest Warrior deck, it's worth emphasizing that Quest Warrior may actually be better without King Mosh. In this respect, the overall success of Quest Warrior may be skewing the data on King Mosh, and King Mosh himself may not be a great craft.
Wild:
Wild cards are doing very well in Wild but do not do as well in Standard. Real #1 and 2 is still Sunkeeper and Tarim. Real #6 is Sherazin, as mentioned above.
Possible 10th best legend: Clutchmother Zavas
Methodology:
Data is evaluated at https://hsreplay.net/cards considering both deck winrate and card winrate. Both factors are important when considering crafting legends. Aviana might be phenomenal when played, but the archetype might not actually be competitive. Conversely, mid-range hunter may be a great archetype, but Swamp King Dred not actually necessary to it.
0
You don't need moroes.
1
It is highly unlikely that you will have regrets with N'Zoth since he only becomes more powerful in Wild.
1
Kalimos is in one of the three top decks and is in the top 5 of legends in terms of played winrate (i.e. playing the card contributes to winning the game) -- https://hsreplay.net/cards/#rarity=LEGENDARY&sortBy=includedWinrate
Honestly the only competitor in terms of value is Leeroy Jenkins, Kalimos is one of the best legends in standard and probably the strongest legend in Ungoro in terms of actual winrate value.