Best legendaries to have golden are the hero cards. Minions are killed, on average after 1/2 turns. When you became hero, you will stay golden until generally the end. So, the golden heros are the most satisfy for me.
- TheHiddenNinja
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user-100394506 posted a message on Coolest Golden LegendariesPosted in: General Discussion -
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aposteljoe posted a message on A Cavalcade of Brawls is This Week's Tavern BrawlPosted in: Newshttps://hearthstone.gamepedia.com/A_Cavalcade_of_Brawls!
Brawls
* The version of Banana Brawl! used by the warrior class in this Brawl grants several bananas per minion death. The original version only granted one.
I thank you for this comment, perhaps you should create the news entries on this site.
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TWOFEETUNDER_ posted a message on Hottest Decks for Ashes of Outland - Community Favorites - Standard and Wild!Posted in: NewsIn standard, every new expansion basically changes the meta a lot which means you're going to have to craft a lot of cards. This can get really expensive. Wild doesn't see these meta shifts as often which means you get more value out of a card you craft. Even jade druid, cubelock, and raza priest from back in 2017 are still tier 1.
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xskarma posted a message on RNG has ruined this gamePosted in: General DiscussionAn arguement can be made that everyone has the option to play with these RNG decks, and that everyone is thus on an even playing field and that handling the randomness of these Discover effects is skill too and that on the whole the better players will still win more than the bad players, even if they lose here and there because their opponent drew the nuts.
Losing happens, against good and bad decks, and that's okay, cause you win games too that you had no business winning or that you won cause your opponent's key cards were all at the bottom of his deck.
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KnivesOut posted a message on Ladies and Gentlemen...Posted in: General DiscussionI agree, it’s almost as wasteful as taking the time to complain about it online.
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SirJohn13 posted a message on The state of wild gamesPosted in: Wild FormatOp already mentioned 7-8 very strong decks she absolutely hates in wild. That by default makes the meta in wild quite interesting and varied I guess??
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Tyk3 posted a message on Clown fiesta magePosted in: General Deck BuildingQuote from tiny_spikey_boy >>Post it as a deck, not a thread
I posted it in general deck building. I built a deck and wanted to talk about in generally, so wind your neck in and go back to licking the windows.
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xskarma posted a message on what is RNGPosted in: General DiscussionWe do not allow conspiracy theories here. Closing.
CLOSED.
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Qirajin posted a message on 17.2.0 Hotfix - Renounce Darkness, BG Nefarian's Hero Power FixedPosted in: NewsPretty much my point yeah lol. Also the fact that Renounce Darkness would actually be more viable if it gave upgraded hero power.
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DualxStrika posted a message on Zephyrs FailPosted in: Card Discussion^ Zephrys only knows the card text for doomsayer I believe and evaluates deathrattles based on the cost of the card its attached too. all other effects are completely unknown to Zephrys. So the 6 damage end of turn effect is not taken into calculation and therefor you do not have visible lethal.
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Pretty sure at this point in wild, if you're fine with losing to everything else, you could make a deck entirely of neutral cards that beats all aggro.
Doomsayer Depth Charge Ironbeak Owl Spellbreaker Unstable Ghoul Explosive Sheep Khartut Defender Sludge Belcher Rotten Applebaum Abomination Sylvanas Windrunner etc etc. N'Zoth, the Corruptor Deathwing Zephrys the Great Kazakus Reno Jackson
And all classes at this point have enough AoE and removal at this point in their own sets that any class will be fine, except DH. e.g. priest has AoEs at 2, 2, 3, 4, 4, 4, 5, 6, 6, 7, 7, 9, warlocks have at 1, 1, 2, 2, 3, 3, 3, 4, 4, 4, 6, 8, 10 I could go on here
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Grimestreet Informant
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because Tomb Spider is not close enough
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Why wouldn't it?
Everything else that triggers a deathrattle without killing it with baron on the board still has it trigger twice
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I'm sure it must be part of the murloc pool and Waxrider Togwaggle and nadia the red must be in the dragon pool. They did say heroes with specific tribal synergies would rotate with them, so I can only assume that they're doing the same with relevant minions.
But I guess the only definite answer is "we'll find out"
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"*The Felfire Festival of Music and VENGEANCE does not promise anything."
This literally couldn't be more accurate
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I'm not sure about that. I've had enemy priests steal my kanrethad and they didn't resummon my own minions. But I don't think I've seen it with shadow madness.
However Mirror Entity copying Teron Gorefiend is absolutely not a bug; mirror entity triggers and always has triggered after the battlecry, and Teron, just like carnivorous cube, has a deathrattle "Summon these minions" as a buff which mirror entity has no reason not to copy
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Imagine if you also had a Drakonid Enforcer
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Yes. You can't get them in packs again, until you've collected every card of that rarity, at which point you'll get it randomly with the same chance as every card you haven't disenchanted
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