The board doesnt matter. Specific health also doesnt matter, only "effective health", so 11 health is the same as 20, its 2 effective health.
Your opponent had 2, you had 7, if someone reaches 0 its over so its 8 coinflips, so 256 variations.
There is 1 variation where your opponent doesnt take damage, 8 variations where he only takes 1 damage, and 247 variations where you win the game. So your chance to lose was 3.5%.
3
lol why is this a horde card?
Imagine seeing a teeny tiny adorable little tortle yell FOR THE HORDE!!
Nevermind the question of what "Horde" even means in Hearthstone, or how it's a statistic that is still applied to new cards
4
Can I ask why you wrote "basically random minion target Elven Archers" instead of being specific? Because this description implies that it can hit friendly minions.
Why not just show the card? Shadowshell Informant
2
Is choosing which totem you summon really powerful enough to warrant both Baku and the Tour Guide?
2
What do you think about Anyfin Can Happen instead of tip the scales?
22
Bumping so it's on page 1 instead of page 3
3
Even if it weren't bugged, 50 is far too many.
Playing 50 battlecry cards is also a weekly quest that gives just as much xp.
Only, battlecry cards are far, far more numerous, aren't limited to those who have already opened dozens of darkmoon packs, and there are a lot of them that don't cost much mana!
This bug should be fixed, and the number should be reduced to 25 at most.
At least we can always refresh a quest a day
2
Since when can we use more than 2 of a card in a deck??
2
We must always remember to give C'Thanks
2
To me this isn't worth re-rolling all 1k exp quests and only doing 1500exp ones, because of the chance that I get 3 800exp quests and I'm forced to do one of those, making me miss out on 200
2
Daily quests are either 800 or 1000 xp, so let's take the average of 900.
Weekly quests are primarily 1750 xp.
This gives an average weekly xp reward of 11550.
Since each level takes 100 more xp than the last, and there's 3000 xp between levels 21 and 22, we started with 1k xp going from level 1 to 2 (can someone confirm this?)
So it'll take 4800 xp to go from levels 49 to 50. Doing more math, it means it's a total of 166600 xp to reach level 50 starting from level 1, which would mean 15 weeks of quests alone, or around 3.5 months.
And that's not including xp you get from playing. Whenever I checked after a rank match, I noted I got 10xp per minute that the match lasted. This means for approximately every 20 hours you spend playing, you reduce this time by an additional week. So if you play an hour a day, it brings your average xp to about 15K a week, and you should reach level 50 within 12 weeks. So yes, I'd say level 50 is definitely within sight.
I don't know about beyond level 50, but if I assume a constant 5k xp per level up, then you should get another 3 levels per week. And given 3 expansions a year, it's an average of 17.33 weeks per expansion cycle, at least 5 weeks more than the time to get to 50, so I'd expect myself to reach level 65 by the time the next expansion is released, giving me 6250 gold per expansion cycle, as well as 16 packs from this standard year, 2 tavern tickets and 2 random legendaries.
Sure, it's a bit less gold than I used to earn, for card packs on expansion day, but It seems overall better to me. And blizz says it'll be better than it currently looks.
TL;DR: I believe you can hit level 65 by playing an hour a day and doing all quests, and save up 6250 gold for expansion day.