In my opinion, 50 WOG packs is enough to get a lot from the new expansion. I think you should buy classic packs to flesh out your collection, good class epics and legendaries will make your decks more solid overall.
Hmm... I thought the buff was supposed to be like a stormwind champion buff. Meaning that it would keep the buff even if it was resurrected or returned to hand. I could be wrong though.
It might sound weird, but playing C'Thun, Shadowsteping it and then putting it back on your next turn seems a little bit unfair since your opponent can't do anything about it. My guess is that they're going to make it one mana, just like the toxin from Xaril, Poisoned Mind. Like that, you can still Shadowstep and play your C'Thun, but only on your next turn, leaving your opponent a chance to kill it. Or maybe they'll just leave the card as it is. Your thoughts?
Why nerf Force of Nature and Savage Roar? You just need to nerf one since they're way worse without their other half. And why the nerfs on Tirion Fordring and Grommash Hellscream? These are just good class legendaries, no changes needed here. Tirion can be silenced and Grom needs an activator in order to be good. There's a few nerfs that I think are right, but mostly your predictions seem to be based on cards you don't like rather than real problems.
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Holy mother of Randuin.
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In my opinion, 50 WOG packs is enough to get a lot from the new expansion. I think you should buy classic packs to flesh out your collection, good class epics and legendaries will make your decks more solid overall.
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Hmm... I thought the buff was supposed to be like a stormwind champion buff. Meaning that it would keep the buff even if it was resurrected or returned to hand. I could be wrong though.
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It might sound weird, but playing C'Thun, Shadowsteping it and then putting it back on your next turn seems a little bit unfair since your opponent can't do anything about it. My guess is that they're going to make it one mana, just like the toxin from Xaril, Poisoned Mind. Like that, you can still Shadowstep and play your C'Thun, but only on your next turn, leaving your opponent a chance to kill it. Or maybe they'll just leave the card as it is. Your thoughts?
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Why nerf Force of Nature and Savage Roar? You just need to nerf one since they're way worse without their other half. And why the nerfs on Tirion Fordring and Grommash Hellscream? These are just good class legendaries, no changes needed here. Tirion can be silenced and Grom needs an activator in order to be good. There's a few nerfs that I think are right, but mostly your predictions seem to be based on cards you don't like rather than real problems.
Edit: Nvm, seen your reply
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Has Hearthpwn gone too far?
Is this thread real or fake?
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How sad is Lord of the Arena?
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Soulcurse#1383 on US server! Not legend (rank 11), but working on it!
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Well Fjola Lightbane, Eydis Darkbane, Justicar Trueheart, Nexus-Champion Saraad and Chillmaw aren't that bad. Nothing that tops Dr. Balanced, of course, but I would still play them.
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I bless pack 64 with a golden Icehowl. May you ram your opponent's minions in joy and happiness.