Please, dont reply me if you desagree i dont care what you think.
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Please, dont reply me if you desagree i dont care what you think.
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Gonna reply to you, cause I dont care what you want.
#thuglife
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Except Shadowstep exists.
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Almost no one wanted Shudderwock nerfed. What everyone wants is for the animations to be muuuuch shorter.
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Quote from ColinthePyro >>*Two people quit after working on one game for 10 years*
Community: Game dead confirmed!
inb4 someone writes a 12 page essay on why Hearthstone has been in decline since its beginning and why this meta is 10x worse than shamanstone.
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I have a bug to report - when my opponent plays this card called Shudderwock I lose the rest of my evening, not sure if you're aware of it.
Blizz pls fix.
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Sure dude, you TOTALLY arent rank 20
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Blizzard, Frost Nova, Cone of Cold, Polymorph and Primordial Glyph... yeah that sounds like aggro style
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She’s already in there
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I'm more excited about MSoG rotating out than I am the actual expansion.
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Called it.. Hahahaha
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Did you look at what it does?
This is Hearthstone at its core... The way the game should be played by everyone... Interesting decks with funny wincons that is actually different from everything we have seen so far.
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I rlly don't like this card...
We can already say 5 armor worths 1 mana exactly. So, the other effects must all be worth the other 5 mana attached to this card's cost.
+10 armor is worth another 2 mana, let's say it's worth 4, since we're playing it all in one card... Not good enough...
Dealing 5 damage for 5 mana is not very good at all, warrior have cheaper removal than that.
The 5/2 weapon or the 5/5 body for 5 mana are the closest, IMHO, to gain some value back for those 5 manas ( since you're getting an Arcanite Reaper+ the armor or a Shieldmaiden for it's normal cost), but still it's not good enough and it'll happen only half the time.
I want CW to be back as much as everyone else interested in the archetype, but I dont think this card will get the job done... sadly...
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When you think about it, rogue secrets are actually pretty balanced mana cost-wise.
1+ mana for a better Getaway Kodo and 1- mana for a worse Ice Block, the other secret is kinda crappy (maybe a same-costed secret as Misdirection, more predictable but with no chances for face damage?) but who knows, maybe it works in conjunction with the others...
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I'm actually beeing able to consistently out-tempo tempo rogue and out-value Jade Druid with this deck... I'm impressed...
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Jesus, that's just evil...
I loved it!
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My question, same as for all the other stone cards is: Do you need to satisfy the condition to level up in one turn?
I.E.: Play two elementals on the same turn, overload 3 mana crystals in one turn, gain 8 armor in one turn, etc... Or does it work through your turns as long as you have it in your hand?