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    posted a message on Card Design Competition Season 6 - The Grand Finale!

    To be fair, your card design is much better for the archetype they were trying to push for rogue. Maybe a little unbalanced (I think +1 attack should be fine)

     

    Posted in: News
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    posted a message on Vote for Community Created "I Can't Believe that Just Happened, and then Again" Cards

    I think it's just not well worded... It chains ONLY on minion(s) right on the opposite side of it.

    If you your opponent have a full board and you control only a totem, if you target a minion on the far right, there'll be no opposite minion on it to chain the spell. If you target the minion right on the center, then it'll chain to you totem, and then chain it again on both minions on center of your opponent's board, which are the ones opposite to it now, after that it will end since you dont control any more minions to be on the oposite side.

    That's actually quite a cool spell, that makes positioning against shaman very important... Not sure if the cost is right, though. It destroys your minions, sure, but your opponent will get the bitter side of the deal always.

    Posted in: News
  • 2

    posted a message on Th3RaT's Rat Race Returns! Who Will Reach Legend First in October?

    They should also have a similar event, but instead of prizing the 1st to reach legend, it could reward the best win-rate on a specific amount of games.

    This way, it would encourage different decks other than the fastest aggro deck on the meta to appear on the competition in order to finish every match as fast as possible.

    Posted in: News
  • 4

    posted a message on Hearthstone Patch 9.1 - Card Balance Changes Have Arrived!

    LOL... Pirates missing on the "talk like a pirate day"...

    Loving it!

    Posted in: News
  • 0

    posted a message on Blizzard is Considering Options for Druid - More Information this Week

    Actually, I can't express enough how much Innervate NEEDS a rework, or at the very least a Hall of Fame treatment so it can be busted in wild, and wild alone.

    The reliable mana cheat priest got this expansion is high roll based, and will rotate after a while. A lot of druid classic and basics sadly have always been a problem design and balance-wise, that's why Druid got chopped down on the Old Gods nerfs.

    I really think that Innervate, as the root of the problem, beeing reworked (something like "next minion costs 2 less to play")could solve most of those issues, and other cards could be left alone. Druid would still be able to ramp, keeping it's class identity, just not in a uncontrolable fashion.

    Posted in: News
  • 2

    posted a message on New Rogue Card Revealed: Roll the Bones

    It will repeat the spell, which have the wording "repeat if you draw a deathrattle minion".

    So basically, if you draw 3 deathrattle minions in a row, you'll draw 4 cards.

    It is just like the Warlock 2 mana board clear: If there's a X/1, an X/2 and an X/3 minions on the board, you'll repeat the spell until there's no minion being destroyed by the lastcopy of the spell (but at least 4 spells will be cast at that time)

    Posted in: News
  • 2

    posted a message on New Card Revealed: Corpse Raiser

    Cool card, could see play in constructed...

    Especially with this new Shaman DK Hero card.

    In arena this have some real potential to be bonkers

    Posted in: News
  • 2

    posted a message on New Warlock Card Revealed: Gnomeferatu

    And how, exactly, do you plan to go milling your opponents with Warlock? 

    Good, you remove their topdeck from the game, and then you use your HP 4 times and lose the fatigue war by 3...  Don't seem like this card will be used for this pourpose...

    Posted in: News
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    posted a message on New Priest Card Reveal - Eternal Servitude

    Seems amazing!

    N'zoth/Quest Priest will heave a blast using this card.

     

    Posted in: Card Discussion
  • 4

    posted a message on New Druid Card Revealed: Fatespinner

    Awesome card, gives Druid something he never had before: a decent board clear. And if you're ahead on board, it can also be played, very good design indeed.

    But Jade Druids will be a pain from now on, since this card fills their main weak spot: their lack of tools to to fight back for the board. And again, if they're ahead just give your golems +2/+2 and finish your opponent faster.

    Posted in: News
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