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    posted a message on most popular mistake you make in constructed

    Hello every one this is Tito and today i am talking about what is most mistakes every one does lead to "hitting wall"in constructed

    1-Now you win...Now you lose:
    I use X deck to climb to X rank with huge win streak but suddenly i go on huge lose streak

    i really cant say how important this is to know meta and how to adjust to it.

    I don't say that it is wrong to net decking what i say is it is wrong that you don't edit it for what you face / your play style

    X deck work for X player best because he know what he mostly face and how to play his card right in bad match up
    so what you should do is to see what you face the most and edit the deck to fit you.
    for example: you play vs a lot of aggro consider run explosive sheep /you play a lot vs paladin and warrior consider run Harrison this cards really make different.

    2-Keep tracking
    this is very important as i see people just play without knowing or counting what they play against say it is bad luck, that they lose they simply don know what they play against.

    So if you know that your deck is good vs X deck what you need to do now is to keep tracking and counting what you face all day and to see which deck would have the best win rate vs what you faced.

    example:if i saw many control warrior i would consider run druid next time i go into ladder (Knowing i would get better win rate)


    3-Being afraid
    A lot of people just after reaching rank 5 or so become afraid of losing if they play constructed they just play arenas or so.
    let me tell you something it doesn't matter if you are rank 1 or rank 20 you all get the same card back don't be afraid of losing.

    4-Rage
    I cant this how much this effect your road to legend i see some people going mad after they lose to top deck that they lose focus which lead to huge lose streak

    trust me rage wont make it better after every game you lose you must have done mistake some time during this game try to find it and analyze it then take a 5 min break and refresh your mindset befor going to another game.

    5-The knowledge
    Many people i see playing X class seems to not know anything about other class which lead to huge disadvantage knowing what popular on other class make it way easier to know what to play around and what to expect remember knowledge is power.

    *-removal: you always need to keep track of what removal your opponent have used and what they have left for example if you know your shaman opponent out of hex you Can easily slam rag know that they can deal with it if they have empty board


    * finisher :know what is your and other win condition help for example knowing CW finish is normally 14_12 damage and druid 14 damage help to know what is safe play to do vs them.

    6-gambling

    Doing play and hope that you opponent don't have answer or lucky rng from your rag or your bomber will help you to carry the game just don't do that

    Rng isn't consistent nor good they almost back fire most of the time try always to go for the safe play unless this is your only play.


    7-The formula
    So after rank 5 there is no wining streak bonus that mean your deck must at least keep 65% or more to get for legend which is something people don't consider when they deiced to stick to X deck

    always use this formula to know if your deck good or bad for ladder after the end of the day

    Do i get more than 65% wins?

    -if yes that mean you just need to play more sooner or later you will hit legend

    -if no mean you need either to tweak the deck or to change it to something else then repeat the question.


    TLDR: there is no magic deck you play will make you legend it need hard work with great understanding of the game and great altitude.

    Ps: English isn't my native language so i am sorry for any misspelling or grammar mistake.

    Hope this help if you have any question feel free to ask it :)

     

    Posted in: General Discussion
  • 1

    posted a message on Full Hearthstone beginner's guide

    Hello all this is my guide to all new player in heartstone

    lets star with definition of some popular word

    charge: mean it can attack in same turn it have been played in.Leeroy Jenkins

    batter cry:does something when summoned.Black Knight.

    taunt:mean you must attack it befor you can attack any thing elseSen'jin Shieldmasta.

    divine shield : mean first damage this card take is equal 0 regardless of the real damage they suppose to take.Argent Squire.

    death rattle:mean it do something when it die.Harvest Golem.

    buff for (reason): mean when ever this (reason) happen this card get more stats.Questing Adventurer.

    chose one : is only druid ability that allow druid to chose between one of tow actions.Druid of the Claw.

    combo :is rouge ability to get extra state out of card by play 1 card befor using it it will turn yellow when it is combed.Cold Blood.

    enrage : mean when ever this card take damage they get bonus attack however if this card is healed to full hp they lose their bonus.Raging Worgen

    overload :it is only shaman ability which lock x mana from you next turn so if u play doom hammer in turn 5 u go on turn 6 with only 4 mana.

    immune : mean this card don't take damage / cant die Gladiator's Longbow.

    counter : mean u negate the effect of x card .counter spell.

    wind fury : mean this card can attack twice Dust Devil.

     mega win fury mean it can attack 4 timesV-07-TR-0N.

    secret : are only mage hunt and paladin cards that only happen during your opponent turn when he do x action Ice Block.

    freeze/silence/stealth: are them self's.Ice Lance Ironbeak Owl Shade of Naxxramas.

    board control: it mean you have more monster in play more than your opponent.

    *trade:trade is exchange card for 1 card or more now most popular question is when i go for trades and when i go face.

    -ranked:it depend on your deck if it is aggro go face unless it is good trade like 2 drop for 4 drop if u control u need to go for trades almost all the time if you playing tempo or combo just go for trades when needed or when u feel your life total is in danger.

    -arena:in arena u almost want to go 1 for 1 trade in your side and 2 for 1 trade in your opponent side all the time there is no reason to go face in arena unless u lucky and got super aggro deck that is the most common reason player get 0 3 arena most of time they get decent deck but they go face when u should trade remember arena is always about board control.


    * mana curve : mana curve mean your to play to fully us your current mana crystal example if i got 6 mana and i did drop 5 mana creature i miss 1 mana which is not great deal but in long run it would make different  however this doesn't apply for all class control warrior can hero power pass turn 10 but for tempo and combs and aggro it does matter to them.

    *meta;meta mean what is played the most in ranked so why does meta matters.
    -simply because knowing meta make it easier for you to deiced what deck you play. if meta is hunter that mean u should consider playing control which do great vs them and so on.

    So lets explain what heartstone play-style about and how they goes.

    1-aggro: this play style tend to go to face almost all the time only pick really good trade such 2 drop minion for 4 ones. mostly they are hunter and warlock why?

    -hunter: because his ability power that 2 damage each turn even if there is a taunt also hunter got nice sheep removal such as hunter mark and huge burst such Kill Command .

    -warlock : warlock have very nice 1 drop include Flame Imp  which is great 3 2 for 1 mana also they have their hero power which make them draw card each turn if they have mana for combine that with cheap spells like Doomguard and great finisher like Doomguard.
    natural aggro card: Leper Gnome  for it is death rattle so 100% 2 damage face abusive srgent for +2 damage which allow great trades.

    2-tempo/midrange : so tempo is speed play-style which combine of aggro and control they use they mana curve perfectly and have great removal for example lets assume your opponent have Sylvanas Windrunnerin the play so he waster 6 mana to play it now for tempo you can use sap which is 2 mana for 6 mana and u still drop 4 mana creature.
    best tempo class is rouge why?

    -rouge:they have really cheap spell like back stab which is 0 mana can kill most 2 mana drop and Eviscerate which is 2 mana that can kill most of 4 drops and Sap which is 2 mana card that make your opponent waste their turn if you use it on big creature.
    nature  tempo card: Black Knight this card allow you to kill taunt regardless of it is hp which make it great tempo play u put 4 5 dude and killing taunt which is great value

    3- control : control is all about control board and survive early game tell u reach late game then u can play all your legendary
    -best class for it is warlock and warrior why?

    - warrior :his hero power and life gain from cards like Shieldmaiden andShield Block which is 20 life combine along with his removal and hero power to last in fatigue make it really good class in control.

    -warlock-hand-lock is about holding card in your hand until you are able to play big monster on turn 4 which is Twilight Drake and Mountain Giant along with molten giant when u drop law with amazing aoe clear (Hellfire and shoadwflame) and when u drop low enough you still have lord jaraxxus.

    best nature control card :this are lot of them but for me best is Sylvanas Windrunner because it guarantee that your open waster silence or removal and Dr. Boom Loatheb because it is value even if your opponent removes it.

    4-combo:this decks also tend to be balance between tempo and aggro but they focus more on putting their opponent on current hp so they can kill them with their combos.
    best deck for combo is druid why?
    druid :they got Force of Nature+ Savage Roar combo for 14 damage so purpose is to get them low enough for the combo while been able to deal with board with cards like Wrath and Swipe and heal or draw with cards like ancient of lore make it great deck for combos example.

    *using weapons : for paladin hunter shaman and warrior all of them wonder what to use your weapon for. unless you are hunter the other 3 class is control or mid game so u want to use your weapon to control board rather than going face like hunters.

    *over all: unless you are aggro card draw and board control is most important thing to consider when you play always know and count what your opponent can use or already used give upper hand in most of match.


    So for new player which deck to play? well it really depend on few things.
    -are you free to play player or not . don't get me wrong f2p can enjoy this game but they cant craft cards needed for control warrior
    -what class u enjoy the most? is it hunter is it priest is it mage
    -what play style u like tempo control or aggro

    overall my advice for new player my advice is priest if you are f2p because priest card like thought steal and Mind Control allow you to steal strength from your opponent decks.
    if you drop some bucks for packs i would recommend for you to watch many deck in youtube befor you chose one to craft.

    *when crafting always craft nature legendary first because you can use them in most of decks unless you are 100% sure you will play current class for a while.

    *Packs Vs naxx Vs GVG: i would recommend get naxx asap since they are used in almost every deck once you are done with them i suggest around 40 normal packs than u can do arenas for GVG.

    * GvG Packs vs arena?
    -i would say arena but u need to understand the concept of arena it is not about face it is about control and trade 2 for 1 in your side all the time i recommend what kripp which is great arena player to understand it more.

    If you have any question feel free to ask me :)

    Ps: this game is enjoyable even if you are f2p player it just need more time.

    Ps2: English is not my native language so i am sorry if there is any grammar mistakes.

     

    Posted in: General Discussion
  • 1

    posted a message on Looking for players to play hearth with!

    If you play on eu feel free to add me DonTito#2906 iam looking for  partners to talk about the game test new deck play 1 vs 1 to help each others 

     

    Posted in: Players and Teams Discussion
  • 3

    posted a message on Hearthstone History. Classic Zoo

    So i really wany to thank you very much for share this with us  my current score atm is 27_1 (ranked) only lose to presit and it was my own misplaying so just few things i understood while playing this deck :  zombie chow  is really good with undertaker why it is better than Leper Gnome for me is becuase it allow me to control early turns you dont go for face with it u go for trade useing the 3 health adv also another is to not overextend with the deck like not to play more than 4 monster unless it is an egg (i have never seen mass disabel yet ) this way even if board got clear while my oppenet use all his mana at trun 4 with coin or 5 i got 4 card in hand i summon another full set of monster over all this one is best zoo deck out there rellay thank you agien for share this with us

    Posted in: Hearthstone History. Classic Zoo
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